Difference between revisions of "Diaspora - The Great Filter - Main Page"

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* Mature topics are ok if handled maturely (sex, violence, drugs). Please refrain from going overly and needlessly graphic, there are other places for that.
 
* Mature topics are ok if handled maturely (sex, violence, drugs). Please refrain from going overly and needlessly graphic, there are other places for that.
  
=Resources=
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==Resources==
==Game Threads==
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===Game Threads===
[http://forum.rpg.net/showthread.php?819180-Diaspora-The-Great-Filter-Interest-Recruitment-Cluster-Creation Meta thread]
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Recruitment, initial discussion, setting and character design go into the [http://forum.rpg.net/showthread.php?819180-Diaspora-The-Great-Filter-Interest-Recruitment-Cluster-Creation meta thread]. Systems can be fleshed out directly in the wiki as well.
TODO: IC/OOC thread
 
  
==Web resources==
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OOC and IC posts go into one thread (TODO: link), please hide OOC in spoiler blocks (sblock).
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===Web resources===
 
[http://www.vsca.ca/Diaspora/diaspora-srd.html Diaspora SRD] - content is identical to my PDF core book, as far as I can tell
 
[http://www.vsca.ca/Diaspora/diaspora-srd.html Diaspora SRD] - content is identical to my PDF core book, as far as I can tell
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TODO: link to dice roller
  
 
=Setting=
 
=Setting=
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==The Cluster==
 
==The Cluster==
The Great Filter takes place in The Cluster, made up of seven connected solar systems.
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The Great Filter takes place in The Cluster, made up of seven connected solar systems. Scientists speculate other systems might also be connected in clusters, but this discussion is pretty much moot, since even the highest tech ships would take incredibly long times and/or unfeasibly large amounts of reaction mass to reach even the nearest stars without FTL slipstream travel.
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The systems in the cluster are described by the tech, environmental and resource levels (on a scale from -4 to +4, here prerolled by GM), please consult [http://www.vsca.ca/Diaspora/diaspora-srd.html#system-attributes this table] for interpretation. Concerning tech: take into account that present day Earth is a T0 civilization - some things that sound fairly high tech might not necessarily be that far off.
  
 
===A (to be designed)===
 
===A (to be designed)===

Revision as of 11:27, 14 November 2017

This is the main page for the play by post The Great Filter, using the rules of Diaspora (a FATE variant).

Rules

  • For any and all questions, I (GM Daniel) can be reached via PM via my RPGNet profile
  • I intend a roughly 24h turnaround - if someone has not reacted to a post within that time frame, I default their behavior to something sensible, but mediocre.
  • Players must post a minimum of 3 times per week to participate in any meaningful way and to keep the game moving (unless on OOC-announced vacation etc).
  • Players need not necessarily be familiar with rules up front, but should be willing to learn and read up when required. I'll try and provide links to appropriate places in the SRD where possible.
  • Mature topics are ok if handled maturely (sex, violence, drugs). Please refrain from going overly and needlessly graphic, there are other places for that.

Resources

Game Threads

Recruitment, initial discussion, setting and character design go into the meta thread. Systems can be fleshed out directly in the wiki as well.

OOC and IC posts go into one thread (TODO: link), please hide OOC in spoiler blocks (sblock).

Web resources

Diaspora SRD - content is identical to my PDF core book, as far as I can tell

TODO: link to dice roller

Setting

An integral and enjoyable part of Diaspora is that there is no fixed setting. The bones of the setting are created cooperatively according to these rules. Whatever is not defined will be defined during play (subject to GM approval). Please don't make design choices based ONLY on what helps you most at the time (some of that is ok, but let's keep it sane).

The Cluster

The Great Filter takes place in The Cluster, made up of seven connected solar systems. Scientists speculate other systems might also be connected in clusters, but this discussion is pretty much moot, since even the highest tech ships would take incredibly long times and/or unfeasibly large amounts of reaction mass to reach even the nearest stars without FTL slipstream travel.

The systems in the cluster are described by the tech, environmental and resource levels (on a scale from -4 to +4, here prerolled by GM), please consult this table for interpretation. Concerning tech: take into account that present day Earth is a T0 civilization - some things that sound fairly high tech might not necessarily be that far off.

A (to be designed)

T1 E0 R-2

Alku

  • T 2: Slipstream capable ships. Exploitation of system starting to decline (what's needed isn't there, and what's there isn't needed all that much).
  • E 1: Pleasant climate. Abundance of (mostly) benign local flora and fauna. Multiple research bases on, or orbiting, other planets in the system.
  • R -3: Essential raw materials for high-tech production have basically run out locally.
  • Aspect: "You can get that off basic"
  • Aspect: Starving for raw materials
  • Aspect: Amazing restorative medicine


Corelum

  • T -1: Atomic power.
  • E 1: One settled garden world (also named Corelum). Starting colonization of desert and ice worlds using bought Alku tech.
  • R 2: Established mining operations on Corelum's close-orbit moons (thorium and rare earths), leasing asteroid belt mining rights
  • Aspect: Population pressure towards new frontiers
  • Aspect: Cold war twin culture
  • Aspect: (open)


Tranquility

E (to be designed)

F (to be designed)

G (to be designed)

Characters

Characters are created according to