Mask: Difference between revisions
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'''Actions''' | '''Actions''' | ||
Insight | Insight – Study 2, Survey 2 | ||
Resolve | Prowess – Prowl 1 | ||
Resolve – Attune 2, Command 1 | |||
Latest revision as of 01:19, 9 March 2017
"Mask", the Whisper[edit]
A PC of the Charterhall Shadows
Look: ambiguous gender, wiry, hooded coat
Heritage: Tycherosi (Foreign-born academic)
Telltale: a second set of iridescent insectile eyes on their forehead
Background: Law (a failed Spirit Warden apprentice)
Vice: Weird (Spending mysterious time in the strange passageways and chambers of a half-flooded grotto tavern near the docks, under the purview of a hooded proprietor.)
Actions
Insight – Study 2, Survey 2
Prowess – Prowl 1
Resolve – Attune 2, Command 1
Special Abilities
Compel - You can Attune to the ghost field to force a nearby spirit to appear and obey a command you give it. You are not supernaturally terrified by a spirit you summon or compel (though your allies may be).
Friend: Setarra, a demon
Rival: Nyryx, a possessor ghost