Difference between revisions of "Bean Wiki"

From RPGnet
Jump to: navigation, search
(Attributes/Skills)
(Untrained Skills)
Line 24: Line 24:
 
==Untrained Skills==
 
==Untrained Skills==
 
Craft, drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick '''- [d4]'''
 
Craft, drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick '''- [d4]'''
 +
 +
==Distinctions==
 +
----
 +
'''Itinerant Peacekeeper:''' [d8] ''You're a travellin lawman. You can be sworn in in any jurisdiction where there are riots or or other need of crowd control or where Martial Law has been declared.'' '''HS: Influence/Move/Shoot'''
 +
 +
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
 +
 +
* Fugitive Retrieval: ''Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.''
 +
 +
* Talk Em Down: ''When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.''
 +
----
 +
'''Former Field Medic''' [d8] ''You scrambled into battle and patched folk up while mortars fell and bullets flew.'' '''HS: Operate/Survive/Treat'''
 +
 +
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
 +
 +
* Head on a Swivel: ''A battlefield medic has to see everything to get the job done . . . Step up or double Notice. 1s and 2s count as jinxes.''
 +
 +
* Battlefield Triage: ''You know how to get folk stable til you can get to em. Spend 1 PP to step back another character’s medical or injury related complication.''
 +
----
 +
'''On the Way to Meet the Buddha''' [d8] ''If you should meet the Buddha upon the road, kill him.''
 +
 +
* '''Step Back:''' ''Roll d4 Instead of d8 for 1 PP''
 +
 +
* Misplaced Nirvana: ''When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.''
 +
 +
* Walk the Earth: ''When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.''
 +
 +
 +
----

Revision as of 22:00, 5 August 2017

Saying

Bean.jpg

Attributes

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills

Fight [d6]

Influence [d10]

Move [d10]

Notice [d6]

Operate [d8]

Shoot [d12]

Survive [d6]

Treat [d10]

Untrained Skills

Craft, drive, Fix, Fly, Focus, Know, Labor, Perform, Sneak, Throw, Trick - [d4]

Distinctions


Itinerant Peacekeeper: [d8] You're a travellin lawman. You can be sworn in in any jurisdiction where there are riots or or other need of crowd control or where Martial Law has been declared. HS: Influence/Move/Shoot

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Fugitive Retrieval: Spend 1 PP to create a Quarry Asset at d6. Choose your target; they don’t have to be in your presence. You may use this Asset in any rolls made to track down and capture your target. Every time you use it in a die roll and fail, you may step it up by one. You may only have one Quarry Asset at a time.
  • Talk Em Down: When you try to defuse a charged situation, step up or double Influence. Take or step up a Complication to do both.

Former Field Medic [d8] You scrambled into battle and patched folk up while mortars fell and bullets flew. HS: Operate/Survive/Treat

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Head on a Swivel: A battlefield medic has to see everything to get the job done . . . Step up or double Notice. 1s and 2s count as jinxes.
  • Battlefield Triage: You know how to get folk stable til you can get to em. Spend 1 PP to step back another character’s medical or injury related complication.

On the Way to Meet the Buddha [d8] If you should meet the Buddha upon the road, kill him.

  • Step Back: Roll d4 Instead of d8 for 1 PP
  • Misplaced Nirvana: When you violently Take Out an opponent you may spend 1 PP to step back a mental or social based Complication.
  • Walk the Earth: When you assess someone’s emotional state, spend 1 PP to step up or double Notice for the Action.