Puchkov Kirill: Difference between revisions
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Created page with "Strange Highways == Puchkov Kirill == *Human L2 Fighter (Warrior) *XP: 2500/4000 *Neutral *PC *No Holdings Puchkov has seen other leave his village and return broken men..." |
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[[Strange Highways]] | [[Strange Highways]] | ||
== Puchkov Kirill == | == Puchkov Kirill == | ||
*Human | *Human L3 Fighter (Warrior) | ||
*XP: | *XP: 4000/8000 | ||
*Neutral | *Neutral | ||
*PC | *PC | ||
*No Holdings | *No Holdings | ||
Puchkov has seen other leave his village and return broken men and women. Not him. He's going to be someone. Like the ones in his grandfather's stories. Glory, money, women, respect. | Puchkov has seen other leave his village and return broken men and women. Not him. He's going to be someone. Like the ones in his grandfather's stories. Glory, money, women, respect. | ||
== Attributes == | == Attributes == | ||
Line 25: | Line 25: | ||
**Adventuring: | **Adventuring: | ||
**Riding: Handling steed in difficult circumstances, like mounted combat | **Riding: Handling steed in difficult circumstances, like mounted combat | ||
** | **Military Strategy (Recognize historical battles, generals, and weapons with a 11+)(Commanded forces get +1 Init in Mass Combat) | ||
**Leadership (+1 Henchman over CHA cap)(Base Morale of a domain increased by 1) | |||
**Engineering (Planning, designing, and constructing)(Assessing the shape of a structure 11+) | |||
*Class Proficiencies | *Class Proficiencies | ||
**Combat Reflexes (+1 on Surprise rolls and Init Rolls) | **Combat Reflexes (+1 on Surprise rolls and Init Rolls) | ||
**Fighting Style (Weapon & Shield) | **Fighting Style (Weapon & Shield) | ||
** | **Command (+2 to Morale) | ||
== Combat == | == Combat == | ||
*AC 6 | *AC 6 | ||
*HP | *HP 18 | ||
*Movement Rate 60/20/60 | *Movement Rate 60/20/60 | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: Sword 9+, 1d6+ | **Primary Melee Attack: Sword 9+, 1d6+2 | ||
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: Crossbow 9+, 1d6+ | **Primary Ranged Attack: Crossbow 9+, 1d6+2 | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis 14+ | **Petrification & Paralysis 14+ | ||
Line 50: | Line 52: | ||
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | ||
**Armor (6 Stone) Chain + Shield | **Armor (6 Stone) Chain + Shield | ||
**Weapons ( | **Weapons (1 Stone, and 2 Item) Crossbow + Quiver, Sword | ||
**Backpack ( | **Backpack (3 Items) 2 weeks of Iron Rations, Waterskin | ||
**Coinpurse: 2GP | **Coinpurse (1 Item): 2GP | ||
*Gazzy, medium riding Lizard w/saddle and tack | *Gazzy, medium riding Lizard w/saddle and tack | ||
**saddlebag | **saddlebag |
Latest revision as of 23:59, 7 September 2017
Puchkov Kirill[edit]
- Human L3 Fighter (Warrior)
- XP: 4000/8000
- Neutral
- PC
- No Holdings
Puchkov has seen other leave his village and return broken men and women. Not him. He's going to be someone. Like the ones in his grandfather's stories. Glory, money, women, respect.
Attributes[edit]
- STR 10
- INT 13 (+1)
- WIS 10
- DEX 10
- CON 10
- CHA 10
Skills[edit]
- Languages
- Common
- Eight-Way Argot
- General Proficiencies
- Adventuring:
- Riding: Handling steed in difficult circumstances, like mounted combat
- Military Strategy (Recognize historical battles, generals, and weapons with a 11+)(Commanded forces get +1 Init in Mass Combat)
- Leadership (+1 Henchman over CHA cap)(Base Morale of a domain increased by 1)
- Engineering (Planning, designing, and constructing)(Assessing the shape of a structure 11+)
- Class Proficiencies
- Combat Reflexes (+1 on Surprise rolls and Init Rolls)
- Fighting Style (Weapon & Shield)
- Command (+2 to Morale)
Combat[edit]
- AC 6
- HP 18
- Movement Rate 60/20/60
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Sword 9+, 1d6+2
- Secondary Melee Attack:
- Primary Ranged Attack: Crossbow 9+, 1d6+2
- Saves:
- Petrification & Paralysis 14+
- Poison & Death 13+
- Blast & Breath 15+
- Staves & Wands 15+
- Spells 16+
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Armor (6 Stone) Chain + Shield
- Weapons (1 Stone, and 2 Item) Crossbow + Quiver, Sword
- Backpack (3 Items) 2 weeks of Iron Rations, Waterskin
- Coinpurse (1 Item): 2GP
- Gazzy, medium riding Lizard w/saddle and tack
- saddlebag