Difference between revisions of "Typhonian Reach Illuminous"

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(Facts)
(Theurgy and Low Magic)
 
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== Name ==
 
== Name ==
  
Anka
+
Illuminous the Arcane, Master of the Healing Flame and Keeper of the Citadel of Learning
 
 
  
 
== Description ==
 
== Description ==
  
female, age 25; brown eyes, tan skin; black hair is unbraided and raggedly cut as a sign of mourning
+
male, xxxxx
 
 
  
 
== Level ==
 
== Level ==
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== Facts ==
 
== Facts ==
  
* -Born into the people of the volcano, awakened the mysteries of fire. (Familiar with Cinnabar Order Magic)
+
* Born into the people of the volcano, awakened the mysteries of fire. (Familiar with Cinnabar Order Magic)
 
* Wandered the earth pursuing lost knowledge, a sage of the ancient and forbidden lore.
 
* Wandered the earth pursuing lost knowledge, a sage of the ancient and forbidden lore.
 
* Saved from death by a healing adept. (Familiar with the Merciful Hand)
 
* Saved from death by a healing adept. (Familiar with the Merciful Hand)
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== Attributes ==
 
== Attributes ==
  
STR 13 (+1, Attribute Check 8+)
+
STR 10 (+0, Attribute Check 11+)
  
CON 18 (+3, Attribute Check 3+)
+
CON 13 (+1, Attribute Check 8+)
  
DEX 13 (+1, Attribute Check 8+)
+
DEX 14 (+1, Attribute Check 7+)
  
INT 10 (+0, Attribute Check 11+)
+
INT 18 (+0, Attribute Check 3+)
  
 
WIS 16 (+2, Attribute Check 5+)
 
WIS 16 (+2, Attribute Check 5+)
  
CHA 14 (+1, Attribute Check 7+)
+
CHA 13 (+1, Attribute Check 8+)
 
 
  
 
== Saves ==
 
== Saves ==
  
HAR 12+
+
HAR 14+
  
EVA 14+
+
EVA 12+
  
 
SPT 13+
 
SPT 13+
 
  
 
== Combat ==
 
== Combat ==
  
AC 6 (thick upland clothes/hides effectively serve as light armor; Dex)
+
AC 2 (Immediate Foresight; Dex)
  
HP 11
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HP 9
  
 
Base Attack Bonus +1
 
Base Attack Bonus +1
  
 
Common Attacks
 
Common Attacks
* Knife (light, +2, 1d6+1)
+
* Withering Hour (INT-based, +4, 1d10+3 to 200 feet; magic weapon)
* Hand Sickle (light, +2, 1d6+1)
+
* Throwing Knife (light, +2, 1d6+1 to 120 feet)
 +
 
 +
Other Likely Occurrences
 +
* Fireball (2d10 fire within 20')
 +
* Cinnabar Conflagration (AC 5, HD 8, Attack +8 x2 attacks, Morale 12, Move 60' flight, Save 11+, Damage 1d10 flame bolt, Effort 3)
  
 
Fray Die 1d8
 
Fray Die 1d8
 
  
 
== Words and Gifts ==
 
== Words and Gifts ==
  
'''WORD 1: DEATH''' (ACTION: command 1 Mob of undead [greater undead get SPT save to resist]; ON TURN: know details of death within 100')
+
'''WORD 1: KNOWLEDGE''' (INT or WIS to 16 or 18 if 16+)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; ''Commit Effort'' for invincible defense vs. lesser undead)
+
* Excision of Understanding (ACTION: make target forget one language/field of knowledge/event for as long as you choose; worthy foes save vs. SPT)
* Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 rounds before dying)
+
* The Omniscient Scholar (CONSTANT: know/auto-succeed at/answer questions concerning all fields of intellectual learning mortal sages [including most anakim, but not the immortal Sphinxes] know)
  
'''WORD 2: FERTILITY''' (CON to 16 or 18 if 16+; invincible defense vs. wooden weapons and flora generally; perfect control of reproduction)
+
'''WORD 2: SORCERY''' (''Commit Effort'' for scene to banish low magic effect/summoning; NO NATIVE MIRACLES)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Birth Blessing (ACTION: Control/shape others' reproduction and fetuses, to the point of inducing Immaculate Conceptions)
+
* Adept of the Gate (CONSTANT: Knows four Gate invocations and may learn others)
* Unending Abundance (ACTION: ''Commit Effort'' for day; land within 10 miles blooms/becomes beneficial Feature)
 
  
'''WORD 3: HEALTH''' (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
+
'''WORD 3: TIME''' (WIS to 16 or 18 if 16+; invincible defense vs. Time Word effects; knows exact time)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Ender of Plagues (ACTION: ''Commit Effort'': Scene: cure diseases/poisons within sight; Day: cure extends to 1/2 mile radius, instantly detects disease vectors in that area)
+
* Immediate Foresight (CONSTANT: AC 3; never surprised)
 +
* Withering Hour (ON TURN: ''Commit Effort'' to invoke magical attack inflicting 1d10 temporal damage to 200 feet)
 +
 
 +
Other Gifts:
 +
 
 +
== Theurgy and Low Magic ==
 +
 
  
Other Gifts:
+
'''Invocations'''
 +
* Barred Gate of Forbiddence (Cast someone out of a location, SPT to resist)
 +
* Kiss of the Crane (1d6 per level to arcane connection, EVA for half, find target anywhere)
 +
* Seal of Regnal Dominion (1 thrall per level, Spirit to resist)
 +
* The Trumpet of Far Utterance (Communication between arcane link or close people, pass one 10-lb. object)
  
 +
'''Low Magic'''
 +
* Healing Flame/Fire: Can cast 1 spell/level as a full-round action. Effects: 2d10 fireball with 20'-radius blast, extinguish fires within 50', conjure Cinnabar Conflagration, immunize self to magical fires (but not Fire Word), or lesser effects.
 +
* Healing Flame/Healing: Can prepare 2 elixirs/level and activate as full-round action. Effects: cure 2d6 physical damage, cure/immunize vs. magical (but not Health Word) diseases, regrow body parts, or lesser effects.
  
 
== Other ==
 
== Other ==
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== Gear ==
 
== Gear ==
  
knife, sickle, hardy traveling clothes
+
Healing Flame robes and paraphernalia, throwing knives, cylinder seal with official "stamp" (not your True Name, don't worry)

Latest revision as of 14:09, 10 September 2016

Name[edit]

Illuminous the Arcane, Master of the Healing Flame and Keeper of the Citadel of Learning

Description[edit]

male, xxxxx

Level[edit]

1

XP 0

Facts[edit]

  • Born into the people of the volcano, awakened the mysteries of fire. (Familiar with Cinnabar Order Magic)
  • Wandered the earth pursuing lost knowledge, a sage of the ancient and forbidden lore.
  • Saved from death by a healing adept. (Familiar with the Merciful Hand)

Attributes[edit]

STR 10 (+0, Attribute Check 11+)

CON 13 (+1, Attribute Check 8+)

DEX 14 (+1, Attribute Check 7+)

INT 18 (+0, Attribute Check 3+)

WIS 16 (+2, Attribute Check 5+)

CHA 13 (+1, Attribute Check 8+)

Saves[edit]

HAR 14+

EVA 12+

SPT 13+

Combat[edit]

AC 2 (Immediate Foresight; Dex)

HP 9

Base Attack Bonus +1

Common Attacks

  • Withering Hour (INT-based, +4, 1d10+3 to 200 feet; magic weapon)
  • Throwing Knife (light, +2, 1d6+1 to 120 feet)

Other Likely Occurrences

  • Fireball (2d10 fire within 20')
  • Cinnabar Conflagration (AC 5, HD 8, Attack +8 x2 attacks, Morale 12, Move 60' flight, Save 11+, Damage 1d10 flame bolt, Effort 3)

Fray Die 1d8

Words and Gifts[edit]

WORD 1: KNOWLEDGE (INT or WIS to 16 or 18 if 16+)

Gifts:

  • Excision of Understanding (ACTION: make target forget one language/field of knowledge/event for as long as you choose; worthy foes save vs. SPT)
  • The Omniscient Scholar (CONSTANT: know/auto-succeed at/answer questions concerning all fields of intellectual learning mortal sages [including most anakim, but not the immortal Sphinxes] know)

WORD 2: SORCERY (Commit Effort for scene to banish low magic effect/summoning; NO NATIVE MIRACLES)

Gifts:

  • Adept of the Gate (CONSTANT: Knows four Gate invocations and may learn others)

WORD 3: TIME (WIS to 16 or 18 if 16+; invincible defense vs. Time Word effects; knows exact time)

Gifts:

  • Immediate Foresight (CONSTANT: AC 3; never surprised)
  • Withering Hour (ON TURN: Commit Effort to invoke magical attack inflicting 1d10 temporal damage to 200 feet)

Other Gifts:

Theurgy and Low Magic[edit]

Invocations

  • Barred Gate of Forbiddence (Cast someone out of a location, SPT to resist)
  • Kiss of the Crane (1d6 per level to arcane connection, EVA for half, find target anywhere)
  • Seal of Regnal Dominion (1 thrall per level, Spirit to resist)
  • The Trumpet of Far Utterance (Communication between arcane link or close people, pass one 10-lb. object)

Low Magic

  • Healing Flame/Fire: Can cast 1 spell/level as a full-round action. Effects: 2d10 fireball with 20'-radius blast, extinguish fires within 50', conjure Cinnabar Conflagration, immunize self to magical fires (but not Fire Word), or lesser effects.
  • Healing Flame/Healing: Can prepare 2 elixirs/level and activate as full-round action. Effects: cure 2d6 physical damage, cure/immunize vs. magical (but not Health Word) diseases, regrow body parts, or lesser effects.

Other[edit]

Effort 2

Influence 2

Dominion 0

Wealth 0


Gear[edit]

Healing Flame robes and paraphernalia, throwing knives, cylinder seal with official "stamp" (not your True Name, don't worry)