Anka: Difference between revisions
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== Facts == | == Facts == |
Latest revision as of 21:45, 3 October 2016
Name[edit]
Anka, the Widow Who Conquered the White Death
Description[edit]
female, age 25; brown eyes, tan skin; black hair is unbraided and raggedly cut as a sign of mourning
Level[edit]
1
XP 1
Facts[edit]
- Origin: Born to the migrating Tribes.
- Profession: Gatherer, Wife, Mother
- Relationship: Widow & Revered by the Tomb Lords
Attributes[edit]
STR 13 (+1, Attribute Check 8+)
CON 18 (+3, Attribute Check 3+)
DEX 13 (+1, Attribute Check 8+)
INT 10 (+0, Attribute Check 11+)
WIS 16 (+2, Attribute Check 5+)
CHA 14 (+1, Attribute Check 7+)
Saves[edit]
HAR 12+
EVA 14+
SPT 13+
Combat[edit]
AC 6 (thick upland clothes/hides effectively serve as light armor; Dex)
HP 11
Base Attack Bonus +1
Common Attacks
- Knife (light, +2, 1d6+1)
- Hand Sickle (light, +2, 1d6+1)
Fray Die 1d8
Words and Gifts[edit]
WORD 1: DEATH (ACTION: command 1 Mob of undead [greater undead get SPT save to resist]; ON TURN: know details of death within 100')
Gifts:
- Keeper of the Graves (ON TURN: detect/analyze undead/corpses/etc. within 200'; Commit Effort for invincible defense vs. lesser undead)
- Withholding the Mercy (CONSTANT: choose whether 0-HD/HP creatures within 200' stabilize or die; willing living creatures at 0 HD act +1 round/level before dying)
WORD 2: FERTILITY (CON to 16 or 18 if 16+; invincible defense vs. wooden weapons and flora generally; perfect control of reproduction)
Gifts:
- Birth Blessing (ACTION: Control/shape others' reproduction and fetuses, to the point of inducing Immaculate Conceptions)
- Unending Abundance (ACTION: Commit Effort for day; land within 10 miles blooms/becomes beneficial Feature)
WORD 3: HEALTH (CON to 16 or 18 if 16+; invincible defense vs. poison/disease; can diagnose diseases)
Gifts:
- Ender of Plagues (ACTION: Commit Effort: Scene: cure diseases/poisons within sight; Day: cure extends to 1/2 mile radius, instantly detects disease vectors in that area)
Other Gifts:
Other[edit]
Effort 2
Influence 2
Dominion 1
Wealth 0
Gear[edit]
knife, sickle, hardy traveling clothes