Difference between revisions of "Glorb"

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(Glorb)
 
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* '''Level:''' 1   
 
* '''Level:''' 1   
  
* '''XP:''' 200
+
* '''XP:''' 232
 
* '''XP Bonus:''' +10%
 
* '''XP Bonus:''' +10%
  
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* '''HD:''' 1+1
 
* '''HD:''' 1+1
 
* '''HP Max:''' 5
 
* '''HP Max:''' 5
* '''HP Current:''' 5
+
* '''HP Current:''' 3
  
* '''AC:''' -6
+
* '''AC:''' 17
 
* '''Base Movement Rate:''' 6 feet per turn.
 
* '''Base Movement Rate:''' 6 feet per turn.
 
* '''Saving Throw:''' 14
 
* '''Saving Throw:''' 14
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** AC: -6
 
** AC: -6
 
** Weight: 75
 
** Weight: 75
** Cost: 50g
+
 
 +
* '''Shield'''
 +
** AC: -1
 +
** Weight: 10
  
 
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]
 
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]
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** Damage: 1d6
 
** Damage: 1d6
 
** Weight: 5
 
** Weight: 5
** Cost: 25g
 
 
** Can be used as either a melee or missile weapon.
 
** Can be used as either a melee or missile weapon.
 
** Can be used as an Axe, Hammer, or Crowbar.
 
** Can be used as an Axe, Hammer, or Crowbar.
 +
 +
* '''Light Crossbow'''
 +
** Damage: 1d6-1
 +
** Weight: 5
 +
** Rate of Fire: 1
 +
** Range: 60 ft
  
 
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''A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.''
 
''A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.''
  
* '''Backpack''' 10lbs (Max of 30lbs)
+
* '''Backpack''' (on back)
** Bedroll
 
 
** Waterskin
 
** Waterskin
** Rations, trail (1 day)
+
** Dried Food Rations x2
** Torches (6)
+
** Case of Crossbow Bolts
** Flint and Steel
+
** Lantern
 +
** Lamp Oil X3
  
 
* '''Gold:''' 0
 
* '''Gold:''' 0
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* '''Gems:''' 0
 
* '''Gems:''' 0
  
* '''Encumbrance:''' 80lbs without Backpack, 90lbs with Backpack.
+
* '''Encumbrance:''' 100 pounds
 
 
 
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== History ==
 
== History ==
  
* '''Languages''' Common and Dwarves should be able to speak with gnomes, goblins, orcs, and kobolds.
+
'''Languages''' Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.
 +
 
 +
 
 +
Gray Dwarves are called so for two reasons.
 +
 
 +
 
 +
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.
 +
 
 +
 
 +
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.
  
 
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Latest revision as of 02:26, 14 October 2017

WhiteBoxDelvers


Glorb[edit]

  • Class: Fighter
  • Race: Dwarf
  • Alignment: Neutral
  • Level: 1
  • XP: 232
  • XP Bonus: +10%

Stat Block[edit]

  • STR: 17 (+1)
  • DEX: 13
  • CON: 15 (+1)
  • INT: 10
  • WIS: 8
  • CHA: 15 (+1)
  • HD: 1+1
  • HP Max: 5
  • HP Current: 3
  • AC: 17
  • Base Movement Rate: 6 feet per turn.
  • Saving Throw: 14
  • Saving Throw Mods: +2 vs Death and Poison. +4 vs Magic.

Spells / Abilities[edit]

  • Combat Fury: Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.
  • Cleave: When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.
  • Fighting Giants Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.
  • Keen Detection Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).

Weapons / Armour[edit]

  • Plate Mail
    • AC: -6
    • Weight: 75
  • Shield
    • AC: -1
    • Weight: 10
Dwarven Hand Axe
  • Dwarven Hand Axe
    • Damage: 1d6
    • Weight: 5
    • Can be used as either a melee or missile weapon.
    • Can be used as an Axe, Hammer, or Crowbar.
  • Light Crossbow
    • Damage: 1d6-1
    • Weight: 5
    • Rate of Fire: 1
    • Range: 60 ft

Equipment[edit]

A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.

  • Backpack (on back)
    • Waterskin
    • Dried Food Rations x2
    • Case of Crossbow Bolts
    • Lantern
    • Lamp Oil X3
  • Gold: 0
  • Silver: 0
  • Copper: 0
  • Gems: 0
  • Encumbrance: 100 pounds

Hirelings and Henchmen[edit]

Max of 5 with a loyalty of +1.

  • None

To Hit[edit]

THAC Melee Short Medium
10 10 8 9
11 11 9 10
12 12 10 11
13 13 11 12
14 14 12 13
15 15 13 14
16 16 14 15
17 17 15 16
18 18 16 17
19 19 17 18

History[edit]

Languages Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.


Gray Dwarves are called so for two reasons.


First, in the Dwarvish language, Gray, roughly translates to “life without color”. Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos. They fall somewhere in the middle of it all.


Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style. That of a tomb robber, a Delver. This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.