Difference between revisions of "Inglorious Monsters:Sior"

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== Background ==
 
  
A gentle but intimidating giant, Sior hails from the North, the bitter cold and wind bracing body and soul in the struggle to survive. He’s seen a lot of death in his day, and with that came the Awakening that showed him the Truth behind the Lie. One day, out of nowhere, Sior was approached by a man named Agent Starr. He offered Sior a deal - help stop the Nazis and their reign of terror, and in doing so he could not only help many people, but potentially find artifacts of great power. Sior accepted, especially after learning that the Nazis had converted many Scelestus to their cause and were trucking with the Abyss.
 
 
== Appearance ==
 
[[File:Sior.jpg|400px]]
 
 
Sior is seven feet tall, incredibly fit and muscular, with shoulder-length dark hair and tattoos covering most of his body. He wears his numerous scars as marks of pride and accomplishment.
 
 
== Stats ==
 
 
'''Path:''' Moros
 
 
'''Order:''' Guardians of the Veil
 
 
'''Concept:''' Wise Gentle Giant
 
 
'''Virtue:''' Selflessness
 
 
'''Vice:''' Pride
 
 
'''Nimbus:''' Swirling streams of dark purple energy filled with the screaming faces of the dead swirl around him, making his enemies more fearful of him.
 
 
'''Nimbus Tilt:''' -1 Resolve
 
 
'''Experience Points:''' 1
 
 
----
 
 
=Aspirations=
 
 
Stop an Abyssal incursion
 
 
Help someone in need
 
 
Find the perfect vessel to make into a Soul Jar
 
 
=Obsessions=
 
 
Discover how the Nazis are calling forth the Abyss
 
 
----
 
 
=Status=
 
 
'''Health:''' 9
 
 
'''Willpower:''' 6
 
 
'''Gnosis:''' 1
 
 
'''Mana:''' 10
 
 
'''Wisdom:''' 7
 
 
'''Size:''' 6
 
 
'''Defense:''' 7
 
 
'''Speed:''' 12
 
 
'''Initiative Modifier:''' 5
 
 
----
 
 
=Attributes=
 
 
Intelligence 2
 
 
Wits 2
 
 
Resolve 3
 
 
 
Strength 4
 
 
Dexterity 2
 
 
Stamina 3
 
 
 
Presence 3
 
 
Manipulation 2
 
 
Composure 3
 
 
----
 
 
=Skills=
 
 
Crafts 1
 
 
Investigation 1
 
*Rote Skill
 
 
Medicine 1
 
 
Occult 2 (The Abyss)
 
 
 
Athletics 5 (Feats of Endurance)
 
 
Brawl 3
 
 
Firearms 1
 
*9-again
 
 
Stealth 1
 
*Rote Skill
 
 
Survival 1
 
*9-again
 
 
Weaponry 4 (Staffs)
 
 
 
Empathy 2
 
 
Intimidation 2
 
 
Persuasion 1
 
 
Subterfuge 2
 
*Rote Skill
 
 
----
 
 
=Merits=
 
 
Artifact 7 (Staff of Stygian Triumph)
 
 
Contacts (Military) 2
 
 
Giant
 
 
High Speech
 
 
Order Status (Guardians of the Veil) 1
 
 
Professional Training (Soldier) 2
 
*Asset Skills: Firearms, Survival
 
 
----
 
 
=Arcana=
 
 
Death 2
 
 
Fate 1
 
 
Matter 2
 
 
Prime 1
 
 
----
 
 
=Praxes=
 
 
Find the Balance
 
 
Soul Jar
 
 
----
 
 
=Rotes=
 
 
Craftsman's Eye
 
*Investigation
 
 
Detect Substance
 
*Investigation
 
 
Soul Marks
 
*Occult
 
 
Speak with the Dead
 
*Investigation
 
 
Touch of the Grave
 
*Survival
 
 
----
 
 
=Arcana Attainments=
 
 
Death, Fate, Matter, and Prime Counterspell
 
 
Death, Fate, Matter, and Prime Mage Sight
 
 
Hexes and Boons
 
 
Death Armor
 
 
Matter Armor (Grants Armor 2 vs. physical attacks)
 
 
Eyes of the Dead (Can always see and sense ghosts, souls and deathly phenomena in Twilight)
 
 
----
 
 
=Equipment=
 
 
'''Dedicated Magical Tool:''' Staff of Stygian Triumph
 
 
'''Magical Tools:''' Lead coin, bone knife, gem-studded goblet
 
 
----
 
 
=Artifacts=
 
 
'''Staff of Stygian Triumph'''
 
*Artifact 7
 
*Deny the Reaper (Death 5)
 
*Soul Armor (Death 2)
 
*Gnosis 4
 
*Mana 14
 
 
A seven-foot tall very heavy staff made of black wood carved with deathly images, topped with a large diamond that emits ghastly purple-black light when activated.
 
----
 
 
=Bonuses and XP Expenditures=
 
 
+1 dot in Athletics, Brawl, Firearms, and Weaponry
 
 
+2 dots in Professional Training (Soldier) Merit
 
 
+1 dot in Strength
 
 
+1 dot in Composure
 

Latest revision as of 18:53, 6 May 2017