Difference between revisions of "Empyrean: Ghost"
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==History== | ==History== | ||
+ | Years ago, a group of bio-alchemists used a young girl as the test subject for some of their trials. When the results were not to their satisfaction they handed the child, altered but alive, to a travelling circus. That circus employed the child first as part of a sideshow attraction - "Come hunt for the living ghost girl!" - and later trained her as an acrobat and gymnast. | ||
+ | |||
+ | As she grew older, still known by the "Ghost Girl" stage name, the circus' purse-master took her under his wing and began to teach her the basics of bartering, acquisition and trade. She learned well, and soon after leaving the circus she starting building her own network of connections and owed favours. Very quickly she was able to trade for almost anything she needed. | ||
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+ | But, lacking the comfort of family and security of being on the move, Ghost needed to find a ship. | ||
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+ | ---- | ||
==Character Sheet== | ==Character Sheet== | ||
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===Stunts:=== | ===Stunts:=== | ||
− | ''Hide | + | ''Hide in Plain Sight'' - Because I can ''hide in plain sight'', I can '''Create Advantage''' related to hiding and being hidden even when I am out in the open and wouldn't normally be able to justify it. |
− | '' | + | ''Subtle Menace'' - Because I am ''subtly menacing'' you gain +2 to '''Forcefully Create Advantage''' relating to inducing fear, even against someone in a superior position. |
''Trade Network'' - | ''Trade Network'' - |
Revision as of 04:42, 7 June 2017
Contents
History
Years ago, a group of bio-alchemists used a young girl as the test subject for some of their trials. When the results were not to their satisfaction they handed the child, altered but alive, to a travelling circus. That circus employed the child first as part of a sideshow attraction - "Come hunt for the living ghost girl!" - and later trained her as an acrobat and gymnast.
As she grew older, still known by the "Ghost Girl" stage name, the circus' purse-master took her under his wing and began to teach her the basics of bartering, acquisition and trade. She learned well, and soon after leaving the circus she starting building her own network of connections and owed favours. Very quickly she was able to trade for almost anything she needed.
But, lacking the comfort of family and security of being on the move, Ghost needed to find a ship.
Character Sheet
Refresh: 3
Aspects:
High Concept: If you need it, I know who...
Trouble: Unnaturally Unnerving
Aspect 3: Left the circus, kept the style
Aspect 4: Illicit bio-alchemical enhancements
Aspect 5:
Approaches:
Good (+3) Quick
Fair (+2) Careful, Clever
Average (+1) Flashy, Sneaky
Mediocre (+0) Forceful
Stress:
1: [ ]
2: [ ]
3: [ ]
Consequences:
Mild: _________________________
Moderate: _____________________
Severe: _______________________
Stunts:
Hide in Plain Sight - Because I can hide in plain sight, I can Create Advantage related to hiding and being hidden even when I am out in the open and wouldn't normally be able to justify it.
Subtle Menace - Because I am subtly menacing you gain +2 to Forcefully Create Advantage relating to inducing fear, even against someone in a superior position.
Trade Network -
Weapons:
Return to Empyrean: Airships & Alchemy