Project Fallen Saint: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Created page with " == '''Agent Name:''' == == '''Code Name: ''' == == '''Profession:''' == == '''Nationality:''' == == '''Sex (Age): ''' == == '''Education: ''' =="
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{|
| colspan="2" | '''Agent Name:'''
| colspan="2" |
|-
| colspan="2" | '''Code Name:'''
| colspan="2" |
|-
| colspan="2" | '''Profession:'''
| colspan="2" |
|-
| colspan="2" | '''Nationality:'''
| colspan="2" |
|-
| colspan="2" |'''Sex (Age):'''
| colspan="2" |
|-
| colspan="2" | '''Education:'''
| colspan="2" |
|}


== '''Agent Name:''' ==


=Statistics=


== '''Code Name: ''' ==
{| class="wikitable"
!
!Score
!x5
!What Others Notice
|-
|'''Strength'''
|
|
|
|-
|'''Constitution'''
|
|
|
|-
|'''Dexterity'''
|
|
|
|-
|'''Intelligence'''
|
|
|
|-
|'''Power'''
|
|
|
|-
|'''Charisma'''
|
|
|
|}


==Derived Attributes==


== '''Profession:''' ==
{| class="wikitable"
!
!Current
!Maximum
|-
|'''Hit Points (HP)'''
|
|
|-
|'''Willpower (WP)'''
|
|
|-
|'''Sanity (SAN)'''
|
|
|-
|'''Breaking Point (BP)'''
|
|
|}


==Incidents of SAN loss without going insane==


== '''Nationality:''' ==
{| class="wikitable"
|-
|'''Violence'''
|O
|O
|O
|''adapted''
|-
|'''Helplessness'''
|O
|O
|O
|''adapted''
|}


=Bonds=


== '''Sex (Age): ''' ==
{| class="wikitable"
!
!Score
|-
|Bond 1
|
|
|-
|Bond 2
|
|
|}


==Motivations and Mental Disorders==


== '''Education: ''' ==
 
=Skills=
<br><br>
 
{| class="wikitable"
|
|Total
|
|Total
|
|Total
|-
|Accounting (10%)
|
|First Aid (10%)
|
|Science (0%)
|
|-
|Alertness (20%)
|
|Forensics (0%)
|
|Search (20%)
|
|-
|Anthropology (0%)
|
|Heavy Weapons (0%)
|
|SIGINT (0%)
|
|-
|Archeology (0%)
|
|History (10%)
|
|Stealth (10%)
|
|-
|Art (0%):
|
|HUMINT (10%)
|
|Surgery (0%)
|
|-
|Artillery (0%)
|
|Law (0%)
|
|Survival (10%)
|
|-
|Athletics (30%)
|
|Medicine (0%)
|
|Swim (20%)
|
|-
|Bureaucracy (10%)
|
|Melee Weapons (30%)
|
|Unarmed Combat (40%)
|
|-
|Computer Science (0%)
|
|rowspan="2" style="vertical-align:top;"|Military Science (0%):
|rowspan="2" style="vertical-align:bottom;"|
|Unnatural (0%)
|
|-
|Craft (0%)
|
|colspan="2"|''Foreign Languages and Other Skills:''
|-
|Criminology (10%)
|
|Navigate (10%)
|
|
|
|-
|Demolitions (0%)
|
|Occult (10%)
|
|
|
|-
|Disguise (10%)
|
|Persuade (20%)
|
|
|
|-
|Dodge (30%)
|
|Pharmacy (0%)
|
|
|
|-
|Drive Auto (20%)
|
|Pilot (0%):
|
|
|
|-
|Drive Heavy Machine (10%)
|
|Psychotherapy (10%)
|
|
|
|-
|Firearms (20%)
|
|Ride (10%)
|
|
|
|-
|}
 
=Physical Injuries and Ailments=
<br>
<br>
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
 
=Armor and Equipment=
<br>
<br>
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
 
 
=Weapons=
 
{| class="wikitable"
|
|Skill
|Base Range
|Damage
|Armor Piercing
|Lethality
|Kill Radius
|Shots
|-
| Unarmed attack
| Unarmed Combat
|
| 1D4-1
| N/A
|
|
|
|-
| Combat knife
| Melee Weapons
|
| 1D6
| 3
|
|
|
|-
| Grenade, flash-bang
| Athletics
| 20 m, 10 m radius
|
|
|
|
|
|-
| Grenade, fragmentation
| Athletics
| 20 m
|
| N/A
| 15%
| 10 m
|
|-
| Pistol, light
| Firearms
| 10 m
| 1D8
| N/A
|
|
| 7
|-
| Pistol, medium
| Firearms
| 15 m
| 1D10
| N/A
|
|
| 15
|-
| Pistol, heavy
| Firearms
| 20 m
| 1D12
| N/A
|
|
| 10
|-
| Rifle, light
| Firearms
| 100 m
| 1D12
| 3
| 10% (for burst)
|
| 10 or 30
|-
| Rifle, heavy
| Firearms
| 150 m
| 1D12+2
| 5
| 10% (for burst)
|
| 10 or 20
|-
| Submachine Gun
| Firearms
| 50 m
| 1D10
| N/A
| 10% (for burst)
|
| 30
|-
|}
 
=Personal Details, Work Performance, Special Training and Other Notes=

Latest revision as of 20:32, 22 February 2018

Agent Name:
Code Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics[edit]

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma

Derived Attributes[edit]

Current Maximum
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Bond 1
Bond 2

Motivations and Mental Disorders[edit]

Skills[edit]



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) Forensics (0%) Search (20%)
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%)
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) Survival (10%)
Athletics (30%) Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) Unarmed Combat (40%)
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) Navigate (10%)
Demolitions (0%) Occult (10%)
Disguise (10%) Persuade (20%)
Dodge (30%) Pharmacy (0%)
Drive Auto (20%) Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) Ride (10%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.


Weapons[edit]

Skill Base Range Damage Armor Piercing Lethality Kill Radius Shots
Unarmed attack Unarmed Combat 1D4-1 N/A
Combat knife Melee Weapons 1D6 3
Grenade, flash-bang Athletics 20 m, 10 m radius
Grenade, fragmentation Athletics 20 m N/A 15% 10 m
Pistol, light Firearms 10 m 1D8 N/A 7
Pistol, medium Firearms 15 m 1D10 N/A 15
Pistol, heavy Firearms 20 m 1D12 N/A 10
Rifle, light Firearms 100 m 1D12 3 10% (for burst) 10 or 30
Rifle, heavy Firearms 150 m 1D12+2 5 10% (for burst) 10 or 20
Submachine Gun Firearms 50 m 1D10 N/A 10% (for burst) 30

Personal Details, Work Performance, Special Training and Other Notes[edit]