Blue Rose: Bitter Ashes of an Eternal Flame:Eryn: Difference between revisions

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Latest revision as of 14:40, 25 June 2017

Name: Eryn

Player: HardKore Keltoid

Campaign: Bitter Ashes of an Eternal Flame

Background: Jarzoni

Role: 4th level Expert

Alignment: Twilight

Calling: Justice (justice)

Nature: Determined / Petty

Justice


Abilities[edit]

Strength +0

Dexterity +3

Constitution +0

Intelligence +0

Charisma +2

Wisdom +1


Favoured Skills[edit]

Bluff

Craft

Diplomacy

Gather Information

Heal

Intimidate

Knowledge (religion)

Notice

Sneak

Survival


Trained Skills[edit]

Bluff +9

Gather Information +9

Heal +7

Intimidate +9

Knowledge (religion) +7

Notice +8

Sneak +10


Favoured Feats[edit]

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats[edit]

All-Out Attack

Arcanum (Mind Touch)

Armour Training (light)

Improved Demoralise

Iron Will

Quick Draw

Uncanny Dodge

Weapon Finesse


Arcana[edit]

Mind Touch +9


Combat[edit]

Melee, light: +6 (+3 Role, +3 Dexterity)

Melee, other: +3 (+3 Role, +0 Strength)

Ranged: +6 (+3 Role, +3 Dexterity)


Weapons[edit]

+6 Unarmed: +0 damage (+0 weapon, +0 Strength), x2 crit

+6 Sickle: +2 damage (+2 weapon, +0 Strength), x2 crit

+6 Light crossbow: +3 damage, 19-20/2x crit, 80'


Defense[edit]

Dodge: +6 (+3 Role, +3 Dexterity)

Armour: Masterwork studded leather

Armour bonus: +3

Armour penalty: +0

Max Speed: 30'

Max Dodge: +5

Defense: 18

Defense (touch): 15

Defense (flatfooted): 13


Saves[edit]

Toughness: +3

Fortitude: +1

Reflex (Good): +7

Will (Good): +6


Equipment[edit]

Sickle (2 lbs)

Masterwork studded leather (20 lbs)

Traveling outfit (worn)

Waterskin (4 lbs)

Bedroll (5 lbs)

Backpack (4 lbs)

Flint and steel (-)

Light crossbow (4 lbs)

20 bolts (2 lbs)

Homilist's Stole (worn)

Skull of Saint Mirzan the Quiet (+1 to Sneak checks by good Purists trying to hide from darkfiends, shadowspawn or the corrupted within 30' of it; 1 lb)


Encumbrance: 42 lbs (medium load)

Speed: x2/3

Movement: -3

Max Dodge: +3


Conditions[edit]

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt:

Wounded:

Disabled:

Dying:


Other[edit]

Conviction: 1/4

Initiative: +3

Speed: 20'