Difference between revisions of "Typhonian Reach Taarlak"

From RPGnet
Jump to: navigation, search
(Attributes)
(Attributes)
 
(9 intermediate revisions by the same user not shown)
Line 19: Line 19:
 
== Facts ==
 
== Facts ==
  
* -Was a Martial Arts Teacher even before he became a demigod, and still is.
+
* Was a Martial Arts Teacher even before he became a demigod, and still is.
 
* Created his own styles from observing nature in motion, such as the Avalanche Fist Style (Lesser Strife of Broken Earth) from the mountains themselves.
 
* Created his own styles from observing nature in motion, such as the Avalanche Fist Style (Lesser Strife of Broken Earth) from the mountains themselves.
 
* He comes from the mountain city-state of Tolundria.
 
* He comes from the mountain city-state of Tolundria.
Line 29: Line 29:
 
CON 16 (+2, Attribute Check 5+)
 
CON 16 (+2, Attribute Check 5+)
  
DEX 16(+3, Attribute Check 5+)
+
DEX 16 (+2, Attribute Check 5+)
  
 
INT 8 (-1, Attribute Check 13+)
 
INT 8 (-1, Attribute Check 13+)
Line 39: Line 39:
 
== Saves ==
 
== Saves ==
  
HAR 12+
+
HAR 13+
  
EVA 14+
+
EVA 13+
 
 
SPT 13+
 
  
 +
SPT 14+
  
 
== Combat ==
 
== Combat ==
  
AC 6 (thick upland clothes/hides effectively serve as light armor; Dex)
+
AC honestly, that's a good question; while Taarlak can LOLnope attacks with Nine Iron Walls, I'm not seeing a constant AC gift. Does he wear armor?
  
HP 11
+
HP 12
  
 
Base Attack Bonus +1
 
Base Attack Bonus +1
  
 
Common Attacks
 
Common Attacks
* Knife (light, +2, 1d6+1)
+
* Fists (STR/DEX/CON-based; +3, 1d10+3 damage)
* Hand Sickle (light, +2, 1d6+1)
 
  
 
Fray Die 1d8
 
Fray Die 1d8
 
  
 
== Words and Gifts ==
 
== Words and Gifts ==
  
'''WORD 1: DEATH''' (ACTION: command 1 Mob of undead [greater undead get SPT save to resist]; ON TURN: know details of death within 100')
+
'''WORD 1: ALACRITY''' (DEX to 16 or 18 if 16+; can't be surprised)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; ''Commit Effort'' for invincible defense vs. lesser undead)
+
* Flickering Advance (ACTION: ''Commit Effort'': Scene: instantly reach any location you can see, to the horizon)
* Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 rounds before dying)
 
  
'''WORD 2: FERTILITY''' (CON to 16 or 18 if 16+; invincible defense vs. wooden weapons and flora generally; perfect control of reproduction)
+
'''WORD 2: HEALTH''' (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Birth Blessing (ACTION: Control/shape others' reproduction and fetuses, to the point of inducing Immaculate Conceptions)
+
* Intrinsic Health (CONSTANT: +2 HP/level)
* Unending Abundance (ACTION: ''Commit Effort'' for day; land within 10 miles blooms/becomes beneficial Feature)
 
  
'''WORD 3: HEALTH''' (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
+
'''WORD 3: SWORD''' (all HTH attacks magical; can't be disarmed; summon any weapon ever used as action)
  
 
'''Gifts:'''  
 
'''Gifts:'''  
* Ender of Plagues (ACTION: ''Commit Effort'': Scene: cure diseases/poisons within sight; Day: cure extends to 1/2 mile radius, instantly detects disease vectors in that area)
+
* Nine Iron Walls (INSTANT: ''Commit Effort'': Scene: invincible defense vs. physical attacks until beginning of next round)
 +
* Steel without End (CONSTANT: melee attacks inflict 1d10+1 damage)
 +
* Shattering Hand (ON TURN: ''Commit Effort'': melee/Fray damage maximized; may shatter up to 5'-thick stone, as move or regular action, in 1 round)
 +
 
 +
 
 +
Other Gifts:
  
Other Gifts:
+
== Strifes ==
  
 +
Lesser Strife of the Avalanche Fist (Broken Earth): never slips/falls on earth/stone; Commit Effort/Scene to ignore metal armor; most everything else is superseded by one of Taarlak's Gifts.
  
 
== Other ==
 
== Other ==
Line 96: Line 97:
 
== Gear ==
 
== Gear ==
  
knife, sickle, hardy traveling clothes
+
gear? Taarlak laughs at gear!

Latest revision as of 15:17, 10 September 2016

Name[edit]

Taarlak Vaar, the Teacher of Tolundria

Description[edit]

Taarlak Vaar looks like a dark brown-skinned man in his 50s, complete with a full black beard with streaks of gray in it, going with his long, equally graying hair and carefully styled mustaches. His dark eyes twinkle with jovial good humour as he overlooks his student's training in his dojo in Tolundria, The School of the Avalanche Fist, where the greatest fighters in the world are made (according to him, of course).

Even though he is in his 50s, he moves, breathes and...well, does everything with the ease of a man in the prime of his life. Even before he was bound to the word of Health, he was known for barely ever getting sick, of training well into the night, and of going out on long excursions deep into the wilderness with barely any supplies. Similarly, Taarlak was a master of unarmed combat before he was bound to the Sword and Alacrity, but now his skills have gone deep into the uncanny. He casually parries the sword-swings of entire mobs of enemy soldiers, and disarms bowmen before they can even draw their strings back. Despite this, Taarlak refuses to attack except out of defense of himself or of another, believing that unchecked aggression opens one's soul up to the corrupting influences that brought down the devil-kings and so many other strange beings.


Level[edit]

1

XP 0

Facts[edit]

  • Was a Martial Arts Teacher even before he became a demigod, and still is.
  • Created his own styles from observing nature in motion, such as the Avalanche Fist Style (Lesser Strife of Broken Earth) from the mountains themselves.
  • He comes from the mountain city-state of Tolundria.

Attributes[edit]

STR 16 (+2, Attribute Check 5+)

CON 16 (+2, Attribute Check 5+)

DEX 16 (+2, Attribute Check 5+)

INT 8 (-1, Attribute Check 13+)

WIS 13 (+1, Attribute Check 8+)

CHA 10 (+0, Attribute Check 11+)

Saves[edit]

HAR 13+

EVA 13+

SPT 14+

Combat[edit]

AC honestly, that's a good question; while Taarlak can LOLnope attacks with Nine Iron Walls, I'm not seeing a constant AC gift. Does he wear armor?

HP 12

Base Attack Bonus +1

Common Attacks

  • Fists (STR/DEX/CON-based; +3, 1d10+3 damage)

Fray Die 1d8

Words and Gifts[edit]

WORD 1: ALACRITY (DEX to 16 or 18 if 16+; can't be surprised)

Gifts:

  • Flickering Advance (ACTION: Commit Effort: Scene: instantly reach any location you can see, to the horizon)

WORD 2: HEALTH (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)

Gifts:

  • Intrinsic Health (CONSTANT: +2 HP/level)

WORD 3: SWORD (all HTH attacks magical; can't be disarmed; summon any weapon ever used as action)

Gifts:

  • Nine Iron Walls (INSTANT: Commit Effort: Scene: invincible defense vs. physical attacks until beginning of next round)
  • Steel without End (CONSTANT: melee attacks inflict 1d10+1 damage)
  • Shattering Hand (ON TURN: Commit Effort: melee/Fray damage maximized; may shatter up to 5'-thick stone, as move or regular action, in 1 round)


Other Gifts:

Strifes[edit]

Lesser Strife of the Avalanche Fist (Broken Earth): never slips/falls on earth/stone; Commit Effort/Scene to ignore metal armor; most everything else is superseded by one of Taarlak's Gifts.

Other[edit]

Effort 2

Influence 2

Dominion 0

Wealth 0


Gear[edit]

gear? Taarlak laughs at gear!