Elysia Glenn: Difference between revisions
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Created page with "Strange Highways == Rank == *Spellsword 1 *XP: 2500/4000 *Neutral *Full PC *List any titles or holdings == Attributes == *STR 10 *INT 10 *WIS 10 *DEX 13 (+1) *CON..." |
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== Skills == | == Skills == | ||
*Elf | |||
**Connected to nature: 1+ to suprise rolls | |||
**Secret and Hidden doors: @8+ active, @14 otherwise | |||
**Immune to ghoul paralysis | |||
**Extra possible languages | |||
*Languages | *Languages | ||
** Common | ** Common | ||
Line 50: | Line 55: | ||
== Spells == | == Spells == | ||
*First Level: | *First Level: 1 | ||
** | **Magic Missile | ||
**Another first-level spell in your repertoire | **Another first-level spell in your repertoire | ||
**Etc | **Etc | ||
Line 63: | Line 68: | ||
*Shield 1 stone 10gp | *Shield 1 stone 10gp | ||
*Sword 1/6s 15gp | *Sword 1/6s 15gp | ||
* | *Waterskin 1/6s 6sp | ||
*Dress | *Dress | ||
** | **Low leather boots 6sp | ||
**Serf tunic and pants 2gp | |||
** | *Coin purse 1/6s 5sp | ||
*Coin purse | **3gp 8sp | ||
** | *Mule 20gp | ||
**Tack and saddle 5gp | |||
**Large sack 8sp | |||
***Spellbook 20gp | |||
***One week standard rations 7s |
Latest revision as of 03:11, 3 June 2017
Rank[edit]
- Spellsword 1
- XP: 2500/4000
- Neutral
- Full PC
- List any titles or holdings
Attributes[edit]
- STR 10
- INT 10
- WIS 10
- DEX 13 (+1)
- CON 10
- CHA 10
Skills[edit]
- Elf
- Connected to nature: 1+ to suprise rolls
- Secret and Hidden doors: @8+ active, @14 otherwise
- Immune to ghoul paralysis
- Extra possible languages
- Languages
- Common
- General Proficiencies
- Adventuring
- Riding
- SUrvival: Foraging while traveling @14+ for 1d6 man size creatures, automatic for self. Hunting sole activity one day @10+ for 2d6 man size creatures, one wandering monster roll. Both abilities assume fertile areas? pp95
- Class Proficiencies
- Beast Friendship: Plants and Fauna identified @11+. Mood and body language of beasts. Normal animals 2+ reaction, may gain as henchman.
- Fighting Style: Sword and Shield. May ready and move same action. AC1+
Combat[edit]
- AC 9
- HP 6
- Movement Rate 60/20/60
- Initiative Modifier: 1+
- Attacks: One handed Sword, SHortbow
- Primary Melee Attack: 10+ @ 1d6+1
- Secondary Melee Attack:
- Primary Ranged Attack: 9+ @ 1d6+1
- Saves:
- Petrification & Paralysis: 13+
- Poison & Death: 14+
- Blast & Breath: 16+
- Staves & Wands: 16+
- Spells: 15+
Spells[edit]
- First Level: 1
- Magic Missile
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment[edit]
- Plate Armor 6 stone 60gp
- Shield 1 stone 10gp
- Sword 1/6s 15gp
- Waterskin 1/6s 6sp
- Dress
- Low leather boots 6sp
- Serf tunic and pants 2gp
- Coin purse 1/6s 5sp
- 3gp 8sp
- Mule 20gp
- Tack and saddle 5gp
- Large sack 8sp
- Spellbook 20gp
- One week standard rations 7s