Difference between revisions of "Eldrin"
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A character in the [[Morgansfort]] campaign. | A character in the [[Morgansfort]] campaign. | ||
− | * | + | * Elven Spellsword Level 1 (Arcanist-Guardian) |
− | *XP: | + | *XP: 1455/4000 |
Line 15: | Line 15: | ||
'''Languages''' | '''Languages''' | ||
− | *Common, Elvish | + | *Common, Elvish, Gnoll, Hobgoblin, Orc |
− | ''' | + | '''Abilities''' |
− | * | + | * Attunement to Nature: +1 to Surprise rolls |
− | * Detect secret doors | + | * Keen Eyes: Detect secret doors 8+ or 14+ with a cursory look |
− | * Immune to the paralyzing attack of ghouls | + | * Connection to Nature: Immune to the paralyzing attack of ghouls |
− | * | + | * Spells, use all weapons, cast spells in armor |
− | ''' | + | '''Proficiencies''' |
− | * | + | * Adventuring, Battle Magic (+1 Init when casting spells), Military Strategy |
'''Combat''' | '''Combat''' | ||
*HP: 3 | *HP: 3 | ||
− | *AC: | + | *AC: 3 |
− | *Attack | + | *Attack Throw: Melee 10+ Ranged 11+ |
− | *Move: | + | *Move: 40' |
*Saving Throws: | *Saving Throws: | ||
− | ** | + | **Paralysis or Petrify: 14 |
− | ** | + | **Death Ray or Poison: 14 |
− | ** | + | **Dragon Breath: 16 |
− | ** | + | **Magic Wands: 16 |
− | **Spells: | + | **Spells: 16 |
− | *Equipment: | + | *Equipment: 5 stone |
− | **Armor: | + | **Armor: Chain mail armor |
− | **Weapons: Short Sword | + | **Weapons: Short Sword, Sling, 20 bullets |
− | **Gear: | + | **Gear: Clothes, Backpack, lantern, 2 flasks common oil, 2 flasks military oil, Tinderbox |
− | **Miscellaneous Magic: | + | **Miscellaneous Magic: Spellbook |
− | **Treasure: | + | **Treasure: 36 gp |
== Spells == | == Spells == | ||
*First Level. 1 per day. | *First Level. 1 per day. | ||
− | ** | + | **Magic Missile |
− | |||
− | |||
Latest revision as of 06:56, 19 October 2016
Eldrin Yessalor
A character in the Morgansfort campaign.
- Elven Spellsword Level 1 (Arcanist-Guardian)
- XP: 1455/4000
Attributes
- STR 12
- INT 9
- WIS 10
- DEX 7 (-1)
- CON 10
- CHA 8 (-1)
Languages
- Common, Elvish, Gnoll, Hobgoblin, Orc
Abilities
- Attunement to Nature: +1 to Surprise rolls
- Keen Eyes: Detect secret doors 8+ or 14+ with a cursory look
- Connection to Nature: Immune to the paralyzing attack of ghouls
- Spells, use all weapons, cast spells in armor
Proficiencies
- Adventuring, Battle Magic (+1 Init when casting spells), Military Strategy
Combat
- HP: 3
- AC: 3
- Attack Throw: Melee 10+ Ranged 11+
- Move: 40'
- Saving Throws:
- Paralysis or Petrify: 14
- Death Ray or Poison: 14
- Dragon Breath: 16
- Magic Wands: 16
- Spells: 16
- Equipment: 5 stone
- Armor: Chain mail armor
- Weapons: Short Sword, Sling, 20 bullets
- Gear: Clothes, Backpack, lantern, 2 flasks common oil, 2 flasks military oil, Tinderbox
- Miscellaneous Magic: Spellbook
- Treasure: 36 gp
Spells[edit]
- First Level. 1 per day.
- Magic Missile
Motivation
Poverty and finding his cousin Aerylon