Difference between revisions of "David Thorpe"

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(Aspects)
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'''High Concept''': mercenary illusionist<br>
 
'''High Concept''': mercenary illusionist<br>
 
'''Trouble''': Web of deals <br>
 
'''Trouble''': Web of deals <br>
'''Project Aspect''': <br>
+
'''Project Aspect''': A Coalition of Equals<br>
'''Relationship Aspect''': <br>
+
'''Relationship Aspect''': Entangled in mortal Laws<br>
 
'''Other Aspect''': under valued by the council<br>
 
'''Other Aspect''': under valued by the council<br>
 
'''Other Aspect''': <br>
 
'''Other Aspect''': <br>
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==Skills==
 
==Skills==
'''Superb''' [+5]: <br>
+
'''Superb''' [+5]: <br>
'''Great''' [+4]:  <br>
+
'''Great''' [+4]:  conviction, discipline, lore<br>
'''Good''' [+3]:  <br>
+
'''Good''' [+3]:  contacts, deceit, empathy<br>
'''Fair''' [+2]:  <br>
+
'''Fair''' [+2]:  performance, burglary, rapport<br>
'''Average''' [+1]: <br>
+
'''Average''' [+1]: intimidation, investigation, stealth<br>
  
 
==Stress Tracks==
 
==Stress Tracks==
'''Physical''': <br>
+
'''Physical''': 00<br>
'''Mental''': <br>
+
'''Mental''': 0000<br>
'''Social''': <br>
+
'''Social''': 00<br>
 
'''Other''': <br>
 
'''Other''': <br>
  
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==Powers==
 
==Powers==
'''Power''' [-X] (Power effect)<br>
+
'''Evocation''' [-3] (Spirit/Air/Fire Evocation; Specialism: Spirit control +1 discipline; 2 Item Slots)<br>
'''Power''' [-X] (Power effect)<br>
+
'''Thaumaturgy''' [-3] (Thaumaturgy; Specialism: Conjuration Complexity +1 lore; 2 Item Slots)<br>
'''Power''' [-X] (Power effect)<br>
+
'''The Sight''' [-1] (Arcane Senses; Wizards Touch; Opening the 3rd Eye)<br>
 +
'''Soulgaze''' [-0] (Soulgaze)<br>
 +
'''Wizards Constitution''' [-0] (Total recovery; Long life)<br>
  
 
==Refresh==  
 
==Refresh==  
'''Starting''': <br>
+
'''Starting''': 8<br>
'''Spent''': <br>
+
'''Spent''': 7<br>
'''Remaining''': <br>
+
'''Remaining''': 1<br>
  
 
==Equipment==
 
==Equipment==
Stuff
+
crystal ball/orb the size of a fist, in which spells take form as swirling patterns before being released (+1 to offensive and defensive power/control for spirit magic)
  
 
==Character Biography==
 
==Character Biography==
 +
David Thorpe works as a stage magician. He also hires out as an expert consultant on misdirection and 'tricks'to both law enforcement agencies and criminal elements when it suits him to do so (although he has on occasion been playing a double game and misdirecting his clients). This work however (and most of what he does) is for favours and reciprocation rather than for money. He is also a genuine wizard, although he takes pains to conceal this fact (his specialty is illusions, a bit similar to molly).
 +
 +
He operates as a social power broker, mainly through illusion and control of information. His goal is to set up an alternative magical powerbase to the council by creating a web of practitioners linked by mutual deals and obligations (although this group need not be limited to magical practitioners -other supernaturalism could also be linked in). The hope is that he will be able to not only ride the beast but also maintain a degree of control over it.
 +
His motivation is that he dislikes and distrusts hierarchical traditions such as those the council is built on and wants to replace them with what he sees as a more egalitarian alternative.

Latest revision as of 00:28, 8 July 2016

David Thorpe

Aspects[edit]

High Concept: mercenary illusionist
Trouble: Web of deals
Project Aspect: A Coalition of Equals
Relationship Aspect: Entangled in mortal Laws
Other Aspect: under valued by the council
Other Aspect:
Other Aspect:

Skills[edit]

Superb [+5]:
Great [+4]: conviction, discipline, lore
Good [+3]: contacts, deceit, empathy
Fair [+2]: performance, burglary, rapport
Average [+1]: intimidation, investigation, stealth

Stress Tracks[edit]

Physical: 00
Mental: 0000
Social: 00
Other:

Mortal Stunts[edit]

Stunt Name (Stunt effect)
Stunt Name (Stunt effect)
Stunt Name (Stunt effect)

Powers[edit]

Evocation [-3] (Spirit/Air/Fire Evocation; Specialism: Spirit control +1 discipline; 2 Item Slots)
Thaumaturgy [-3] (Thaumaturgy; Specialism: Conjuration Complexity +1 lore; 2 Item Slots)
The Sight [-1] (Arcane Senses; Wizards Touch; Opening the 3rd Eye)
Soulgaze [-0] (Soulgaze)
Wizards Constitution [-0] (Total recovery; Long life)

Refresh[edit]

Starting: 8
Spent: 7
Remaining: 1

Equipment[edit]

crystal ball/orb the size of a fist, in which spells take form as swirling patterns before being released (+1 to offensive and defensive power/control for spirit magic)

Character Biography[edit]

David Thorpe works as a stage magician. He also hires out as an expert consultant on misdirection and 'tricks'to both law enforcement agencies and criminal elements when it suits him to do so (although he has on occasion been playing a double game and misdirecting his clients). This work however (and most of what he does) is for favours and reciprocation rather than for money. He is also a genuine wizard, although he takes pains to conceal this fact (his specialty is illusions, a bit similar to molly).

He operates as a social power broker, mainly through illusion and control of information. His goal is to set up an alternative magical powerbase to the council by creating a web of practitioners linked by mutual deals and obligations (although this group need not be limited to magical practitioners -other supernaturalism could also be linked in). The hope is that he will be able to not only ride the beast but also maintain a degree of control over it. His motivation is that he dislikes and distrusts hierarchical traditions such as those the council is built on and wants to replace them with what he sees as a more egalitarian alternative.