Difference between revisions of "Firefly: Hunter's Moon - Main Page"

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(Dice/Responses/Coins)
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| '''HULL'''
 
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Revision as of 18:08, 7 February 2017

Hunter's Moon :: Mayfly Class Long Range Scout

Dice/Responses/Coins

HUNTER'S MOON Mayfly Class Long Range Scout
ENGINES [d10] HULL [d8] SYSTEMS [d12]
SHIP DISTINCTIONS [D] DISTINCTION TRIGGERS
Mayfly Class D8 Gain 1 PP - when you roll [d4] instead of [d8]

State of the Art Sensor Array - Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.

She's Got Class. Lots of Class - Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.

Electronic Warfare D8 Gain 1 PP - when you roll [d4] instead of [d8]

Blinded By the Light - Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.

They're Locking On Us! - Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications

Built for Speed D8 Gain 1 PP - when you roll [d4] instead of [d8]

Focused Thrust - When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.

Full Burn - Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.

SIGNATURE ASSET [D] ASSET TRIGGERS
Electromagnetic Shielding D8
Reinforced Armor D8