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Created page with "Return to the main page? [Picture Goes Here] == Coda == *'''Level:''' 1 *'''Goal:''' *'''Urge:''' *'''Sub-Type:''' Unseen *'''Sub-Type Bonus:''' The power to..." |
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Return to the [[Hellbound|main page]]? | Return to the [[Hellbound|main page]]? | ||
[ | [[File:Scourge_3.jpg|400px|thumb]] | ||
== Coda == | == Coda == | ||
*'''Level:''' | *'''Level:''' 2 | ||
*'''Goal:''' | *'''Goal:''' Tear the Guild to shreds in revenge. | ||
*'''Urge:''' | *'''Urge:''' Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace. | ||
*'''Sub-Type:''' Unseen | *'''Sub-Type:''' Unseen | ||
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | *'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe. | ||
| Line 14: | Line 14: | ||
== Facts == | == Facts == | ||
*Origin: | *Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality. | ||
*Past Career: | *Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them. | ||
*Relationship: | *Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy. | ||
*Others: | *Others: Skilled infiltrator and master of disguise. | ||
== Attributes == | == Attributes == | ||
| Line 31: | Line 31: | ||
|- | |- | ||
| '''Score''' | | '''Score''' | ||
| | | 14 | ||
| | | 16 | ||
| | | 13 | ||
| | | 13 | ||
| | | 18 | ||
| | | 18 | ||
|- | |- | ||
| '''Modifier''' | | '''Modifier''' | ||
| | | +1 | ||
| | | +2 | ||
| | | +1 | ||
| | | +1 | ||
| | | +3 | ||
| | | +3 | ||
|- | |- | ||
| '''Check''' | | '''Check''' | ||
| | | 7 | ||
| | | 5 | ||
| | | 8 | ||
| | | 8 | ||
| | | 3 | ||
| | | 3 | ||
|} | |} | ||
| Line 65: | Line 65: | ||
|- | |- | ||
| '''Essence''' | | '''Essence''' | ||
| | | 4 | ||
| | | | ||
| | | | ||
|- | |- | ||
| '''Influence''' | | '''Influence''' | ||
| | | 3 | ||
| | | 3 | ||
| '''Earned per Month''' | | '''Earned per Month''' | ||
|- | |- | ||
| Line 87: | Line 87: | ||
|- | |- | ||
! | ! | ||
! Base | ! Base | ||
! Mod | ! Mod | ||
! Armor Penalty | ! Armor Penalty | ||
! Final Save | ! Final Save | ||
|- | |- | ||
| '''Hardiness''' | | '''Hardiness''' | ||
| | | 15 | ||
| | | -2 | ||
| | | None | ||
| | | 13 | ||
|- | |- | ||
| '''Evasion''' | | '''Evasion''' | ||
| | | 15 | ||
| | | -3 | ||
| | | None | ||
| | | 12 | ||
|- | |- | ||
| '''Spirit''' | | '''Spirit''' | ||
| | | 15 | ||
| | | -4 | ||
| | | None | ||
| | | 11 | ||
|} | |} | ||
| Line 114: | Line 114: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Current | ! Current 14 | ||
! Maximum | ! Maximum 14 | ||
|- | |- | ||
| | | | ||
| Line 122: | Line 122: | ||
== Armor == | == Armor == | ||
*AC: | *AC: 1 | ||
*Type: | *Type: Unarmoured | ||
*Shield: | *Shield: None | ||
*Description: | *Description: Any armour Coda wears is purely for aesthetic effect. | ||
*Saving Throw Penalty: | *Saving Throw Penalty: | ||
**Hardiness | **Hardiness None | ||
**Evasion | **Evasion None | ||
**Spirit | **Spirit None | ||
== Attacks == | == Attacks == | ||
*Base Attack Bonus: | *Base Attack Bonus: +2 | ||
*Fray Die: | *Fray Die: 1d8 | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 142: | Line 142: | ||
! Damage | ! Damage | ||
|- | |- | ||
| | | All melee | ||
| | | Charisma | ||
| | | +5 | ||
| | | 1d10+3 | ||
|- | |- | ||
| row 2, cell 1 | | row 2, cell 1 | ||
| Line 165: | Line 165: | ||
== Words and Divine Gifts == | == Words and Divine Gifts == | ||
*'''Words''' | *'''Words''' | ||
** Alacrity | ** Alacrity: Dex improves to 16. | ||
** Deception | ** Deception: Cha improves to 16, 18 if it was already 16. | ||
** Sword | ** Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action. | ||
*Divine Gifts | *Divine Gifts | ||
** | ** Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence. | ||
** | ** Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute. | ||
** | ** Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist. | ||
** | ** All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall. | ||
** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3). | |||
** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal. | |||
** Effort of the Word (Alacrity): +1 Essence | |||
** Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18. | |||
== XP Log == | |||
{| class="wikitable" | |||
! Incident | |||
! XP Gained | |||
! Dominion Gained | |||
|- | |||
| Assault on Paragon | |||
| 3 | |||
| 2 | |||
|} | |||
== Influence Log == | |||
{| class="wikitable" | |||
! Influence Committed | |||
! Type of Change | |||
! Effect | |||
! Specific Notes | |||
|- | |||
| 1 | |||
| Major City, Implausible | |||
| Destabilizing the Salt Wards of Chiaroscuro | |||
| Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia | |||
|} | |||
== | == Dominion Log == | ||
{| class="wikitable" | |||
! Dominion Spent | |||
! Type of Change | |||
! Fact Generated | |||
! Specific notes | |||
! Word(s) Used | |||
|- | |||
| 2 | |||
| Plausible, City-Sized | |||
| Freedom from the Guild | |||
| The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary. | |||
| Sword | |||
|} | |||
Latest revision as of 00:03, 31 August 2017
Return to the main page?

Coda[edit]
- Level: 2
- Goal: Tear the Guild to shreds in revenge.
- Urge: Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace.
- Sub-Type: Unseen
- Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
- Patron Yozi: Adorjan
- Secondary Yozis: The Ebon Dragon
Facts[edit]
- Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
- Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
- Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
- Others: Skilled infiltrator and master of disguise.
Attributes[edit]
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
|---|---|---|---|---|---|---|
| Score | 14 | 16 | 13 | 13 | 18 | 18 |
| Modifier | +1 | +2 | +1 | +1 | +3 | +3 |
| Check | 7 | 5 | 8 | 8 | 3 | 3 |
Resources[edit]
| Total | Free | ||
|---|---|---|---|
| Essence | 4 | ||
| Influence | 3 | 3 | Earned per Month |
| Dominion | 0 | 0 | 0 |
| Wealth | 0 |
Saving Throws[edit]
| Base | Mod | Armor Penalty | Final Save | |
|---|---|---|---|---|
| Hardiness | 15 | -2 | None | 13 |
| Evasion | 15 | -3 | None | 12 |
| Spirit | 15 | -4 | None | 11 |
Hit Points[edit]
| Current 14 | Maximum 14 |
|---|---|
Armor[edit]
- AC: 1
- Type: Unarmoured
- Shield: None
- Description: Any armour Coda wears is purely for aesthetic effect.
- Saving Throw Penalty:
- Hardiness None
- Evasion None
- Spirit None
Attacks[edit]
- Base Attack Bonus: +2
- Fray Die: 1d8
| Description | Attribute | Attack Bonus | Damage |
|---|---|---|---|
| All melee | Charisma | +5 | 1d10+3 |
| row 2, cell 1 | row 2, cell 2 | row 2, cell 3 | row 2, cell 4 |
| row 3, cell 1 | row 3, cell 2 | row 3, cell 3 | row 3, cell 4 |
| row 4, cell 1 | row 4, cell 2 | row 4, cell 3 | row 4, cell 4 |
Words and Divine Gifts[edit]
- Words
- Alacrity: Dex improves to 16.
- Deception: Cha improves to 16, 18 if it was already 16.
- Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
- Divine Gifts
- Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
- Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
- Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
- All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
- Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
- Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
- Effort of the Word (Alacrity): +1 Essence
- Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18.
XP Log[edit]
| Incident | XP Gained | Dominion Gained |
|---|---|---|
| Assault on Paragon | 3 | 2 |
Influence Log[edit]
| Influence Committed | Type of Change | Effect | Specific Notes |
|---|---|---|---|
| 1 | Major City, Implausible | Destabilizing the Salt Wards of Chiaroscuro | Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia |
Dominion Log[edit]
| Dominion Spent | Type of Change | Fact Generated | Specific notes | Word(s) Used |
|---|---|---|---|---|
| 2 | Plausible, City-Sized | Freedom from the Guild | The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary. | Sword |