Difference between revisions of "WarpSystem:AugmentationTables"
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Basic Cyber | Basic Cyber | ||
{|Border="1" | {|Border="1" | ||
− | !colspan=3| | + | !colspan=3|Cybernetetic Eye |
|- | |- | ||
|OP | |OP | ||
− | ! style="width:35px"| | + | ! style="width:35px"|1 |
− | ! rowspan=3 style="width:400px"| | + | ! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: |
|- | |- | ||
− | |HL|| | + | |HL||1D6 |
|- | |- | ||
− | |Surgery|| | + | |Surgery||MA |
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Naturalistic Lens | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|1 | ||
+ | ! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28. | ||
+ | |- | ||
+ | |HL||0 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Zoom | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|1 | ||
+ | ! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. | ||
+ | |- | ||
+ | |HL||1 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Heads Up Display | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|1 | ||
+ | ! rowspan=3 style="width:400px"|Acts as an Output. | ||
+ | |- | ||
+ | |HL||1 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Polarization | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|1 | ||
+ | ! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. | ||
+ | |- | ||
+ | |HL||0 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Low Light Vision | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|2 | ||
+ | ! rowspan=3 style="width:400px"|Character can see in near total darkness. | ||
+ | |- | ||
+ | |HL||2 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Thermal Vision | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|2 | ||
+ | ! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP. | ||
+ | |- | ||
+ | |HL||1D6 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Magnification | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|3 | ||
+ | ! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. | ||
+ | |- | ||
+ | |HL||2 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|UV Vision | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|2 | ||
+ | ! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source. | ||
+ | |- | ||
+ | |HL||1 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|UV Beam | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|1 | ||
+ | ! rowspan=3 style="width:400px"|Eye beams out a UV light. | ||
+ | |- | ||
+ | |HL||1 | ||
+ | |} | ||
+ | |||
+ | {|Border="1" | ||
+ | !colspan=3|Recorder | ||
+ | |- | ||
+ | |OP | ||
+ | ! style="width:35px"|2 | ||
+ | ! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. | ||
+ | |- | ||
+ | |HL||1 | ||
|} | |} |
Revision as of 22:48, 21 August 2006
Basic Cyber
Cybernetetic Eye | ||
---|---|---|
OP | 1 | Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: |
HL | 1D6 | |
Surgery | MA |
Naturalistic Lens | ||
---|---|---|
OP | 1 | Gives the eye a perception DV of 28. |
HL | 0 |
Zoom | ||
---|---|---|
OP | 1 | Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. |
HL | 1 |
Heads Up Display | ||
---|---|---|
OP | 1 | Acts as an Output. |
HL | 1 |
Polarization | ||
---|---|---|
OP | 1 | Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. |
HL | 0 |
Low Light Vision | ||
---|---|---|
OP | 2 | Character can see in near total darkness. |
HL | 2 |
Thermal Vision | ||
---|---|---|
OP | 2 | Character sees heat rather than light. This can be be switched on and off for 1 OP. |
HL | 1D6 |
Magnification | ||
---|---|---|
OP | 3 | Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. |
HL | 2 |
UV Vision | ||
---|---|---|
OP | 2 | Character can see in the UV spectrum. Range 30m without a UV light source. |
HL | 1 |
UV Beam | ||
---|---|---|
OP | 1 | Eye beams out a UV light. |
HL | 1 |
Recorder | ||
---|---|---|
OP | 2 | Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. |
HL | 1 |