Godbound: Blood and Oil:Shimmering Mercurial Purifier: Difference between revisions

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'''Caste:''' Moonsilver
'''Caste:''' Moonsilver


'''Current incarnation:''' Purifying Priestess
'''Current incarnation:''' Purifying Priestess, Envoy of Inconvenient Truths


'''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon
'''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon


'''Level:''' 1
'''Level:''' 2


'''Weapon:''' +3 Scalpel (1d6+2), +3 Paired scalpels (1d10+2), +3 Mechanical crossbow (1d8+2)
'''Weapon:''' +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)


'''Armour:''' Light (AC 1)
'''Armour:''' Light (Defense 19)


'''Attributes'''  
'''Attributes'''  
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Dexterity 8 (16 from Deception; bonus +2, check 5+)
Dexterity 8 (16 from Deception; bonus +2, check 5+)


Constitution 13 (bonus +1, check 8+)
Constitution 13 (16 from Fertility; bonus +2, check 5+)


Intelligence 14 (bonus +1, check 7+)
Intelligence 14 (bonus +1, check 7+)
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Hardiness: 14+
Hardiness: 13+


Evasion: 13+
Evasion: 12+


Spirit: 13+
Spirit: 12+




Hit Points: 9/9
Hit Points: 12/14


Experience Points: 3
Experience Points: 5


Available Dominion: 1
Available Dominion: 0


Spent Dominion: 0
Spent Dominion: 2




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Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.
Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.


Body of Water (1) - Natural AC 3. Immune to poison.
Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.
 
Fertility (3) - Raises Constitution to 16.
 
A Sense of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.


'''Stored Charms'''
'''Stored Charms'''


Fertility (3) - Raises Constitution to 16.
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.
 
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.


A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.
Body of Water (1) - Natural AC 3. Immune to poison.


Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.
Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.
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'''Effort'''
'''Effort'''
Indefinitely committed: A Sense of Ash (1)
Committed for the day (1)


Uncommitted (1)
Uncommitted (1)
Committed for the day (1) - Salt-Spray Purity (on tunnel-dweller)


'''Influence'''
'''Influence'''


Uncommitted (2)
Uncommitted (3)

Latest revision as of 06:29, 17 July 2017

Name: Shimmering Mercurial Purifier

Player: squidheadjax

Campaign: Blood and Oil

Caste: Moonsilver

Current incarnation: Purifying Priestess, Envoy of Inconvenient Truths

Previous incarnation: Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon

Level: 2

Weapon: +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)

Armour: Light (Defense 19)

Attributes

Strength 10 (bonus +0, check 11+)

Dexterity 8 (16 from Deception; bonus +2, check 5+)

Constitution 13 (16 from Fertility; bonus +2, check 5+)

Intelligence 14 (bonus +1, check 7+)

Wisdom 16 (bonus +2, check 5+)

Charisma 13 (bonus +1, check 8+)


Hardiness: 13+

Evasion: 12+

Spirit: 12+


Hit Points: 12/14

Experience Points: 5

Available Dominion: 0

Spent Dominion: 2


Installed Charms

Deception (Inherent) - Raises DEX to 16.

Deceiver's Unblinking Eye (1) - You can always tell when someone is lying to you.

Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.

Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.

Fertility (3) - Raises Constitution to 16.

A Sense of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.

Stored Charms

A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.

Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.

Body of Water (1) - Natural AC 3. Immune to poison.

Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.


Effort

Indefinitely committed: A Sense of Ash (1)

Committed for the day (1)

Uncommitted (1)

Influence

Uncommitted (3)