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(Divine Gifts)
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== Qiulong ==
 
 
*'''Level:''' 1
 
*'''Goal:'''
 
*'''Aspect:''' Wood
 
 
== Facts ==
 
 
'''Origin:''' Street kid from a Satrapy world with a mostly human population.
 
 
'''Past:''' Con artist with a knack for legerdemain and brawling.
 
 
'''Relationship:''' Has earned the grudging respect of Tepet Nuiyal, the junior officer he "commandeered" a Warstrider from.
 
 
== Attributes ==
 
{| class="wikitable"
 
|-
 
!
 
! Strength
 
! Dexterity
 
! Constitution
 
! Intelligence
 
! Wisdom
 
! Charisma
 
|-
 
| '''Score'''
 
| 14
 
| 16
 
| 16
 
| 13
 
| 16
 
| 13
 
|-
 
| '''Modifier'''
 
| +1
 
| +2
 
| +2
 
| +1
 
| +2
 
| +1
 
|-
 
| '''Check'''
 
| 7
 
| 5
 
| 5
 
| 8
 
| 5
 
| 8
 
|}
 
 
== Hit Points ==
 
{| class="wikitable"
 
|-
 
! Current
 
! Maximum
 
|-
 
| 0
 
| 0
 
|}
 
 
== Armor ==
 
*
 
*AC:
 
*Type: Unarmored
 
*Shield: None
 
*Description:
 
 
== Attacks ==
 
*Base Attack Bonus:
 
*Fray Die:
 
 
{| class="wikitable"
 
|-
 
! Description
 
! Attribute
 
! Attack Bonus
 
! Damage
 
|-
 
|
 
|
 
|
 
|
 
|}
 
 
== XP, Dominion, and Wealth ==
 
 
 
== Saving Throws ==
 
{| class="wikitable"
 
|-
 
!
 
! Base
 
! Mod
 
! Armor Penalty
 
! Final Save
 
|-
 
| '''Hardiness'''
 
|
 
|
 
|
 
|
 
|-
 
| '''Evasion'''
 
|
 
|
 
|
 
|
 
|-
 
| '''Spirit'''
 
|
 
|
 
|
 
|
 
|}
 
 
== Words ==
 
{| class="wikitable"
 
|-
 
! Word
 
! Inherent Bonus
 
|-
 
| Fertility
 
| May set Constitution score to 16, or 18 if it's already 16 or higher. Has perfect control over own reproduction. Has invincible defense against wooden weapons and objects, vegetal monsters, and plant-based toxins.
 
|-
 
| Time
 
| Always knows the exact time, and are immune to any uses of this word to affect or scry on them. May set Wisdom score to 16, or 18 if it's already 16 or higher.
 
|-
 
| Sword
 
| May treat all weapon or unarmed attacks as magical, cannot be disarmed, and can summon any melee weapon they've ever used immediately to hand as an Instant action.
 
|}
 
 
== Divine Gifts ==
 
{| class="wikitable"
 
|-
 
! Gift
 
! Word
 
! Effect
 
|-
 
| A Second Spring
 
| Fertility
 
| Action, Commit Effort for the day. All allies in sight are refreshed, regaining vigor as if well-fed and rested and healing 1d6 hit points of damage plus the Godbound's level. Unlike most healing effects, recipients need not commit Effort to benefit from this blessing.
 
|-
 
| A Sense of Ash
 
| Fertility
 
| On Turn, Commit Effort. You sense all poisons, plagues, environmental damage, or curses on the land within sight. You gain an impression of the persons or causes responsible for them if they are not otherwise concealed by magic. You recognize diseased or disease-inflicting creatures on sight and can determine what plague afflicts them or that they inflict on others.
 
|-
 
| Immediate Foresight
 
| Time
 
| Constant, You cannot be surprised. Your natural armor class is 3, as you instinctively avoid foreseen blows. Armor and shields don't aid this AC.
 
|-
 
| Look Forward
 
| Time
 
| Action, Commit Effort for the day. Ask a question about a situation’s future outcome or the future actions of a person you’ve seen before. The GM gives a one-sentence answer regarding the most probable outcome or actions that seems likely to them.
 
|-
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|}
 

Latest revision as of 11:20, 18 August 2017