Difference between revisions of "Godbound: Blood and Oil:Shimmering Mercurial Purifier"
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'''Caste:''' Moonsilver | '''Caste:''' Moonsilver | ||
− | '''Current incarnation:''' Purifying Priestess | + | '''Current incarnation:''' Purifying Priestess, Envoy of Inconvenient Truths |
'''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon | '''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon | ||
− | '''Level:''' | + | '''Level:''' 2 |
− | '''Weapon:''' + | + | '''Weapon:''' +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2) |
− | '''Armour:''' Light ( | + | '''Armour:''' Light (Defense 19) |
'''Attributes''' | '''Attributes''' | ||
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Dexterity 8 (16 from Deception; bonus +2, check 5+) | Dexterity 8 (16 from Deception; bonus +2, check 5+) | ||
− | Constitution 13 (bonus + | + | Constitution 13 (16 from Fertility; bonus +2, check 5+) |
Intelligence 14 (bonus +1, check 7+) | Intelligence 14 (bonus +1, check 7+) | ||
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− | Hardiness: | + | Hardiness: 13+ |
− | Evasion: | + | Evasion: 12+ |
− | Spirit: | + | Spirit: 12+ |
− | Hit Points: | + | Hit Points: 12/14 |
− | Experience Points: | + | Experience Points: 5 |
− | Available Dominion: | + | Available Dominion: 0 |
− | Spent Dominion: | + | Spent Dominion: 2 |
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Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen. | Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen. | ||
− | |||
− | |||
− | + | Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save. | |
+ | |||
+ | Fertility (3) - Raises Constitution to 16. | ||
+ | |||
+ | A Sense of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight. | ||
'''Stored Charms''' | '''Stored Charms''' | ||
− | + | A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort. | |
+ | |||
+ | Sea (3) - Can breathe and otherwise function normally under water. Immune to cold. | ||
− | + | Body of Water (1) - Natural AC 3. Immune to poison. | |
Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally. | Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally. | ||
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'''Effort''' | '''Effort''' | ||
+ | |||
+ | Indefinitely committed: A Sense of Ash (1) | ||
+ | |||
+ | Committed for the day (1) | ||
Uncommitted (1) | Uncommitted (1) | ||
− | |||
− | |||
'''Influence''' | '''Influence''' | ||
− | Uncommitted ( | + | Uncommitted (3) |
Latest revision as of 23:29, 16 July 2017
Name: Shimmering Mercurial Purifier
Player: squidheadjax
Campaign: Blood and Oil
Caste: Moonsilver
Current incarnation: Purifying Priestess, Envoy of Inconvenient Truths
Previous incarnation: Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon
Level: 2
Weapon: +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)
Armour: Light (Defense 19)
Attributes
Strength 10 (bonus +0, check 11+)
Dexterity 8 (16 from Deception; bonus +2, check 5+)
Constitution 13 (16 from Fertility; bonus +2, check 5+)
Intelligence 14 (bonus +1, check 7+)
Wisdom 16 (bonus +2, check 5+)
Charisma 13 (bonus +1, check 8+)
Hardiness: 13+
Evasion: 12+
Spirit: 12+
Hit Points: 12/14
Experience Points: 5
Available Dominion: 0
Spent Dominion: 2
Installed Charms
Deception (Inherent) - Raises DEX to 16.
Deceiver's Unblinking Eye (1) - You can always tell when someone is lying to you.
Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.
Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.
Fertility (3) - Raises Constitution to 16.
A Sense of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.
Stored Charms
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.
Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.
Body of Water (1) - Natural AC 3. Immune to poison.
Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.
Effort
Indefinitely committed: A Sense of Ash (1)
Committed for the day (1)
Uncommitted (1)
Influence
Uncommitted (3)