Jester: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Jester/ Malcolm Brite'''
'''Jester/ Malcolm Brite
PL 13
Hero Points 6
PL 13'''  


STR 17 (+3/+4 Super-strength = +7)
Hero Points 6  
DEX 18 (+4)
CON 15 (+2)
INT 20 (+5/+6 Super- intelligence = +11)
WIS 15 (+2)
CHA 18 (+4)


[41 pp on Attributes]
STR 15 (+2/+8 Super-strength = +10)


Attack/Defensive/Initiative
DEX 18 (+4)  
Base Attack = 5 (15p)
Melee: 5 BAB+4 (Attack Finesse) = 9
Ranged: 5 BAB +4 Dex = 9
Base Defense Bonus = 7
Defense = 10+ 7 BDB +4 Dex = 21
Flatfooted = 10+ 7 BDB = 17
Initiative: +8
Unarmed Damage: +2 STR + 4 Super-Strength = 9S
Speed: 100/200/400


'''Saves'''
CON 15 (+2)  
Dam: +2 (+13 Armour)
Fort: +2 (Con)
Will: +4 +2 (Iron Will) +2 (Wis)
Ref: +6 (Dex + Lightning Reflexes)


'''Feats'''
INT 20 (+5/+4 Super- intelligence = +9)  
Improved Initiative (+4 Initiative)
Imp. Disarm (cannot be countered)
Imp. Grapple (can grapple one handed)
Imp. Trip (once tripped, can attack)
Indomitable Will (can reroll Will save after round
Instant Stand [device] (standing is a free action)
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
Amplhibious [Super, Device] (survive in water)
Darkvision [Super, Device] (see in darkness)
Immunity: Poison [Super, Device]
Immunity: Suffocation [Super, Device]
Lightning Reflexes
Attack Finesse
Radio Broadcasting [Super, Device]
Radio Hearing [Super, Device]
Rapid Strike [Device]
Power Attack [Device]
Rapid Takedown [Device]
Takedown Attack [Device]
Immunity: Pressure [Device]
True Sight [device]
Iron Will
Photographic Memory
See Invisible [Device]
[27pp]


'''Skills (Total)'''
WIS 15 (+2)  
Acrobatics 7
Balance 7
Bluff 10
Climb 10
Computers 12
Concentration 2
Craft (Battlesuit) 12
Diplomacy 6
Disable Device 12
Disguise 8
Drive 5
Escape Artist 4
Forgery 11
Gather Info. 4
Hide 4
Innuendo 10
Intimidate 8
Jump 10
Knowledge: Metahumans 11
Known Criminals 11
Freedom City 11
Comedy Routines 11
Listen 6
Medicine 11
Move Silent 4
Open Lock 5
Perfrom (Stand-up comedy) 11
Profession (Technician) 2
Science:
Technology 11
Physics 11
Chemistry 11
Forensics 11
Search 11
Sense Motive 2
Sleight of Hand 6
Spot 2
Survival 2
Swim 10
Taunt 12
[20pp]


'''Superpowers'''
CHA 18 (+4)


Super-Intelligence 6
[41 pp on Attributes]


'Jester' Suit


Armour 13
'''Attack/Defensive/Initiative
'''
Base Attack = 5 (15p)
 
Melee: 5 BAB+4 (Attack Finesse) = 9
 
Ranged: 5 BAB +4 Dex = 9
 
Base Defense Bonus = 7
 
Defense = 10+ 7 BDB +4 Dex = 21
 
Flatfooted = 10+ 7 BDB = 17
 
Initiative: +8
 
Unarmed Damage: +2 STR + 8 Super-Strength =10S
 
Speed: 100/200/400
 
 
'''Saves'''
 
Dam: +2 (+13 Armour)
 
Fort: +2 (Con)
 
Will: +2 (Wis)
 
Ref: +6 (Dex + Lightning Reflexes)
 
 
'''Feats'''
 
Improved Initiative (+4 Initiative)
 
Imp. Disarm (cannot be countered)
 
Imp. Grapple (can grapple one handed)
 
Imp. Trip (once tripped, can attack)
 
Indomitable Will (can reroll Will save after round


Super-Strength 4
Instant Stand [device] (standing is a free action)
Limit: Device


Dazzle 9 'Confetti Combat'
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
Extra: Dazzle Burst
Extra: Scramble Electronics
Limit: Device


Sensory Protection 5
Amplhibious [Super, Device] (survive in water)
[Device]
 
Darkvision [Super, Device] (see in darkness)
 
Immunity: Poison [Super, Device]
 
Immunity: Suffocation [Super, Device]
 
Lightning Reflexes
 
Attack Finesse
 
Radio Broadcasting [Super, Device]
 
Radio Hearing [Super, Device]
 
Rapid Strike [Device]
 
Power Attack [Device]
 
Rapid Takedown [Device]
 
Takedown Attack [Device]
 
Immunity: Pressure [Device]
 
[27pp]
 
 
'''Skills (Total)'''
 
Acrobatics 7
 
Balance 7
 
Bluff 10
 
Climb 10
 
Computers 10
 
Concentration 2
 
Craft (Battlesuit) 9
 
Diplomacy 6
 
Disable Device 10
 
Disguise 8
 
Drive 5
 
Escape Artist 4
 
Forgery 9
 
Gather Info. 4
 
Hide 4
 
Innuendo 10
 
Intimidate 8
 
Jump 10
 
Knowledge: Metahumans 9
 
Known Criminals 9
 
Freedom City 9
 
Comedy Routines 9
 
Listen 6
 
Medicine 11
 
Move Silent 4
 
Open Lock 5
 
Perfrom (Stand-up comedy) 11
 
Profession (Technician) 2
 
Science:
 
Technology 9
 
Physics 9
 
Chemistry 9
 
Forensics 9
 
Search 9
 
Sense Motive 2
 
Sleight of Hand 6
 
Spot 2
 
Survival 2
 
Swim 10
 
Taunt 12
 
[20pp]
 
 
'''Superpowers'''
 
Super-Intelligence 4
 
'Jester' Suit
 
Armour 13
 
Super-Strength 8
Limit: Device
 
Blending 6
Limit: Device
<nowiki><nowiki>Insert non-formatted text here</nowiki></nowiki>
Sensory Protection 5  
[Device]
 
Mental Protection 5
[Device]
 
Super-Senses 5
[Device]
 
Strike 5 'Hand Buzzers'
Limit: Stun Only
[Device]  


Mental Protection 8
Flight 6
[Device]
Stunt: Super-Flight
[Device]  


Super-Senses 5
Illusion 7
[Device]
Extra: Area
[Device]  


Strike 5 'Hand Buzzers'
Datalink 3
[Device]
[Device]


Flight 6
Comprehend 2
Stunt: Super-Flight
[Device]
[Device]


Snare 9 'Custard Pie Containment'
'''Weaknesses'''  
[Device]
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. He is also stubborn to a fault and as a result must spend a Hero Point to be stand down from any confrontation.


'''Weaknesses'''
'''Appearance:''' Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair used to bear luminous green streaks. Now it has been cropped back, his trademark goggles still remaining perched on his forehead. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, although now he seems a lot more presentable and upbeat. He talks often and loudly, usually poking fun at someone nearby.  
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time.
'''
Appearance:''' Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.


As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.

Latest revision as of 22:00, 10 September 2006

Jester/ Malcolm Brite

PL 13

Hero Points 6

STR 15 (+2/+8 Super-strength = +10)

DEX 18 (+4)

CON 15 (+2)

INT 20 (+5/+4 Super- intelligence = +9)

WIS 15 (+2)

CHA 18 (+4)

[41 pp on Attributes]


Attack/Defensive/Initiative Base Attack = 5 (15p)

Melee: 5 BAB+4 (Attack Finesse) = 9

Ranged: 5 BAB +4 Dex = 9

Base Defense Bonus = 7

Defense = 10+ 7 BDB +4 Dex = 21

Flatfooted = 10+ 7 BDB = 17

Initiative: +8

Unarmed Damage: +2 STR + 8 Super-Strength =10S

Speed: 100/200/400


Saves

Dam: +2 (+13 Armour)

Fort: +2 (Con)

Will: +2 (Wis)

Ref: +6 (Dex + Lightning Reflexes)


Feats

Improved Initiative (+4 Initiative)

Imp. Disarm (cannot be countered)

Imp. Grapple (can grapple one handed)

Imp. Trip (once tripped, can attack)

Indomitable Will (can reroll Will save after round

Instant Stand [device] (standing is a free action)

All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)

Amplhibious [Super, Device] (survive in water)

Darkvision [Super, Device] (see in darkness)

Immunity: Poison [Super, Device]

Immunity: Suffocation [Super, Device]

Lightning Reflexes

Attack Finesse

Radio Broadcasting [Super, Device]

Radio Hearing [Super, Device]

Rapid Strike [Device]

Power Attack [Device]

Rapid Takedown [Device]

Takedown Attack [Device]

Immunity: Pressure [Device]

[27pp]


Skills (Total)

Acrobatics 7

Balance 7

Bluff 10

Climb 10

Computers 10

Concentration 2

Craft (Battlesuit) 9

Diplomacy 6

Disable Device 10

Disguise 8

Drive 5

Escape Artist 4

Forgery 9

Gather Info. 4

Hide 4

Innuendo 10

Intimidate 8

Jump 10

Knowledge: Metahumans 9

Known Criminals 9

Freedom City 9

Comedy Routines 9

Listen 6

Medicine 11

Move Silent 4

Open Lock 5

Perfrom (Stand-up comedy) 11

Profession (Technician) 2

Science:

Technology 9

Physics 9

Chemistry 9

Forensics 9

Search 9

Sense Motive 2

Sleight of Hand 6

Spot 2

Survival 2

Swim 10

Taunt 12

[20pp]


Superpowers

Super-Intelligence 4

'Jester' Suit

Armour 13

Super-Strength 8 Limit: Device

Blending 6 Limit: Device <nowiki>Insert non-formatted text here</nowiki> Sensory Protection 5 [Device]

Mental Protection 5 [Device]

Super-Senses 5 [Device]

Strike 5 'Hand Buzzers' Limit: Stun Only [Device]

Flight 6 Stunt: Super-Flight [Device]

Illusion 7 Extra: Area [Device]

Datalink 3 [Device]

Comprehend 2 [Device]

Weaknesses Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. He is also stubborn to a fault and as a result must spend a Hero Point to be stand down from any confrontation.

Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair used to bear luminous green streaks. Now it has been cropped back, his trademark goggles still remaining perched on his forehead. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, although now he seems a lot more presentable and upbeat. He talks often and loudly, usually poking fun at someone nearby.

As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.