Difference between revisions of "Vidli the Bold"
Thirdkingdom (talk | contribs) (Created page with "Strange Highways == Rank == *Bard 2 *XP: 2500/2800 *Neutral *Full PC *List any titles or holdings == Attributes == *STR 10 *INT 10 *WIS 10 *DEX 10 *CON 10 *CHA 13 (+1)...") |
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== Rank == | == Rank == | ||
− | *Bard | + | *Bard 3 |
− | *XP: | + | *XP: 4000/5600 |
*Neutral | *Neutral | ||
*Full PC | *Full PC | ||
Line 19: | Line 19: | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
− | ** Common | + | **Common |
− | ** | + | **High Speech |
− | ** | + | **Fae |
+ | |||
*General Proficiencies | *General Proficiencies | ||
**Adventuring | **Adventuring | ||
**Riding | **Riding | ||
**Diplomacy (+2 to reaction rolls when negotiating) | **Diplomacy (+2 to reaction rolls when negotiating) | ||
+ | **Alchemy I | ||
*Class Proficiencies | *Class Proficiencies | ||
Line 31: | Line 33: | ||
**Languages x2 | **Languages x2 | ||
** | ** | ||
+ | |||
+ | *Class Abilities | ||
+ | **Perform (Epic Poetry) | ||
+ | **Inspire Courage (declaim for one round prior to battle, grants allies within 50' radius +1 to attack, damage, morale and saves against magical fear. Lasts for 1 turn. Can use once per day per level. | ||
+ | **Loremastery (17+) | ||
+ | **Dabble in the arcane (18+) | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC 2 |
− | *HP | + | *HP 15 |
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier | ||
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: | + | **Primary Melee Attack: Sword 1d6/1d8, 10+ |
− | **Secondary Melee Attack: | + | **Secondary Melee Attack: Dagger 1d4, 10+ |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Crossbow, 1d6, 10+, 80/160/240 |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 13 |
**Poison & Death 13 | **Poison & Death 13 | ||
− | **Blast & Breath | + | **Blast & Breath 16 |
− | **Staves & Wands | + | **Staves & Wands 14 |
− | **Spells | + | **Spells 15 |
== Spells == | == Spells == | ||
Line 59: | Line 67: | ||
== Equipment == | == Equipment == | ||
− | * | + | *Coin: 5 gp |
− | ** | + | *Leather armor 2 stone, 20 gp |
− | ** | + | *Dagger (one thing), 3 gp |
− | ** | + | *Sword (one thing), 15 gp |
+ | *Crossbow (one thing), 30 gp | ||
+ | *Case w/20 bolts (one thing), 2 gp | ||
+ | *Backpack (2 gp) | ||
+ | *1 vial of holy water (25 gp) | ||
+ | *Pen and parchment (10 gp) | ||
+ | |||
+ | *Mule (Jenny) with saddlebags (25 gp) | ||
+ | **One week standard rations (7 stone) | ||
+ | **Waterskin (1 stone) | ||
+ | **Lantern (10 gp) | ||
+ | **4 flasks of oil (1 gp) | ||
+ | **2 flasks of military oil (4 gp) | ||
+ | **One large sack (1 gp) | ||
+ | **Two small sacks (1 gp) | ||
+ | |||
+ | *Treasure (in backpack) | ||
+ | **two onyx roses, worth 200 gp apiece, found in the clocktower |
Latest revision as of 12:18, 10 September 2017
Contents
Rank[edit]
- Bard 3
- XP: 4000/5600
- Neutral
- Full PC
- List any titles or holdings
Attributes[edit]
- STR 10
- INT 10
- WIS 10
- DEX 10
- CON 10
- CHA 13 (+1)
Skills[edit]
- Languages
- Common
- High Speech
- Fae
- General Proficiencies
- Adventuring
- Riding
- Diplomacy (+2 to reaction rolls when negotiating)
- Alchemy I
- Class Proficiencies
- Mystic Aura. +2 to reaction rolls. If 12+ target is charmed.
- Languages x2
- Class Abilities
- Perform (Epic Poetry)
- Inspire Courage (declaim for one round prior to battle, grants allies within 50' radius +1 to attack, damage, morale and saves against magical fear. Lasts for 1 turn. Can use once per day per level.
- Loremastery (17+)
- Dabble in the arcane (18+)
Combat[edit]
- AC 2
- HP 15
- Movement Rate
- Initiative Modifier
- Attacks
- Primary Melee Attack: Sword 1d6/1d8, 10+
- Secondary Melee Attack: Dagger 1d4, 10+
- Primary Ranged Attack: Crossbow, 1d6, 10+, 80/160/240
- Saves:
- Petrification & Paralysis 13
- Poison & Death 13
- Blast & Breath 16
- Staves & Wands 14
- Spells 15
Spells[edit]
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment[edit]
- Coin: 5 gp
- Leather armor 2 stone, 20 gp
- Dagger (one thing), 3 gp
- Sword (one thing), 15 gp
- Crossbow (one thing), 30 gp
- Case w/20 bolts (one thing), 2 gp
- Backpack (2 gp)
- 1 vial of holy water (25 gp)
- Pen and parchment (10 gp)
- Mule (Jenny) with saddlebags (25 gp)
- One week standard rations (7 stone)
- Waterskin (1 stone)
- Lantern (10 gp)
- 4 flasks of oil (1 gp)
- 2 flasks of military oil (4 gp)
- One large sack (1 gp)
- Two small sacks (1 gp)
- Treasure (in backpack)
- two onyx roses, worth 200 gp apiece, found in the clocktower