Difference between revisions of "The Gods Arcem Needs:Marcus Castronius Rufus"

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(Marcus Castronius Rufus)
(Gifts)
 
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To free the slaves and those bound in hell
 
To free the slaves and those bound in hell
  
'''Level:''' 1
+
'''Level:''' 2
  
'''Experience Points:''' 0
+
'''Experience Points:''' 3
  
 
=Status=
 
=Status=
'''Hit Points:'''
+
'''Hit Points:''' 9
  
'''Armor Class:'''
+
'''Armor Class:''' 6
  
'''Effort:''' 2
+
'''Effort:''' 3
  
 
'''Wealth:'''
 
'''Wealth:'''
  
'''Influence:''' 2
+
'''Influence:''' 3
 
 
'''Dominion:''' 0
 
  
 +
'''Dominion:''' 2 (2 spent on university)
  
 
=Attributes=
 
=Attributes=
Strength:
+
Strength: 10
 
 
Dexterity:
 
  
Constitution:
+
Dexterity: 13
  
Wisdom:
+
Constitution: 14
  
Intelligence:
+
Wisdom: 13
  
Charisma:
+
Intelligence: 18
  
 +
Charisma: 8
  
 
=Saving Throws=
 
=Saving Throws=
Hardiness:
+
Hardiness: 13
 
 
Evasion:
 
  
Spirit:
+
Evasion: 11
  
 +
Spirit: 13
  
 
=Facts=
 
=Facts=
'''Origin:'''
+
'''Origin:''' Travelling Patrian trader’s son
  
'''Past Career:'''
+
'''Past Career:''' Slave-tutor to the son of a wealthy patrician
  
'''Relationship:'''
+
'''Relationship:''' Escaped Patrian slave
  
 +
Master Detective
  
 
=Weapons=
 
=Weapons=
  
 +
Staff (1d6)
 +
 +
Hunting bow (1d8)
  
 
=Armor=
 
=Armor=
  
 +
light (layers of padded cloth and leather)
  
 
=Words=
 
=Words=
  
 +
Death
 +
 +
Journeying
 +
 +
Knowledge
  
 
=Gifts=
 
=Gifts=
  
 +
A Keeper of Graves (Death)
 +
 +
A Pale Crown Beckons (Death)
 +
 +
Dust at Your Heels (Journeying)
 +
 +
Know the Path (Journeying)
 +
 +
Master of the Key (Journeying)
 +
 +
A Truth That Burns (Knowledge)
 +
 +
The Omniscient Scholar (Knowledge)
  
 
=Word Benefits=
 
=Word Benefits=
 +
 +
Death: Heroes of the Death word may command undead in their presence as an action, ordering up to one Mob of any size. Greater undead get a Spirit saving through to resist, and cannot be commanded to self destruct. As on On Turn action, they also know the details of what, where, and how anything died or is dying within 100 feet of them
 +
 +
Journeying: Heroes of the Journeying word always know exactly where they are, never lose their way to a known destination, and may treat travel as if were as restful and nourishing to them as sound sleep and a good meal.
 +
 +
Knowledge: Heroes of the Knowledge word may set either their Intelligence or Wisdom attribute to 16. If the score is already 16 or higher, they may set it to 18 instead.

Latest revision as of 13:42, 9 August 2017

Marcus Castronius Rufus[edit]

[Image]

Backstory:

An escaped Patrian slave

Goal:

To free the slaves and those bound in hell

Level: 2

Experience Points: 3

Status[edit]

Hit Points: 9

Armor Class: 6

Effort: 3

Wealth:

Influence: 3

Dominion: 2 (2 spent on university)

Attributes[edit]

Strength: 10

Dexterity: 13

Constitution: 14

Wisdom: 13

Intelligence: 18

Charisma: 8

Saving Throws[edit]

Hardiness: 13

Evasion: 11

Spirit: 13

Facts[edit]

Origin: Travelling Patrian trader’s son

Past Career: Slave-tutor to the son of a wealthy patrician

Relationship: Escaped Patrian slave

Master Detective

Weapons[edit]

Staff (1d6)

Hunting bow (1d8)

Armor[edit]

light (layers of padded cloth and leather)

Words[edit]

Death

Journeying

Knowledge

Gifts[edit]

A Keeper of Graves (Death)

A Pale Crown Beckons (Death)

Dust at Your Heels (Journeying)

Know the Path (Journeying)

Master of the Key (Journeying)

A Truth That Burns (Knowledge)

The Omniscient Scholar (Knowledge)

Word Benefits[edit]

Death: Heroes of the Death word may command undead in their presence as an action, ordering up to one Mob of any size. Greater undead get a Spirit saving through to resist, and cannot be commanded to self destruct. As on On Turn action, they also know the details of what, where, and how anything died or is dying within 100 feet of them

Journeying: Heroes of the Journeying word always know exactly where they are, never lose their way to a known destination, and may treat travel as if were as restful and nourishing to them as sound sleep and a good meal.

Knowledge: Heroes of the Knowledge word may set either their Intelligence or Wisdom attribute to 16. If the score is already 16 or higher, they may set it to 18 instead.