Difference between revisions of "Firefly: Hunter's Moon - Main Page"

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(Dice/Responses/Coins)
(Dice/Responses/Coins)
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| '''Mayfly Class Long Range Scout'''
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| '''Mayfly Class'''
 
! D8
 
! D8
 
| '''Gain 1 PP -''' when you roll [d4] instead of [d8]  
 
| '''Gain 1 PP -''' when you roll [d4] instead of [d8]  

Revision as of 14:05, 7 February 2017

Hunter's Moon :: Mayfly Class Long Range Scout

Dice/Responses/Coins

HUNTER'S MOON Mayfly Class Long Range Scout
ENGINE [d10] HULL [d8] SYSTEMS [d12]
DISTINCTION DIE DISTINCTION TRIGGERS
Mayfly Class D8 Gain 1 PP - when you roll [d4] instead of [d8]

State of the Art - Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.

She's Got Class. Lots of Class - Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.

Off the Grid D8 Gain 1 PP - when you roll [d4] instead of [d8]

Where Did She Go? - Spend 1 PP to create a No Record Found d8 Asset when trying to prevent someone from tracking you through the Cortex.

Things Go Smooth…er - Take or step up a Complication related to your ship’s missing identification to reroll a die when dealing with the Law.

Built for Speed D8 Gain 1 PP - when you roll [d4] instead of [d8]

Focused Thrust - When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.

Full Burn - Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.

SIGNATURE ASSET DIE ASSET TRIGGERS
Electromagnetic Shielding D8
Reinforced Armor D8