Difference between revisions of "Faint Longings"
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'''Fatigue:''' 0/2 | '''Fatigue:''' 0/2 | ||
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+ | '''Dust:''' 200 | ||
'''Sight Beyond Seeing (+3):''' Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll. | '''Sight Beyond Seeing (+3):''' Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll. | ||
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Vow (Asceticism) [Minor] | Vow (Asceticism) [Minor] | ||
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+ | ---- | ||
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+ | =Powers= | ||
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+ | Healing | ||
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Latest revision as of 11:34, 16 November 2016
Faint Longings[edit]
Race: Eyeless One
Bennies: 3/3
Wounds: 0/3
Fatigue: 0/2
Dust: 200
Sight Beyond Seeing (+3): Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.
Healing Wounds, Old and New (+2): Caecators can use the Healing power at will, using Spirit for their casting die.
Keen Senses (+1): Eyeless Ones start with a free d6 in Notice.
Owning Little (-2): Eyeless Ones start the game with no Dust and few possessions, normally a single weapon and a small sack of supplies.
Stats[edit]
Charisma 0
Pace 6
Parry 5
Toughness 5
Attributes[edit]
Agility d4
Smarts d8
Spirit d8
Strength d6
Vigor d6
Skills[edit]
Climbing d6
Fighting d4
Healing d8
Knowledge (Lore) d4
Notice d6
Persuasion d8
Repair d6
Survival d6
Swimming d4
Hindrances[edit]
Code of Honor [Major]
Vow (Asceticism) [Minor]
Powers[edit]
Healing
Gear[edit]
Iron Quarterstaff (STR+d4, +1 Parry, +1 Reach)
Small Sack of Basic Supplies