Difference between revisions of "Firefly: Hunter's Moon - Main Page"

From RPGnet
Jump to: navigation, search
(SHIP DATA)
(SHIP DATA)
Line 1: Line 1:
 
==[https://wiki.rpg.net/index.php/Firefly:_Hunter's_Moon_-_Ship_Data SHIP DATA]==
 
==[https://wiki.rpg.net/index.php/Firefly:_Hunter's_Moon_-_Ship_Data SHIP DATA]==
{| class="wikitable"
 
| '''HUNTER'S MOON'''
 
| Mayfly Class Long Range Scout
 
|-
 
|}
 
 
{| class="wikitable"
 
| '''ENGINES'''
 
| [d10]
 
| '''HULL'''
 
| [d8]
 
| '''SYSTEMS'''
 
| [d12]
 
|}
 
 
Any distinction, asset, or trigger that is '''BOLDED''' is active and can be used by the crew of the Hunter
 
{| class="wikitable"
 
| DISTINCTION
 
| DESCRIPTION
 
|-
 
|
 
|-
 
| '''Mayfly Class''' [d8]
 
| ''No one knows why the Alliance built the Mayflys. They were plainly meant to be long range scout ships, capable of system wide runs and long stays in the Black with an insane capacity for studying and interpreting data - and getting that data back home regardless of distance. Though all Mayfly class vessels were ordered decommissioned and destroyed, one will occasionally surface in the backwaters of the Verse. Sometimes even with a crew.''
 
|-
 
| TRIGGERS
 
| DESCRIPTIONS
 
|-
 
| '''Gain 1 PP'''
 
| When you roll [d4] instead of [d8]
 
|-
 
| '''State of the Art Sensor Array''' 
 
| Spend 1 PP to step up or double Systems when you are investigating scientific and technological phenomena.
 
|-
 
| '''She's Got Class. Lots of Class'''
 
| Spend 1 PP to create an Unknown Ship Class d8 Asset when someone tries to identify your ship.
 
|-
 
| '''Ship's Mind'''
 
| The Mayfly's main processing system is the living mind of a Reader in crystal matrix. Spend 1 PP to step up or double Engines, Hull, or System for one roll. Step that die back for the remainder of the scene.
 
|-
 
|
 
|-
 
| DISTINCTION
 
| DESCRIPTION
 
|-
 
|
 
|-
 
| '''Electronic Warfare''' [d8]
 
| ''Your ship’s computer systems and transmitters have been modified to jam enemy sensors. Unfortunately, the massive amount of electromagnetic radiation you emit tends to blind your sensors as well''
 
|-
 
| TRIGGERS
 
| DESCRIPTIONS
 
|-
 
| '''Gain 1 PP'''
 
| when you roll [d4] instead of [d8]
 
|-
 
| ''Blinded By the Light''
 
| Step back Systems for the rest of the scene to create an Electronic Countermeasures d8 Asset.
 
|-
 
| ''They're Locking On Us!''
 
| Reroll a die when your ship is being attacked. On your next roll, both 1s and 2s count as Complications
 
|-
 
|
 
|-
 
| DISTINCTION
 
| DESCRIPTION
 
|-
 
|
 
|-
 
| '''Built for Speed''' [d8]
 
| ''Sometimes, all that matters out in the black is being faster than everyone else.''
 
|-
 
| TRIGGERS
 
| DESCRIPTIONS
 
|-
 
| '''Gain 1 PP'''
 
| When you roll [d4] instead of [d8]
 
|-
 
| ''Focused Thrust''
 
| When using Engines for raw speed, double Engines. Remove the highest rolling die and add three dice together for the result.
 
|-
 
| ''Full Burn''
 
| Spend 1 PP to reroll a pool containing the Engines dice. On your subsequent roll, both 1s and 2s count for Complications.
 
|-
 
|}
 
 
{| class="wikitable"
 
| SIGNATURE ASSET
 
| ASSET DESCRIPTION
 
|-
 
|
 
|-
 
| '''Electromagnetic Shielding''' [d8]
 
| ''Your systems have been upgraded with advanced shielding and programs designed to keep hackers out and your digital and heat signature in. When power is shut down to minimal safe amounts, it’s nearly impossible to detect your ship from a distance.''
 
|-
 
|
 
|-
 
| '''Reinforced Armor''' [d8]
 
| ''Some captains don’t feel safe without a strong hull that can withstand a few dents, dings, and bullets along the way. Hulls may be reinforced with all types of metals and synthetic fibers to avoid weighing the ship down.''
 
|-
 
|}
 
 
{| class="wikitable"
 
| [https://zero9rpg.files.wordpress.com/2017/02/hm-lrs.pdf '''DECK PLANS - Hunter's Moon :: Mayfly Class Long Range Scout''']
 
|}
 

Revision as of 11:08, 10 February 2017