Difference between revisions of "Mort Dakkar"

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== Mort Dakkar, Ogryn ==
 
  
 
=== Characteristics ===
 
<nowiki>
 
                Base Mod Eq Ttl  CB ==Advances==
 
Weapon Skill    43  --  --  43  04 [ ][ ][ ][ ]  Wounds      27
 
Ballistic Skill 20  --  --  20  02 [ ][ ][ ][ ]  Fate          2
 
Strength        50  --  --  50  07 [ ][ ][ ][ ]  Insanity      0
 
Toughness      40  --  --  40  06 [ ][ ][ ][ ]  Corruption    0
 
Agility        20  --  --  20  02 [ ][ ][ ][ ] 
 
Intelligence    20  --  --  20  02 [ ][ ][ ][ ]  Carry  Lift  Push
 
Perception      35  --  --  35  03 [ ][ ][ ][ ]  225kg  450kg 900kg
 
Willpower      30  --  --  30  03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
 
Fellowship      20  --  --  20  02 [ ][ ][ ][ ]  3    8    9      18</nowiki>
 
 
=== Skills ===
 
<nowiki>
 
                                    +00+10+20+30
 
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
 
(STR,GEN)Athletics                  [ ][ ][ ][ ]
 
(PER,FLD)Awareness                  [ ][ ][ ][ ]
 
(FEL,SOC)Charm                      [ ][ ][ ][ ]
 
(FEL,LDR)Command                    [ ][ ][ ][ ]
 
(INT,KNW)Commerce                  [ ][ ][ ][ ]
 
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
 
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
 
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
 
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
 
(STR,SOC)Intimidate                [ ][ ][ ][ ]
 
(INT,GEN)Linguistics*
 
- High Gothic                      [X][ ][ ][ ]
 
- Low Gothic                        [X][ ][ ][ ]
 
(INT,KNW)Logic                      [ ][ ][ ][ ]
 
(INT,KNW)Lore, Common*
 
- Imperial Guard                    [X][ ][ ][ ]
 
- Imperium                          [X][ ][ ][ ]
 
- War                              [X][ ][ ][ ]
 
(INT,KNW)Lore, Forbidden*
 
(INT,KNW)Lore, Scholastic*
 
- Tactica Imperialis                [X][ ][ ][ ]
 
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 
(INT,FLD)Navigate*
 
- Surface                          [X][ ][ ][ ]
 
(AGI,FLD)Operate*
 
(W S,DEF)Parry                      [ ][ ][ ][ ]
 
(PER,PSY)Psyniscience              [ ][ ][ ][ ]
 
(PER,GEN)Scrutiny                  [ ][ ][ ][ ]
 
(INT,TCH)Security                  [X][ ][ ][ ]
 
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 
(AGI,FLD)Stealth                    [X][ ][ ][ ]
 
(PER,FLD)Survival                  [X][ ][ ][ ]
 
(INT,TCH)Tech-Use                  [X][ ][ ][ ]
 
(INT,GEN)Trade*
 
- Technomat                        [X][ ][ ][ ]</nowiki>
 
 
=== Talents ===
 
<nowiki>
 
Berserk Charge                      bonus to WS skill tests from Charge is increased by 10
 
Blind Fighting                      halve melee penalties from obscured vision
 
Deadeye Shot                        ranged Called Shot penalty is reduced by 10
 
Die Hard                            reroll failed tests vs Blood Loss
 
Fierce Loyalty                      if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
 
Resistance                          (Fear) +10 tests vs subject
 
Sprint                              +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
 
Technical Knock                    once per round; Half action Unjam
 
Unshakeable Faith                  reroll failed Wil tests vs Fear
 
Weapon Training                    (Heavy, Solid Projectile) negate -20 penalty for use
 
</nowiki>
 
 
=== Traits ===
 
<nowiki>
 
Auto-Stabilised                    may fire heavy weapons without Bracing, negate unbraced penalty, +20 Athletics Heft tests
 
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined
 
Clumsy                              cannot use weapons without the OgrynProof trait
 
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement
 
Sturdy                              +20 vs Grappling and Takedown tests
 
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic</nowiki>
 
 
=== Special ===
 
<nowiki>
 
Infiltrator                        may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
 
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
 
Condemned                          –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation</nowiki>
 
 
=== Wargear ===
 
<nowiki>
 
Specialist Kit
 
1 Ripper Gun (Targeter)
 
5 Frag Grenades
 
 
Standard Kit
 
1 Las Carbine(Main Weapon), 4 charge packs
 
1 Lascutter
 
2 Frag Grenades
 
2 Smoke Grenades
 
1 Knife
 
1 Flak Vest & Helmet
 
1 Uniform
 
1 Poor Weather Gear
 
1 Rucksack
 
1 Basic Toolkit
 
1 Mess Kit & Water Canteen
 
1 Sleep Bag & Blanket
 
1 Lamp Pack
 
1 Grooming Kit
 
1 Cognomen Tags
 
1 Uplifting Infantry Primer
 
2 Weeks' Rations
 
1 Demolition Charge
 
1 Grapnel & Line
 
1 Filtration Plugs</nowiki>
 
 
=== Aptitudes===
 
<nowiki>
 
Ballistic Skill
 
Weapon Skill
 
Strength
 
Toughness
 
Willpower
 
Defence
 
Offence</nowiki>
 
 
== Notes & Logs ==
 
 
'''Advances'''
 
 
300 Fierce Loyalty
 
 
'''Rolls'''
 
 
[http://www.coyotecode.net/roll/lookup.php?rollid=172228 Wounds]
 
 
[http://www.coyotecode.net/roll/lookup.php?rollid=172231 Fate]
 
 
[http://www.coyotecode.net/roll/lookup.php?rollid=172232 Frag Grenades]
 

Latest revision as of 21:55, 27 July 2017