Difference between revisions of "Rex"

From RPGnet
Jump to: navigation, search
(Created page with '=Rex= Race: Cyber-Dog ==Traits== *Agility d8 *Smarts d4 *Spirit d8 (Advance) *Strength d6 *Vigor d6 ==Skills== *Fighting d10 (Advance) *Notice d6 *Stealth d8 *Survival d6 *Tra…')
 
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=Rex=
+
=Tuze Shief=
 +
Raised on a system-smelter, Tuze was a drone jock breaking down worlds when a transport ship AI got unshackled and blared lethal IC through the local net. Two years later, he woke from his coma with mad dreams from a rogue AI and the knack to handle a mecha.
 +
 
 +
Appearance: Strung out, like he used to be a drug addict or had survived a few years in a coma. Obvious spacer--pale skin, hairless, that lanky malnourished look. Only comfortable in confined spaces or behind a computer display. Kind but quiet.
 +
 
  
Race: Cyber-Dog
 
 
==Traits==
 
==Traits==
*Agility d8
+
Spacer: Mechanics (space), Survival (Space, asteroid, habitats), Etiquette (Habitats))
*Smarts d4
+
 
*Spirit d8 (Advance)
+
Clever
*Strength d6
+
Gangly
*Vigor d6
+
Spooky
 +
 
 +
==Personal Gear==
 +
Omnihook
 +
Extra Rations
 +
Tech-Kit
 +
 
 +
==Talent Points==
 +
Technophile: Dummy plug costs 0,
 +
Drone Commander: +5 to drone sensor range. Drones may choose kinetic, energy, or exploisve damage.
 +
Gunslinger: If using 2+ aux ranged weapons, gain +1 Accuracy
  
 +
==Hardsuit==
 +
Size 1/2 mech Melee: -2
 +
H 8 Ranged: +1
 +
A 15 Invasion: -2
 +
S 8 Scan: -2
 +
E 8 Stabilize: -2
 +
Aim: +1
 +
Armor: 0
 +
HP: 8 Repair Rate: 2
 +
Evasion: 15 Repair Cap: 4
 +
EDefense: 8
 +
Speed: 8
 +
Sensors: 8
  
==Skills==
+
Pilot Weapon (Assault Rifle): Range 5, Pilot Weapon: 1d3 kinetic damage.
*Fighting d10 (Advance)
 
*Notice d6
 
*Stealth d8
 
*Survival d6
 
*Tracking d6
 
  
==Edges==
 
*New Powers (+5 points)
 
*Fleet Footed
 
*Dodge (Advance)
 
*Frenzy
 
  
==Hindrances==
+
==MECH: Wasp Winter==
*Loyal
+
GMS Everest: Size 1 Mech
*Distinctive Appearance (Minor)
+
H: 9  Hull Modifier: -1
 +
A: 10
 +
S: 11 System Mod: +1
 +
E: 10
  
 +
Hit Points: 11
 +
Evasion: 10  Speed: 5
 +
E-Def: 11
 +
Sensor: 11
 +
Cooling Rate: 5
 +
Repair Cap: 6
 +
Aim: 0
 +
Armor: 0
 +
 +
1 GMS AR: Assault rifle: DMG: 1d6 Range: 12 2 EP
 +
2 GMS I MC-P pistols: 1d3 kintetic, range 10: 2 EP,
 +
Grapplers: 1EP: +1 Accuracy to grapple attempts, not limited to weapons used during Grapple
 +
Personalization: 1 EP: +2 hp, 1-3 personalizations TBD
 +
Manipulators: 1 EP: Can manipulate non-mecha-sized items.
 +
Custom Paint Job: 1 EP: Ignore first critical but ruins your sweet looks
  
==Powers==
+
Concierge Dummy Plug: 0IP (Technophile)
 +
Smart Drone System: 2 IP: Range 16 (11+5 Drone Commander), 1d3 dmg
 +
Smart Drone System: 2 IP: Range 16, 1d3 dmg
 +
EVA: 1 IP: Can manipulate in z-g or underwater

Latest revision as of 09:54, 13 November 2017

Tuze Shief[edit]

Raised on a system-smelter, Tuze was a drone jock breaking down worlds when a transport ship AI got unshackled and blared lethal IC through the local net. Two years later, he woke from his coma with mad dreams from a rogue AI and the knack to handle a mecha.

Appearance: Strung out, like he used to be a drug addict or had survived a few years in a coma. Obvious spacer--pale skin, hairless, that lanky malnourished look. Only comfortable in confined spaces or behind a computer display. Kind but quiet.


Traits[edit]

Spacer: Mechanics (space), Survival (Space, asteroid, habitats), Etiquette (Habitats))

Clever Gangly Spooky

Personal Gear[edit]

Omnihook Extra Rations Tech-Kit

Talent Points[edit]

Technophile: Dummy plug costs 0, Drone Commander: +5 to drone sensor range. Drones may choose kinetic, energy, or exploisve damage. Gunslinger: If using 2+ aux ranged weapons, gain +1 Accuracy

Hardsuit[edit]

Size 1/2 mech Melee: -2 H 8 Ranged: +1 A 15 Invasion: -2 S 8 Scan: -2 E 8 Stabilize: -2 Aim: +1 Armor: 0 HP: 8 Repair Rate: 2 Evasion: 15 Repair Cap: 4 EDefense: 8 Speed: 8 Sensors: 8

Pilot Weapon (Assault Rifle): Range 5, Pilot Weapon: 1d3 kinetic damage.


MECH: Wasp Winter[edit]

GMS Everest: Size 1 Mech H: 9 Hull Modifier: -1 A: 10 S: 11 System Mod: +1 E: 10

Hit Points: 11 Evasion: 10 Speed: 5 E-Def: 11 Sensor: 11 Cooling Rate: 5 Repair Cap: 6 Aim: 0 Armor: 0

1 GMS AR: Assault rifle: DMG: 1d6 Range: 12 2 EP 2 GMS I MC-P pistols: 1d3 kintetic, range 10: 2 EP, Grapplers: 1EP: +1 Accuracy to grapple attempts, not limited to weapons used during Grapple Personalization: 1 EP: +2 hp, 1-3 personalizations TBD Manipulators: 1 EP: Can manipulate non-mecha-sized items. Custom Paint Job: 1 EP: Ignore first critical but ruins your sweet looks

Concierge Dummy Plug: 0IP (Technophile) Smart Drone System: 2 IP: Range 16 (11+5 Drone Commander), 1d3 dmg Smart Drone System: 2 IP: Range 16, 1d3 dmg EVA: 1 IP: Can manipulate in z-g or underwater