Difference between revisions of "Before the Flood:Vilma Bartos"

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(Aspirations)
(Disciplines)
 
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[[File:Vilma Bartos.jpg]]
 
[[File:Vilma Bartos.jpg]]
  
Concept: Vilma Bartos was a street dwelling con artist in life.  
+
Vilma Bartos was a street dwelling con artist in life.  
  
 
She had a rather usual upbringing in one of the smaller cities outside of Prague and went to Prague to seek her fortune once she was out of school, probably at the age of 18. While she was quite young and impressionable she also always had a certain way with people, a silver tongue that allowed her to persuade them into all sorts of things. After a few attempts at keeping a steady job, which mostly failed due to her impatient and at times capricious nature, she ended up on the streets. From then on her career as a professional thief and swindler took off. In her time Vilma has come up with quite a few hairbrain schemes as to how to take the hard earned money of the people of Prague and has gotten herself into more than a little trouble with both the authorities and other crooks and perhaps even gangs.  
 
She had a rather usual upbringing in one of the smaller cities outside of Prague and went to Prague to seek her fortune once she was out of school, probably at the age of 18. While she was quite young and impressionable she also always had a certain way with people, a silver tongue that allowed her to persuade them into all sorts of things. After a few attempts at keeping a steady job, which mostly failed due to her impatient and at times capricious nature, she ended up on the streets. From then on her career as a professional thief and swindler took off. In her time Vilma has come up with quite a few hairbrain schemes as to how to take the hard earned money of the people of Prague and has gotten herself into more than a little trouble with both the authorities and other crooks and perhaps even gangs.  
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Vilma has a mercenary nature, which allows her to look out for herself first and foremost. Life on the streets has taught her not to be the most trusting but if somehow her loyalty is earned, it goes a long way. Her brain tends to work at a 100mph at all times, not necessarily contemplating anything productive and as a result she is very unhappy about "standing around doing nothing" at any point.  
 
Vilma has a mercenary nature, which allows her to look out for herself first and foremost. Life on the streets has taught her not to be the most trusting but if somehow her loyalty is earned, it goes a long way. Her brain tends to work at a 100mph at all times, not necessarily contemplating anything productive and as a result she is very unhappy about "standing around doing nothing" at any point.  
  
Clan: Unknown (To be added after Prelude)
+
Clan: Gangrel
  
 
House: Unknown (To be added after Prelude)
 
House: Unknown (To be added after Prelude)
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Dirge: Jester
 
Dirge: Jester
 +
  
 
=Status=
 
=Status=
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Health: 7
 
Health: 7
  
Willpower: 3
+
Willpower: 5
  
 
Blood Potency: 1
 
Blood Potency: 1
  
Vitae:  
+
Vitae: 10
  
 
Humanity: 7
 
Humanity: 7
  
Defense: 2
+
Defense: 3
 
 
Speed: 9
 
  
Initiative Modifier: 3
+
Speed: 11
  
 +
Initiative Modifier: 6
  
 
=Aspirations=
 
=Aspirations=
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Put down roots for the first time (gain a permanent haven).
 
Put down roots for the first time (gain a permanent haven).
  
Gain any information about other Kindred she may find useful in the future.
+
End her Sire, Alena, somehow.
 +
 
 +
Long term: Find someone to share immortality with (Embrace).
  
 
=Banes=
 
=Banes=
  
To be determined by Clan.
+
The Feral Curse - Difficulty to resist Frenzy
  
 
=Touchstones=
 
=Touchstones=
  
 +
Ferenc (12) - an orphan whom Vilma claims to have "accidentally" rescued from the disaster, which killed his parents. The young boy has now become a permanent fixture in the Savage's life and sadly, as much as she hates to admit it, she is growing more attached by the hour.
  
 +
=Disciplines=
  
 +
'''Protean - 2'''
  
=Disciplines=
+
''Unmarked Grave •''
 +
 
 +
''Predatory Aspect ••''
 +
 
 +
- Claws: Sharp claws grow from the vampire’s fingers. They are 1L mundane weapons that use Brawl to attack.
  
 +
- Extra Sense: The Kindred grows extra sensory organs, giving her tremor sense, echolocation, or some other sense that allows her to “see” without using her eyes. Using this sense, she has a 360-degree field of vision.
  
 +
- Wall Crawling: The vampire grows hundreds of tiny insect legs, claws on his feet, or barbed hairs on his body that allow him to move freely across walls and ceilings without an Athletics roll.
  
 +
'''Resilience - 2'''
  
 
=Attributes=
 
=Attributes=
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Wits 3
 
Wits 3
  
Resolve 2
+
Resolve 3
  
  
Strength 1
+
Strength 2
  
Dexterity 3
+
Dexterity 4
  
 
Stamina 2
 
Stamina 2
  
  
Presence 2
+
Presence 1
  
Manipulation 4
+
Manipulation 3
  
 
Composure 2
 
Composure 2
 
  
 
=Skills=
 
=Skills=
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Athletics 1  
+
Athletics 1
 +
 
 +
Brawl 2
  
 
Larceny 3 (Lock Picking)
 
Larceny 3 (Lock Picking)
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Stealth 1
 
Stealth 1
  
Survival 2
+
Survival 3 (Navigation)
  
  
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Subterfuge 2
 
Subterfuge 2
 
  
 
=Merits=
 
=Merits=
 
 
Cacophony Savvy (2)
 
 
 
 
Contacts (1) - Street
 
Contacts (1) - Street
 
 
 
Fast Talking (1)
 
Fast Talking (1)
 +
 +
Indomitable (2)
  
 
Safe Place (1) - Abandoned Building
 
Safe Place (1) - Abandoned Building

Latest revision as of 02:00, 24 August 2017

Vilma Bartos[edit]

Vilma Bartos.jpg

Vilma Bartos was a street dwelling con artist in life.

She had a rather usual upbringing in one of the smaller cities outside of Prague and went to Prague to seek her fortune once she was out of school, probably at the age of 18. While she was quite young and impressionable she also always had a certain way with people, a silver tongue that allowed her to persuade them into all sorts of things. After a few attempts at keeping a steady job, which mostly failed due to her impatient and at times capricious nature, she ended up on the streets. From then on her career as a professional thief and swindler took off. In her time Vilma has come up with quite a few hairbrain schemes as to how to take the hard earned money of the people of Prague and has gotten herself into more than a little trouble with both the authorities and other crooks and perhaps even gangs.

Vilma has a mercenary nature, which allows her to look out for herself first and foremost. Life on the streets has taught her not to be the most trusting but if somehow her loyalty is earned, it goes a long way. Her brain tends to work at a 100mph at all times, not necessarily contemplating anything productive and as a result she is very unhappy about "standing around doing nothing" at any point.

Clan: Gangrel

House: Unknown (To be added after Prelude)

Mask: Conspirator

Dirge: Jester


Status[edit]

Health: 7

Willpower: 5

Blood Potency: 1

Vitae: 10

Humanity: 7

Defense: 3

Speed: 11

Initiative Modifier: 6

Aspirations[edit]

Gain the respect of the Kindred of Prague.

Put down roots for the first time (gain a permanent haven).

End her Sire, Alena, somehow.

Long term: Find someone to share immortality with (Embrace).

Banes[edit]

The Feral Curse - Difficulty to resist Frenzy

Touchstones[edit]

Ferenc (12) - an orphan whom Vilma claims to have "accidentally" rescued from the disaster, which killed his parents. The young boy has now become a permanent fixture in the Savage's life and sadly, as much as she hates to admit it, she is growing more attached by the hour.

Disciplines[edit]

Protean - 2

Unmarked Grave •

Predatory Aspect ••

- Claws: Sharp claws grow from the vampire’s fingers. They are 1L mundane weapons that use Brawl to attack.

- Extra Sense: The Kindred grows extra sensory organs, giving her tremor sense, echolocation, or some other sense that allows her to “see” without using her eyes. Using this sense, she has a 360-degree field of vision.

- Wall Crawling: The vampire grows hundreds of tiny insect legs, claws on his feet, or barbed hairs on his body that allow him to move freely across walls and ceilings without an Athletics roll.

Resilience - 2

Attributes[edit]

Intelligence 2

Wits 3

Resolve 3


Strength 2

Dexterity 4

Stamina 2


Presence 1

Manipulation 3

Composure 2

Skills[edit]

Investigation 3 (Body Language)

Medicine 1


Athletics 1

Brawl 2

Larceny 3 (Lock Picking)

Stealth 1

Survival 3 (Navigation)


Empathy 1

Expression 1

Intimidation 1

Persuasion 3

Streetwise 3 (Area Knowledge)

Subterfuge 2

Merits[edit]

Contacts (1) - Street

Fast Talking (1)

Indomitable (2)

Safe Place (1) - Abandoned Building

Sleight of Hand (2)

Equipment[edit]