Dungeons&D6:Attributes: Difference between revisions
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Attributes determine a character's natural ability. Exceptional attributes grant bonuses to ability checks during the game. | Attributes determine a character's natural ability. Exceptional attributes grant bonuses to ability checks during the game. A favored attribute grants a +1 bonus, while an ill-favored attribute grants a -1 penalty. | ||
The attributes are [[Dungeons&D6:Strength|Strength]], [[Dungeons&D6:Intelligence|Intelligence]], [[Dungeons&D6:Wisdom|Wisdom]], [[Dungeons&D6:Constitution|Constitution]], [[Dungeons&D6:Dexterity|Dexterity]], and [[Dungeons&D6:Charisma|Charisma]]. | The attributes are [[Dungeons&D6:Strength|Strength]], [[Dungeons&D6:Intelligence|Intelligence]], [[Dungeons&D6:Wisdom|Wisdom]], [[Dungeons&D6:Constitution|Constitution]], [[Dungeons&D6:Dexterity|Dexterity]], and [[Dungeons&D6:Charisma|Charisma]]. |
Latest revision as of 15:52, 22 June 2016
Attributes determine a character's natural ability. Exceptional attributes grant bonuses to ability checks during the game. A favored attribute grants a +1 bonus, while an ill-favored attribute grants a -1 penalty.
The attributes are Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma.