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Return to the [[Hellbound|main page]]?
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[[File:Scourge_3.jpg|400px|thumb]]


== Coda ==
== Coda ==


*'''Level:''' 1
*'''Level:''' 2
*'''Goal:''' Tear the Guild to shreds in revenge.
*'''Goal:''' Tear the Guild to shreds in revenge.
*'''Urge:''' Drive the rulers of kingdoms to madness.
*'''Urge:''' Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace.  
*'''Sub-Type:''' Unseen
*'''Sub-Type:''' Unseen
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
*'''Sub-Type Bonus:''' The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
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*Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.  
*Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.  
*Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
*Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
*Others:
*Others: Skilled infiltrator and master of disguise.


== Attributes ==
== Attributes ==
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| 13
| 13
| 13
| 13
| 10
| 18
| 16
| 18
|-
|-
| '''Modifier'''
| '''Modifier'''
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| +1
| +1
| +1
| +1
| +0
| +3
| +2
| +3
|-
|-
| '''Check'''
| '''Check'''
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| 8
| 8
| 8
| 8
| 11
| 3
| 5
| 3
|}
|}


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|-
|-
| '''Essence'''
| '''Essence'''
| 2
| 4
|  
|  
|  
|  
|-
|-
| '''Influence'''
| '''Influence'''
| 2
| 3
| 2
| 3
| '''Earned per Month'''
| '''Earned per Month'''
|-
|-
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| '''Hardiness'''
| '''Hardiness'''
| 15
| 15
| -1
| -2
| None
| None
| 14
| 13
|-
|-
| '''Evasion'''
| '''Evasion'''
| 15
| 15
| -2
| -3
| None
| None
| 13
| 12
|-
|-
| '''Spirit'''
| '''Spirit'''
| 15
| 15
| -2
| -4
| None
| None
| 13
| 11
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-  
|-  
! Current 9
! Current 14
! Maximum 9
! Maximum 14
|-
|-
|  
|  
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== Attacks ==
== Attacks ==
*Base Attack Bonus: +1
*Base Attack Bonus: +2
*Fray Die: 1d8
*Fray Die: 1d8


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|-
|-
| All melee
| All melee
| Dexterity
| Charisma
| +3
| +5
| 1d10+3
| 1d10+3
|-
|-
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*'''Words'''
*'''Words'''
** Alacrity: Dex improves to 16.
** Alacrity: Dex improves to 16.
** Deception: Cha improves to 16.
** Deception: Cha improves to 16, 18 if it was already 16.
** Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
** Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.


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** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
** Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
** Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
** Effort of the Word (Alacrity): +1 Essence
** Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18.
== XP Log ==
{| class="wikitable"
! Incident
! XP Gained
! Dominion Gained
|-
| Assault on Paragon
| 3
| 2
|}
== Influence Log ==
{| class="wikitable"
! Influence Committed
! Type of Change
! Effect
! Specific Notes
|-
| 1
| Major City, Implausible
| Destabilizing the Salt Wards of Chiaroscuro
| Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia
|}
== Dominion Log ==


==XP and Dominion Log==
{| class="wikitable"
! Dominion Spent
! Type of Change
! Fact Generated
! Specific notes
! Word(s) Used
|-
| 2
| Plausible, City-Sized
| Freedom from the Guild
| The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary.
| Sword
|}

Latest revision as of 00:03, 31 August 2017

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Coda[edit]

  • Level: 2
  • Goal: Tear the Guild to shreds in revenge.
  • Urge: Paint a massive insanity-inducing mural using the blood and organs of Sijan's populace.
  • Sub-Type: Unseen
  • Sub-Type Bonus: The power to go where they are not permitted; locks and seals open instantly for them, whether mundane or magical. Even magical barriers can be penetrated by Committing Essence for the scene. Unseen have no chance to fail humanly-possible attribute checks related to stealth or agile movement unless actively opposed by a worthy foe.
  • Patron Yozi: Adorjan
  • Secondary Yozis: The Ebon Dragon

Facts[edit]

  • Origin: Born to a family of escaped slaves who survived on their wits and a certain laxity when it came to the finer points of law and morality.
  • Past Career: Worked as a professional killer who would inveigle himself into his target's homes by posing as a musician, then kill them.
  • Relationship: Guild sent people to kill him, but only managed to kill his family, leading into his Exaltation. The Guild still knows him as an enemy.
  • Others: Skilled infiltrator and master of disguise.

Attributes[edit]

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 14 16 13 13 18 18
Modifier +1 +2 +1 +1 +3 +3
Check 7 5 8 8 3 3

Resources[edit]

Total Free
Essence 4
Influence 3 3 Earned per Month
Dominion 0 0 0
Wealth 0

Saving Throws[edit]

Base Mod Armor Penalty Final Save
Hardiness 15 -2 None 13
Evasion 15 -3 None 12
Spirit 15 -4 None 11

Hit Points[edit]

Current 14 Maximum 14

Armor[edit]

  • AC: 1
  • Type: Unarmoured
  • Shield: None
  • Description: Any armour Coda wears is purely for aesthetic effect.
  • Saving Throw Penalty:
    • Hardiness None
    • Evasion None
    • Spirit None

Attacks[edit]

  • Base Attack Bonus: +2
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
All melee Charisma +5 1d10+3
row 2, cell 1 row 2, cell 2 row 2, cell 3 row 2, cell 4
row 3, cell 1 row 3, cell 2 row 3, cell 3 row 3, cell 4
row 4, cell 1 row 4, cell 2 row 4, cell 3 row 4, cell 4

Words and Divine Gifts[edit]

  • Words
    • Alacrity: Dex improves to 16.
    • Deception: Cha improves to 16, 18 if it was already 16.
    • Sword: All melee attacks are magical, you can't be disarmed, you can summon any melee weapon you've used to hand as an Instant action.
  • Divine Gifts
    • Unerring Blade (Instant): Commit Effort until scene's end. Your current or next melee attack hits on anything but a natural 1 and does maximum damage. This attack penetrates any non-invincible defence.
    • Steel Without End (Constant): All melee weapons Coda uses, including his bare hands, are D10+1 magical weapons. Attacks using this can be modified by any Attribute.
    • Perfect Masquerade (On Turn): Commit Effort to perfectly guise yourself as any humanoid you have seen. Only worthy foes and those with close personal knowledge are allowed a Spirit save to resist.
    • All Directions as One (Constant): Can navigate perfectly on any surface, even ceilings, is not slowed by rough terrain, and has an invincible defence against being pushed or made to fall.
    • Walk Between the Rain (Constant): Natural AC 3 and cannot be hit by anything not driven by a purpose unless you allow it - you can walk unscathed through a cave-in, but people throwing rocks at you can hit (it's just unlikely because natural AC 3).
    • Swifter than the Sun (On Turn): Commit Effort to double the speed of your fastest pursuer or quarry (minimum 60' per move action). Resolve conflicts with other Gifts through Hit Dice comparison, or a coin flip if they are equal.
    • Effort of the Word (Alacrity): +1 Essence
    • Excellence of the Word (Alacrity, Wisdom): Parts of Coda's brain whirl with incredible speed. His ability to collate his perceptions swiftly is incredible. His Wisdom increases from 10 to 18.

XP Log[edit]

Incident XP Gained Dominion Gained
Assault on Paragon 3 2

Influence Log[edit]

Influence Committed Type of Change Effect Specific Notes
1 Major City, Implausible Destabilizing the Salt Wards of Chiaroscuro Causes controlled cracks in the salt barriers holding back the shadowlands in the city, group project with Blue Numidia

Dominion Log[edit]

Dominion Spent Type of Change Fact Generated Specific notes Word(s) Used
2 Plausible, City-Sized Freedom from the Guild The people of Paragon will not suffer the presence of the Guild in their city ever again, expressing their vehemence lethally if necessary. Sword