Hansen: Difference between revisions
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=Stats= | =Stats= | ||
Agility | Agility d6 | ||
Smarts d10 | |||
Spirit d6 | |||
Strength d6 | |||
Vigor d6 | |||
=Skills= | =Skills= | ||
Fighting d6 | Fighting d6 | ||
Shooting d6 | |||
Techno-Wizardry d10 | |||
Repair d10 | |||
Intimidation d6 | |||
Notice d6 | |||
Streetwise d6 | |||
Driving d4 | |||
Throwing d4 | |||
Investigation d4 | |||
Knowledge (Arcana) d8 | |||
Knowledge (Engineering) d8 | |||
=Derived Stats= | =Derived Stats= | ||
Toughness: 10 (5) | Toughness: 10 (5) | ||
Parry: 5 | |||
Charisma: -2 | |||
Pace: 5 (run d6) | |||
Power Points 16/20 | |||
Bennies: 2/3 | |||
=Equipment= | =Equipment= | ||
Ley Line Walker Light Armor (+5 Armor, +2 Stealth in woodland environments), Flaming Sword, Ley Line Walker Medium Armor (+2 Stealth in woodland environments), Wilk’s 227 Pulse Laser Pistol, NG-LG6 Laser Rifle with attached grenade launcher, Techno-Wizard, Specialized Tool Kit, NG-S2 Survival Pack, and 4,000 credits. | Ley Line Walker Light Armor (+5 Armor, +2 Stealth in woodland environments), Flaming Sword, Ley Line Walker Medium Armor (+2 Stealth in woodland environments), Wilk’s 227 Pulse Laser Pistol, NG-LG6 Laser Rifle with attached grenade launcher, L-20 Pulse Rifle (TW Conversion), Techno-Wizard, Specialized Tool Kit, NG-S2 Survival Pack, and 4,000 credits. | ||
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*Master of Magic | *Master of Magic | ||
*Power Points | |||
*Arcane Machinist: Quick version of the Gadgeteer edge that lets me make a device for any TW power with a small PPE pool of its own, usable Smarts/2 times a session | *Arcane Machinist: Quick version of the Gadgeteer edge that lets me make a device for any TW power with a small PPE pool of its own, usable Smarts/2 times a session | ||
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=Powers= | =Powers= | ||
Smite (Supercharger) | Smite (Supercharger) | ||
Entangle (Ice Sprayer) | |||
Armor (Ice Armor Generator) | |||
=Advances= | |||
5 xp: Raise Smarts to d10 | |||
10 xp: Raise Repair and Technowizardry to d10 | |||
15 xp: Power Points Edge |
Latest revision as of 19:04, 14 February 2017
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Hansen Blackrock used to work for the Federation of Magic, before the deeds of the necromancer he worked for grew too distasteful for him to stomach. He left their service and traveled to Castle Refuge in hopes of becoming a member of the dwarf clan there. He has not been accepted yet, but may be if he proves himself over time.
Race: Dwarf Framework: Techno-Wizard
Stats[edit]
Agility d6
Smarts d10
Spirit d6
Strength d6
Vigor d6
Skills[edit]
Fighting d6
Shooting d6
Techno-Wizardry d10
Repair d10
Intimidation d6
Notice d6
Streetwise d6
Driving d4
Throwing d4
Investigation d4
Knowledge (Arcana) d8
Knowledge (Engineering) d8
Derived Stats[edit]
Toughness: 10 (5)
Parry: 5
Charisma: -2
Pace: 5 (run d6)
Power Points 16/20 Bennies: 2/3
Equipment[edit]
Ley Line Walker Light Armor (+5 Armor, +2 Stealth in woodland environments), Flaming Sword, Ley Line Walker Medium Armor (+2 Stealth in woodland environments), Wilk’s 227 Pulse Laser Pistol, NG-LG6 Laser Rifle with attached grenade launcher, L-20 Pulse Rifle (TW Conversion), Techno-Wizard, Specialized Tool Kit, NG-S2 Survival Pack, and 4,000 credits.
Edges & Other Abilities[edit]
- Resistance to Disease and Poison: +2 on rolls
- Always get the Raise effect on Smite
- Rich Edge
- Rapid Recharge Edge
- Master of Magic
- Power Points
- Arcane Machinist: Quick version of the Gadgeteer edge that lets me make a device for any TW power with a small PPE pool of its own, usable Smarts/2 times a session
- +2 on noncombat rolls when interfacing with machines, +4 with TW devices, half that in combat
Hindrances:
- Distinctive D-B
- Quirk (Draws sigils and runes on equipment)
- Enemies (Coalition)
- Bad Eyes (Corrected with Goggles, Minor)
- Ugly (Minor)
- Enemy (Federation of Magic) (Major)
Powers[edit]
Smite (Supercharger)
Entangle (Ice Sprayer)
Armor (Ice Armor Generator)
Advances[edit]
5 xp: Raise Smarts to d10
10 xp: Raise Repair and Technowizardry to d10
15 xp: Power Points Edge