Difference between revisions of "Lucina Asparya"

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NAME: Lucina Asparya
+
== ''' Lucina Asparya, Ministorum Priest ''' ==
SPECIALTY: Ministorum Priest
 
REGIMENT: The 24th Nehal Light Infantry (Homeworld: Schola Progenium; Commander: Maverick; Type: Light Infantry; Training/Disciplines: Sharpshooters, Infiltrators, Sappers. Condemned)
 
  
Weapon Skill (WS): 40
+
Lucina has always followed the word of the Emperor, and fully believed in cleansing heresy through flame. As a young girl, she aspired to become an honourable Sister of Battle, but the commander of the 24th Nehal Light Infantry headhunted her for a special mission. Believing that the Emperor has a plan for her skills, Lucina accepted and left her fellow sisters to eventually arrive on Nerrith Gamma.
Ballistic Skill (BS): 38
 
Strength (S): 35
 
Toughness (T): 30
 
Agility (AG): 25
 
Intelligence (INT): 32
 
Perception (PER): 30
 
Willpower (WP): 33
 
Fellowship (FEL): 30
 
  
WOUNDS: 14
+
<nowiki>
FATE POINTS3
+
Build: Muscular (1.75m/80kg)                         
MOVEMENT: 2/HM 4/FM 6/C 12/R
+
Age21                               
XP SPENT: Parry (100XP), Counter Attack (300XP)
+
Skin: Pale                                     
 +
Hair: Blonde                                     
 +
Eyes: Blue                                       
 +
</nowiki>
  
APTITUDES: Ballistics Skill, Fellowship, Leadership, Perception, Social, Strength, Weapons Skill, Willpower
+
=== Comrade: Sister Chrismira ===
 +
Nihilist: This character embraces the emptiness that the Imperial Guard has worn in her soul. She cares little for whether she or her squad mates live or die, overwhelmed by their insignificance in the face of an uncaring universe.
 +
=== Characteristics ===
 +
<nowiki>
 +
                Base Mod Eq Ttl  CB  Advances
 +
Weapon Skill    40  --  --  40  04 [ ][ ][ ][ ]  Wounds      14
 +
Ballistic Skill 38  --  --  38  03 [ ][ ][ ][ ]  Fate          3
 +
Strength        35  --  --  35  03 [ ][ ][ ][ ]  Insanity      0
 +
Toughness      30  --  --  30  03 [ ][ ][ ][ ]  Corruption    0
 +
Agility        25  --  --  25  02 [ ][ ][ ][ ] 
 +
Intelligence    32  --  --  32  03 [ ][ ][ ][ ]  Carry  Lift  Push
 +
Perception     30  --  --  30  03 [ ][ ][ ][ ]  27kg  54kg  144kg
 +
Willpower       33  --  --  33  03 [ ][ ][ ][ ]  Walk  Full  Charge  Run
 +
Fellowship      30  --  --  30  03 [ ][ ][ ][ ]    2    4      6      12</nowiki>
  
SKILLS: Common Lore; Imperial Guard, Imperium, War, Ecclesiarchy
+
=== Skills ===
Forbidden Lore; Heresy
+
<nowiki>
Scholastic Lore; Imperial Creed
+
                                    +00+10+20+30
Linguistics; Low Gothic High Gothic
+
(AGI,GEN)Acrobatics                [ ][ ][ ][ ]
Navigate (Surface)
+
(STR,GEN)Athletics                  [ ][ ][ ][ ]
Sprint
+
(PER,FLD)Awareness                  [ ][ ][ ][ ]
Deadeye Shot
+
(FEL,SOC)Charm                      [ ][ ][ ][ ]
Stealth
+
(FEL,LDR)Command                    [ ][ ][ ][ ]
Security
+
(INT,KNW)Commerce                  [ ][ ][ ][ ]
Tech Use
+
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
Trade; Technomat
+
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
Inquiry
+
(FEL,SOC)Inquiry                    [X][ ][ ][ ]
 +
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
 +
(STR,SOC)Intimidate                [ ][ ][ ][ ]
 +
(INT,GEN)Linguistics*
 +
- High Gothic                      [X][ ][ ][ ]
 +
- Low Gothic                        [X][ ][ ][ ]
 +
(INT,KNW)Logic                      [ ][ ][ ][ ]
 +
(INT,KNW)Lore, Common
 +
- Imperial Guard                   [X][ ][ ][ ]
 +
- Imperium                         [X][ ][ ][ ]
 +
- War                               [X][ ][ ][ ]
 +
- Ecclesiarchy                     [X][ ][ ][ ]
 +
(INT,KNW)Lore, Forbidden  
 +
- Heresy                           [X][ ][ ][ ] 
 +
(INT,KNW)Lore, Scholastic  
 +
- Imperial Creed                   [X][ ][ ][ ]
 +
(INT,FLD)Medicae                    [ ][ ][ ][ ]
 +
(INT,FLD)Navigate*
 +
- Surface                          [X][ ][ ][ ]
 +
(AGI,FLD)Operate*
 +
(W S,DEF)Parry                      [ ][ ][ ][ ]
 +
(PER,PSY)Psyniscience              [ ][ ][ ][ ]
 +
(PER,GEN)Scrutiny                  [ ][ ][ ][ ]
 +
(INT,TCH)Security                  [X][ ][ ][ ]
 +
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
 +
(AGI,FLD)Stealth                   [X][ ][ ][ ]
 +
(PER,FLD)Survival                  [ ][ ][ ][ ]
 +
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
 +
(INT,GEN)Trade*
 +
- Technomat                         [X][ ][ ][ ] </nowiki>
  
TALENTS: Unshakable Faith
+
=== Talents ===
Resistance to Fear
+
<nowiki>
Blind Fighting
+
(STR, OFF)Berserk Charge     Gain an extra bonus to hit when charging.
Technical Knock
+
(PER,FLD)Blind Fighting            Halve melee penalties from obscured vision
Berserk Charge
+
(B S,FIN)Deadeye Shot              Ranged Called Shot penalty is reduced by 10
Hatred; Heretics
+
(W S, SOC)Hatred: Heretics     Gain +10 bonus to attack hated creatures.
 +
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
 +
(AGI,FLD)Sprint                    +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
 +
(INT,TCH)Technical Knock           once per round; Half action Unjam
 +
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
 +
(GEN,FIN)Weapon Training            Chain, las, flame, low tech </nowiki>
  
Weapon Training: Chain, las, flame, low tech
+
=== Wargear ===
   
+
  <nowiki>
SPECIAL GEAR: Ecclesiarchy robes, flamer, chainsword, book of scripture
+
Ecclesiarchy robes
 +
Flamer
 +
Chainsword
 +
Book of scripture
 +
 
 +
Standard Kit
 +
1 Las Carbine(Main Weapon), 4 charge packs
 +
1 Lascutter
 +
2 Frag Grenades
 +
2 Smoke Grenades
 +
1 Knife
 +
1 Flak Vest & Helmet
 +
1 Uniform
 +
1 Poor Weather Gear
 +
1 Rucksack
 +
1 Basic Toolkit
 +
1 Mess Kit & Water Canteen
 +
1 Sleep Bag & Blanket
 +
1 Lamp Pack
 +
1 Grooming Kit
 +
1 Cognomen Tags
 +
1 Uplifting Infantry Primer
 +
2 Weeks' Rations
 +
1 Demolition Charge
 +
1 Grapnel & Line
 +
1 Filtration Plugs </nowiki>
 +
 
 +
=== Aptitudes ===
 +
<nowiki>
 +
Ballistics skill
 +
Fellowship
 +
Leadership
 +
Perception
 +
Social
 +
Strength
 +
Weapons skill
 +
Willpower
 +
Finesse</nowiki>
 +
 
 +
== Notes & Logs ==
 +
<nowiki>
 +
Advances
 +
Parry (100XP)
 +
Counter Attack (300XP)
 +
</nowiki>

Latest revision as of 09:02, 30 July 2017

Lucina Asparya, Ministorum Priest [edit]

Lucina has always followed the word of the Emperor, and fully believed in cleansing heresy through flame. As a young girl, she aspired to become an honourable Sister of Battle, but the commander of the 24th Nehal Light Infantry headhunted her for a special mission. Believing that the Emperor has a plan for her skills, Lucina accepted and left her fellow sisters to eventually arrive on Nerrith Gamma.

Build: Muscular (1.75m/80kg)                          
Age:  21                                 
Skin: Pale                                       
Hair: Blonde                                      
Eyes: Blue                                         

Comrade: Sister Chrismira[edit]

Nihilist: This character embraces the emptiness that the Imperial Guard has worn in her soul. She cares little for whether she or her squad mates live or die, overwhelmed by their insignificance in the face of an uncaring universe.

Characteristics[edit]

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    40   --  --  40  04 [ ][ ][ ][ ]   Wounds       14
Ballistic Skill 38   --  --  38  03 [ ][ ][ ][ ]   Fate          3
Strength        35   --  --  35  03 [ ][ ][ ][ ]   Insanity      0
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0
Agility         25   --  --  25  02 [ ][ ][ ][ ]   
Intelligence    32   --  --  32  03 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      30   --  --  30  03 [ ][ ][ ][ ]   27kg   54kg  144kg
Willpower       33   --  --  33  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      30   --  --  30  03 [ ][ ][ ][ ]    2     4      6      12

Skills[edit]

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [X][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
- Ecclesiarchy                      [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden   
- Heresy                            [X][ ][ ][ ]   
(INT,KNW)Lore, Scholastic 
- Imperial Creed                    [X][ ][ ][ ]
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [ ][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ] 

Talents[edit]

(STR, OFF)Berserk Charge	    Gain an extra bonus to hit when charging.
(PER,FLD)Blind Fighting             Halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               Ranged Called Shot penalty is reduced by 10
(W S, SOC)Hatred: Heretics	    Gain +10 bonus to attack hated creatures.
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            Chain, las, flame, low tech 

Wargear[edit]

Ecclesiarchy robes
Flamer
Chainsword
Book of scripture

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs 

Aptitudes[edit]

Ballistics skill
Fellowship
Leadership
Perception
Social
Strength
Weapons skill
Willpower
Finesse

Notes & Logs[edit]

Advances
Parry (100XP)
Counter Attack (300XP)