Difference between revisions of "DDD Everiat"

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(Combat)
(Equipment)
Line 54: Line 54:
  
 
== Equipment ==
 
== Equipment ==
*Coinpurse 90 gp
+
*Coinpurse 26.4 gp
 
*Ready
 
*Ready
**
+
**Leather Armor
**Backpack
+
**Handaxe
 +
**Handaxe
 +
**10' pole
 +
**Backpack/Stowed
 +
***Thieves' tools
 +
***Wineskin
 +
***Bundle of torches (6)
 +
***Flint and steel
 +
***Crowbar
 +
***Bedroll
 +
***Dagger
 +
***Handaxe
 +
***Handaxe

Revision as of 14:05, 28 January 2018

Dwellers in Dark Dungeons

Everiat Grim, Full PC

  • Human Thief 1
  • XP: 0/1250
  • Neutral

Attributes

  • STR 11
  • INT 11
  • WIS 10
  • DEX 11
  • CON 9
  • CHA 15 (+1)

Background/Languages/Knacks

Background

  • Merchant: The character is an old hand at bargaining, and can add +1 to any rolls made to affect pricing.

Languages

  • Common

Knacks

  • Favored Weapon: handaxe. When using handaxes, Everiat gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.

Combat Maneuvers

Combat

  • AC 12
  • HP
  • Movement Rate 90
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: handaxe, +2 to hit, 1d6 damage
    • Secondary Melee Attack:
    • Primary Ranged Attack: handaxe, +2 to hit, 1d6 damage, 10/20/30
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 14
    • Breath 16
    • Staves & Wands 15
    • Spells 14

Thief Abilities

  • Backstab +4 to hit, x2 damage
  • Pick Locks/Remove Traps 8
  • Search 8
  • Sleight of Hand 8
  • Sneak 8
  • Hear Noise 8
  • Climb Walls 8
  • Decipher N/A

Equipment

  • Coinpurse 26.4 gp
  • Ready
    • Leather Armor
    • Handaxe
    • Handaxe
    • 10' pole
    • Backpack/Stowed
      • Thieves' tools
      • Wineskin
      • Bundle of torches (6)
      • Flint and steel
      • Crowbar
      • Bedroll
      • Dagger
      • Handaxe
      • Handaxe