NWoD Fantasy:merits: Difference between revisions
No edit summary |
Storyjesse (talk | contribs) Added links to full description in the table |
||
(11 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
==General Merits=== | [[NWoD_Fantasy:Main_Page|Back to Main Page.]] | ||
===General Merits=== | |||
General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below: | General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below: | ||
<TABLE WIDTH="47%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="3" CELLSPACING="0"> | <TABLE WIDTH="47%" BORDER="1" BORDERCOLOR="#000000" CELLPADDING="3" CELLSPACING="0"> | ||
Line 10: | Line 10: | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Arcane Training</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Arcane_Training_.28.E2.97.8F.29|Arcane Training]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of Arcane order merits and powers</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of Arcane order merits and powers</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Armor Proficiency</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Armor_Proficiency_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Armor Proficiency]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Lower armor speed penalty by 3 and defense penalty by 1</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Lower armor speed penalty by 3 and defense penalty by 1</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Block Recovery</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Block_Recovery_.28.E2.97.8F.E2.97.8F.29|Block Recovery]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Don't forfeit attack action after blocking</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Don't forfeit attack action after blocking</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Clever Disarm</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Clever_Disarm_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Clever Disarm]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Disarm with brawl instead of weaponry</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Disarm with brawl instead of weaponry</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Endurance</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Endurance_.28.E2.97.8F.29|Endurance]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">You do not tire easily</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">You do not tire easily</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Die_Hard_.28.E2.97.8F.E2.97.8F.29|Die Hard]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 to stamina rolls for going unconscious</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 to stamina rolls for going unconscious</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Exotic Proficiency</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Exotic_Proficiency_.28.E2.97.8F.E2.97.8F.29|Exotic Proficiency]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of an exotic weapon or shield</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of an exotic weapon or shield</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Fast Reload</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Fast_Reload_.28.E2.97.8F.E2.97.8F.29|Fast Reload]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Reduces reload action one step. Full>Instant>Move>Free</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Reduces reload action one step. Full>Instant>Move>Free</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Hafting</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Hafting_.28.E2.97.8F.E2.97.8F.29|Hafting]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">No penalty for using reach weapons at close range</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">No penalty for using reach weapons at close range</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Scorpion_Strike_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Scorpion Strike]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Free attack on those entering your reach range</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Free attack on those entering your reach range</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Improved Shield bash</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Improved_Shield_Bash_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Improved Shield bash]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Retain blocking ability when initiating a shield attack</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Retain blocking ability when initiating a shield attack</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Martial Training</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Martial_Training_.28.E2.97.8F.29|Martial Training]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of Martial order merits and powers</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Allows the use of Martial order merits and powers</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Mounted Combat</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Mounted_Combat_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Mounted Combat]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Enables additional actions while mounted</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Enables additional actions while mounted</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Charge_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Charge]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Automatic 2 damage on a successful charge</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Automatic 2 damage on a successful charge</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Ride-by-Attack_.28.E2.97.8F.E2.97.8F.29|Ride-by-Attack]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Move before and after an attack action</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Move before and after an attack action</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Offhanded block</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Offhanded_Block_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Offhanded block]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Use block with offhanded weapon instead of a shield</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Use block with offhanded weapon instead of a shield</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Power attack</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Power_Attack_.28.E2.97.8F.E2.97.8F.29|Power attack]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 dice on all-out attacks</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 dice on all-out attacks</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Improved_Grapple_.28.E2.97.8F.E2.97.8F.29|Improved grapple]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 on all grappling checks</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 on all grappling checks</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"> <strong>[[NWoD_Fantasy:merits#Sunder_.28.E2.97.8F.E2.97.8F.29|Sunder]]</strong> </p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 dice on weapon and armor attacks</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+2 dice on weapon and armor attacks</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Improved_Sunder_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Improved Sunder]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">9 again on weapon and armor attacks</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">9 again on weapon and armor attacks</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Point blank shot</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Point_Blank_Shot_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Point blank shot]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 ranged damage when firing at short range</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 ranged damage when firing at short range</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Long_Shot_.28.E2.97.8F.E2.97.8F.29|Longshot]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Range on bows, crossbows, or throwing increased by 1.5x</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Range on bows, crossbows, or throwing increased by 1.5x</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Precise_Shot_.28.E2.97.8F.E2.97.8F.29|Precise Shot]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Lower target's cover by 1 step</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Lower target's cover by 1 step</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN=" | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Shot_on_the_Run_.28.E2.97.8F.E2.97.8F.29|Shot on the Run]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Split your move over a ranged attack action</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Split your move over a ranged attack action</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Run</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Run_.28.E2.97.8F.E2.97.8F.E2.97.8F.E2.97.8F.29|Run]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Move at x2 speed as a single action</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Move at x2 speed as a single action</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Two Weapon Defense</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Two-weapon_Defense_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Two Weapon Defense]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 defense when fighting with two weapons</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">+1 defense when fighting with two weapons</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | ||
</TR> | </TR> | ||
<TR VALIGN="TOP"> | <TR VALIGN="TOP"> | ||
<TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>Weapon Specialty</strong></p></TD> | <TD WIDTH="31%" BGCOLOR="#ffffcc"><p ALIGN="LEFT"><strong>[[NWoD_Fantasy:merits#Weapon_Specialty_.28.E2.97.8F.E2.97.8F.E2.97.8F.29|Weapon Specialty]]</strong></p></TD> | ||
<TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Chosen weapon type gains +1 bonus damage</p></TD> | <TD WIDTH="58%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">Chosen weapon type gains +1 bonus damage</p></TD> | ||
<TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | <TD WIDTH="11%" BGCOLOR="#ffffcc"><p ALIGN="CENTER">●●●</p></TD> | ||
</TR> | </TR> | ||
</TABLE> | </TABLE> | ||
<p ALIGN="LEFT"> | |||
== Arcane Training (●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Arcane order specific merits and spells. This merit must be gained before any of said merits and spells are gained.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Armor Proficiency (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: Taking this merit lowers the speed and defense penalty's for all armor, but not shields. The speed penalty of armor is lowered by 3 while the defense penalty is lowered by 1. This merit can lower penalty's to 0 but doesn't give a bonus to speed nor defense.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Block Recovery (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When initiating a blocking maneuver, you no longer lose your next attack action.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Clever Disarm (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: The clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additionally, on a successful disarm the attacker can choose to take the weapon into her own hands.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Endurance (●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables your character to withstand tiring feats of stamina. A character with this merit doesn't tire when running or walking extended distances and can outlast most mortals who don't have a similar resolve. Exact use and benefit of this merit falls under the ST's discretion.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Die Hard (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Endurance</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +2 die bonus for saving against unconsciousness.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Exotic Proficiency (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit provides the necessary training needed to wield an exotic weapon or shield. This merit may be taken multiple times, each time providing proficiency for a different weapon or shield.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Fast Reload (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows a faster reload time with crossbows or otherwise. The merit lowers the action time of reloading by one step. The steps are from Full>Instant>Move>Free. For instance, a crossbow requires a move action to reload, and the merit would then lower the action to a free action.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Hafting (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of a reach weapon at close range without penalty. However, the defense bonus loss from reach weapons still applies at close range.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Scorpion Strike (●●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Hafting</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: With this merit, whenever a enemy enters the range of your reach weapon you can score a free attack on them. This attack must be immediately used and cannot perform as an all-out-attack nor as any other combat action (like trip) other than a melee attack.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Improved Shield Bash (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When making an attack with a shield, you retain your ability to block an incoming attack for that round. Additionally, add 1 to your die pool while using a shield to make a melee attack.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Martial Training (●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows the use of Martial order specific Merits or 'Techniques'. This merit must be gained before any of said Merits are gained.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Mounted Combat (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: Your character can ride a mount and perform an unrelated action (e.g., use a weapon, punch another passenger) in the same turn. Ride rolls may still be necessary for dangerous maneuvers or situations.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Charge (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When using a mount to charge an enemy, add 2 lethal damage to a successful attack while doing so. This damage is added in addition to the normal attack pool.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Ride-by-Attack (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Mounted Combat</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a mounted melee attack. Total movement for the round can't exceed double your mounted movement.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Offhanded Block (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit enables the use of block (as if with a shield) with a offhanded weapon. The effective “block” rating is equal to the offhanded weapon's damage rating.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Power Attack (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When performing an all out attack, add 3 dice to the attack pool instead of 2.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Improved Grapple (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit adds 2 to the die pool of brawl checks made when initiating, maintaining or trying to perform maneuvers in a grapple.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Sunder (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit awards 2 bonus dice to attack rolls made on weapons and armor.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Improved Sunder (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Power attack, Sunder</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: Weapon attacks on weapons and armor gain the 9 again trait. Sundering weapons (such as the sword breaker) gain the 8 again trait instead.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Point Blank Shot (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When using a ranged weapon at short range, gain 1 additional bonus dice to damage.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Long Shot (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: Range on bows, crossbows and thrown weapons is increased by 1.5x original amount.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Precise Shot (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: When firing at a target with cover, lower the cover level by 1 step. Complete> Substantial> Partial> Bare. (See cover pg. 162)</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Shot on the Run (●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Point blank shot</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to move both before and after a ranged attack. Total movement cannot exceed your speed.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Run (●●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit allows you to travel up to twice your speed as a single action or three-times your speed as a full action.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Two-weapon Defense (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Prerequisite: </strong>Fighting style: Two-weapons</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants a +1 to defense when holding a weapon in each hand.</p> | |||
<p ALIGN="LEFT"><BR> | |||
</p> | |||
<p ALIGN="LEFT"> | |||
== Weapon Specialty (●●●) == | |||
</p> | |||
<p ALIGN="LEFT"> <strong>Effect</strong>: This merit grants +1 bonus damage with a specific weapon selected when this merit is bought.</p><br><br> |
Latest revision as of 15:06, 27 December 2017
General Merits[edit]
General merits expand the existing list of merits available in the core rulebook. The merits are listed and described below:
Name |
Effect |
Cost |
Allows the use of Arcane order merits and powers |
● |
|
Lower armor speed penalty by 3 and defense penalty by 1 |
●●● |
|
Don't forfeit attack action after blocking |
●● |
|
Disarm with brawl instead of weaponry |
●● |
|
You do not tire easily |
● |
|
+2 to stamina rolls for going unconscious |
●● |
|
Allows the use of an exotic weapon or shield |
●● |
|
Reduces reload action one step. Full>Instant>Move>Free |
●● |
|
No penalty for using reach weapons at close range |
●● |
|
Free attack on those entering your reach range |
●●●● |
|
Retain blocking ability when initiating a shield attack |
●●●● |
|
Allows the use of Martial order merits and powers |
● |
|
Enables additional actions while mounted |
●●● |
|
Automatic 2 damage on a successful charge |
●●●● |
|
Move before and after an attack action |
●● |
|
Use block with offhanded weapon instead of a shield |
●●●● |
|
+1 dice on all-out attacks |
●● |
|
+2 on all grappling checks |
●● |
|
+2 dice on weapon and armor attacks |
●● |
|
9 again on weapon and armor attacks |
●●● |
|
+1 ranged damage when firing at short range |
●●●● |
|
Range on bows, crossbows, or throwing increased by 1.5x |
●● |
|
Lower target's cover by 1 step |
●● |
|
Split your move over a ranged attack action |
●● |
|
Move at x2 speed as a single action |
●●●● |
|
+1 defense when fighting with two weapons |
●●● |
|
Chosen weapon type gains +1 bonus damage |
●●● |
Arcane Training (●)[edit]
Effect: This merit allows the use of Arcane order specific merits and spells. This merit must be gained before any of said merits and spells are gained.
Armor Proficiency (●●●)[edit]
Effect: Taking this merit lowers the speed and defense penalty's for all armor, but not shields. The speed penalty of armor is lowered by 3 while the defense penalty is lowered by 1. This merit can lower penalty's to 0 but doesn't give a bonus to speed nor defense.
Block Recovery (●●)[edit]
Effect: When initiating a blocking maneuver, you no longer lose your next attack action.
Clever Disarm (●●●)[edit]
Effect: The clever disarm merit functions the same as disarm merit (pg. 110) in the nwod core rulebook but brawl is used instead of weaponry for disarming. Additionally, on a successful disarm the attacker can choose to take the weapon into her own hands.
Endurance (●)[edit]
Effect: This merit enables your character to withstand tiring feats of stamina. A character with this merit doesn't tire when running or walking extended distances and can outlast most mortals who don't have a similar resolve. Exact use and benefit of this merit falls under the ST's discretion.
Die Hard (●●)[edit]
Prerequisite: Endurance
Effect: This merit grants a +2 die bonus for saving against unconsciousness.
Exotic Proficiency (●●)[edit]
Effect: This merit provides the necessary training needed to wield an exotic weapon or shield. This merit may be taken multiple times, each time providing proficiency for a different weapon or shield.
Fast Reload (●●)[edit]
Effect: This merit allows a faster reload time with crossbows or otherwise. The merit lowers the action time of reloading by one step. The steps are from Full>Instant>Move>Free. For instance, a crossbow requires a move action to reload, and the merit would then lower the action to a free action.
Hafting (●●)[edit]
Effect: This merit allows the use of a reach weapon at close range without penalty. However, the defense bonus loss from reach weapons still applies at close range.
Scorpion Strike (●●●●●)[edit]
Prerequisite: Hafting
Effect: With this merit, whenever a enemy enters the range of your reach weapon you can score a free attack on them. This attack must be immediately used and cannot perform as an all-out-attack nor as any other combat action (like trip) other than a melee attack.
Improved Shield Bash (●●●●)[edit]
Effect: When making an attack with a shield, you retain your ability to block an incoming attack for that round. Additionally, add 1 to your die pool while using a shield to make a melee attack.
Martial Training (●)[edit]
Effect: This merit allows the use of Martial order specific Merits or 'Techniques'. This merit must be gained before any of said Merits are gained.
Mounted Combat (●●●)[edit]
Effect: Your character can ride a mount and perform an unrelated action (e.g., use a weapon, punch another passenger) in the same turn. Ride rolls may still be necessary for dangerous maneuvers or situations.
Charge (●●●●)[edit]
Prerequisite: Mounted Combat
Effect: When using a mount to charge an enemy, add 2 lethal damage to a successful attack while doing so. This damage is added in addition to the normal attack pool.
Ride-by-Attack (●●)[edit]
Prerequisite: Mounted Combat
Effect: This merit allows you to move both before and after a mounted melee attack. Total movement for the round can't exceed double your mounted movement.
Offhanded Block (●●●●)[edit]
Prerequisite: Fighting style: Two-weapons
Effect: This merit enables the use of block (as if with a shield) with a offhanded weapon. The effective “block” rating is equal to the offhanded weapon's damage rating.
Power Attack (●●)[edit]
Effect: When performing an all out attack, add 3 dice to the attack pool instead of 2.
Improved Grapple (●●)[edit]
Prerequisite: Power attack
Effect: This merit adds 2 to the die pool of brawl checks made when initiating, maintaining or trying to perform maneuvers in a grapple.
Sunder (●●)[edit]
Prerequisite: Power attack
Effect: This merit awards 2 bonus dice to attack rolls made on weapons and armor.
Improved Sunder (●●●)[edit]
Prerequisite: Power attack, Sunder
Effect: Weapon attacks on weapons and armor gain the 9 again trait. Sundering weapons (such as the sword breaker) gain the 8 again trait instead.
Point Blank Shot (●●●●)[edit]
Effect: When using a ranged weapon at short range, gain 1 additional bonus dice to damage.
Long Shot (●●)[edit]
Prerequisite: Point blank shot
Effect: Range on bows, crossbows and thrown weapons is increased by 1.5x original amount.
Precise Shot (●●)[edit]
Prerequisite: Point blank shot
Effect: When firing at a target with cover, lower the cover level by 1 step. Complete> Substantial> Partial> Bare. (See cover pg. 162)
Shot on the Run (●●)[edit]
Prerequisite: Point blank shot
Effect: This merit allows you to move both before and after a ranged attack. Total movement cannot exceed your speed.
Run (●●●●)[edit]
Effect: This merit allows you to travel up to twice your speed as a single action or three-times your speed as a full action.
Two-weapon Defense (●●●)[edit]
Prerequisite: Fighting style: Two-weapons
Effect: This merit grants a +1 to defense when holding a weapon in each hand.
Weapon Specialty (●●●)[edit]
Effect: This merit grants +1 bonus damage with a specific weapon selected when this merit is bought.