Raddi Thiddex: Difference between revisions

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*Strain 15
*Strain 15
*Soak 4
*Soak 4
*Defense
**Ranged 0
**Melee 0


==Skills==
==Skills==
'''Career Skills'''
===Career Skills===
*Astrogation
*Astrogation
*Cool
*Cool
Line 42: Line 45:
*Ranged Light
*Ranged Light


'''Trained General Skills'''
===Trained General Skills===
*Alertness**
*Astrogation 1 Proficiency 1 Ability
*Athletics**
*Cool 2 Proficiency 1 Ability
*Brawl***
*Coordination 1 Proficiency 2 Ability
*Empathy***
*Leadership 1 Proficiency 2 Ability
*Expression*
*Perception 1 Proficiency 2 Ability
*Intimidation**
*Piloting - Space 3 Proficiency & Remove 1 Setback
*Leadership**
*Skulduggery 2 Proficiency 1 Ability
*Primal-Urge**
*Stealth 1 Proficiency 2 Ability
*Streetwise**
*Subterfuge*
'''Skills'''
*Melee***
*Stealth**
*Survival**
'''Knowledges'''
*Computer**
*Enigmas*
*Investigation**
*Law*
*Linguistics*
*Medicine***
*Occult*
*Rituals**


==Backgrounds==
===Trained Combat Skills===
*Totem***** (one free)
*Gunnery 3 Proficiency
*Fate*** (one free)
*Ranged - Light 1 Proficiency 2 Ability
*Rites **


==Gifts==
===Trained Knowledge===
*One
*Warfare 1 Proficiency 1 Ability
**Persuasion
***roll Charisma + Subterfuge
***if successful, reduces social difficulties by one for the scene
**Mercy
***spend one Gnosis
***all damage is bashing
**Razor Claws
***Spend one Rage and a full turn
***Add one die of damage to claw attacks
**Mother’s Touch
**Inspiration
***Spend one Gnosis
***All comrades receive one automatic success on Willpower rolls for the scene
*Two
**Luna’s Armor
***Spend one Gnosis and one full turn
***Roll Stamina+Survival, difficulty 7
***one success adds one to soak
***successes can be used to soak silver
**Staredown
***one target per turn
***Charisma + Intimidation, difficulty 5+Rank
***flees for one turn per success
***spend Willpower to resist the effects for a turn
***score five or more successes makes them flee for the scene
***Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
**Sense Silver
***roll Perception + Primal Urge, difficulty 7
***success lets you detect presence of any nearby silver
***three successes lets you pinpoint the exact location
**Calm
***spend one Gnosis
***roll Charisma + Empathy, difficulty of target's Willpower
***each success removes a Rage point
***if target doesn't have Rage then cancels rage
*Three
**Dazzle
***roll Charisma + Empathy
***difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
***success makes the target sit there and contemplate Gaia's love quietly
***attacking the target will disrupt the contemplating
**Silver Claws
***roll Gnosis, difficulty 7
***Unsoakable agg damage to werebeasts for scene or until ended by character
***gain one temporary Rage a turn
***once Rage exceeds Willpower, check for frenzy
***noncombat difficulties increase by one
**Spirit Friend
***roll Charisma + Empathy, difficulty 7
***every success adds a die to any pool for interactions with spirits for the scene


==Rites==
==Background==
===Motivations===
*Belief
*Order
===Duty===
*Placard Hunter 5
===Background===
*Beginnings: Comfortable Beneficiaries
*Attitude Towards Force: Ancient Religion
*Reason for Adventure: Accidental Rebel


==Talents==
===Hotshot===
*Grit x2
**Passive
**+1 Strain threshold per level
*High-G Training x2
**Incidental
**Pilot may suffer up to ranks in High-G training to prevent equal amount of system strain.
*Second Chances x1
**Incidental
**Once per encounter, choose a number of dice equal to ranks in Second Chances & reroll.
*Shortcut x2
**Passive
**During a chase, add one boost die per level to any checks made to catch or escape an opponent.
*Skilled Jockey
**Passive x1
**Remove one setback die per rank.


==Other Attributes==
===Saboteur===
*Rage ******* (7)
*Grit
*Gnosis ****** (6)
**Passive
*Willpower ******* (7)
**+1 Strain threshold per level.
*Rapid Recovery x1
**Passive
**When recovering with strain after an encounter, recover 1 additional strain per rank.
*Resolve
**Passive
**When involuntarily suffering strain, suffer one less per rank of Resolve (minimum of 1).


==Renown==
===Combined===
*Glory****** (8 temp)
*Grit x3
*Honor*** (4 temp)
**From Hotshot & Saboteur
*Wisdom*
**Passive
**Gain +1 threshold per level.
 
==Droid==
 
Q7
 
*Characteristics & Attributes
**Brawn 1
**Agility 2
**Intellect 2
**Cunning 2
**Willpower 1
**Presence 1
 
**Soak 2
**Wound 10
**Defense 0/0
 
*Skills
**Astrogaton 2 P 1 A
**Computers 2 P 1 A
**Cool 1 P 1 A
**Mechanics 2 P 0 A
**Piloting - Space 2 P 0 A
 
*Abilities
**Does not need to breathe, eat, or drink
**Can survive in vacuum or underwater
**Immune to poisons or toxins
 
*Gear
**Onboard repair & diagnostics suite
 
==Other Gear and Weapons==
===Weapons & Armor===
*Heavy Blaster Pistol
**2 Encum
**Repair Green/good
**Damage 7
**Crit 3
**Range Medium
**Stun setting
*Frag Grenade
**Encum 1
**Quantity: 1
**Repair Green/good
**Damage 8
**Crit 4
**Range Short
**Blast 6
*Padded Armor
**Good Repair
**Encum 0
**Soak 2
**Melee Def 0
**Range Def 0
 
===Other Gear===
*Q7 Astromech
*Comlink (handheld)
*Authentication Tools
**add two Boost dice to determine if documents are falsified
*Lockpicking tools
*Security Sweeper
**Make Average Computers check to discover recording or espionage devices in medium range.
**If device is hidden, Computers v. Mechanics check against the hider.
*Electronic Lock Breaker
*Concealed Recorder
**Add Setback dice to Perception checks to find concealed recorder on a person's body.
 
==Starfighter(s)==
===A-Wing ''Razor Divine''===
*Attributes/Characteristics
**Silhouette 3
**Speed 6
**Handling +3
**Defense
***Fore 1
***Aft 0
**Hull Trauma 6
**System Strain 6
**Armor 2
**Encumbrance
***Value 0
***Capacity 4
*Equipment
**Hyperdrive Class 1
**NaviComputer Yes
**Consumables 1 week
**Sensor Range Medium
**Crew One pilot
*Vehicle Feature(s)
**4X-Phantom Sensor Jammer
***Blocks all sensors within range, counting its ship silhouette as one smaller when being fired at.
***Immediately notifies all ships in star system to the ship's existence.
*Weapon Systems
**Forward mounted twin light laser cannons
***Arc Forward
***Range Close
***DMG 5
***Critical 3 Jedi symbols
***Quality: Linked 1
**Forward mounted twin concussion missile launcher
***Arc foorward
***Range Short
***DMG 6
***Critical 3 Jedi symbols
***Qualities
****Blast 4
****Breach 4
****Guided 3
****Limited Ammo 6
****Slow Firing 1
****Linked 1

Latest revision as of 12:38, 26 February 2018

Main Page The Forgotten Squadron

Raddi Thiddex

Pretty Character Sheet

Basics[edit]

  • Species: Human
  • Career: Ace
  • Career Spec: Hotshot
  • Non-Career Spec: Saboteur

Stats[edit]

Characteristics[edit]

  • Braun 2
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 2
  • Presence 3

Attributes[edit]

  • Wound 12
  • Strain 15
  • Soak 4
  • Defense
    • Ranged 0
    • Melee 0

Skills[edit]

Career Skills[edit]

  • Astrogation
  • Cool
  • Coordination
  • Mechanics
  • Perception
  • Piloting - Planetary
  • Piloting - Space
  • Skulduggery
  • Stealth
  • Gunnery
  • Ranged Light

Trained General Skills[edit]

  • Astrogation 1 Proficiency 1 Ability
  • Cool 2 Proficiency 1 Ability
  • Coordination 1 Proficiency 2 Ability
  • Leadership 1 Proficiency 2 Ability
  • Perception 1 Proficiency 2 Ability
  • Piloting - Space 3 Proficiency & Remove 1 Setback
  • Skulduggery 2 Proficiency 1 Ability
  • Stealth 1 Proficiency 2 Ability

Trained Combat Skills[edit]

  • Gunnery 3 Proficiency
  • Ranged - Light 1 Proficiency 2 Ability

Trained Knowledge[edit]

  • Warfare 1 Proficiency 1 Ability

Background[edit]

Motivations[edit]

  • Belief
  • Order

Duty[edit]

  • Placard Hunter 5

Background[edit]

  • Beginnings: Comfortable Beneficiaries
  • Attitude Towards Force: Ancient Religion
  • Reason for Adventure: Accidental Rebel

Talents[edit]

Hotshot[edit]

  • Grit x2
    • Passive
    • +1 Strain threshold per level
  • High-G Training x2
    • Incidental
    • Pilot may suffer up to ranks in High-G training to prevent equal amount of system strain.
  • Second Chances x1
    • Incidental
    • Once per encounter, choose a number of dice equal to ranks in Second Chances & reroll.
  • Shortcut x2
    • Passive
    • During a chase, add one boost die per level to any checks made to catch or escape an opponent.
  • Skilled Jockey
    • Passive x1
    • Remove one setback die per rank.

Saboteur[edit]

  • Grit
    • Passive
    • +1 Strain threshold per level.
  • Rapid Recovery x1
    • Passive
    • When recovering with strain after an encounter, recover 1 additional strain per rank.
  • Resolve
    • Passive
    • When involuntarily suffering strain, suffer one less per rank of Resolve (minimum of 1).

Combined[edit]

  • Grit x3
    • From Hotshot & Saboteur
    • Passive
    • Gain +1 threshold per level.

Droid[edit]

Q7

  • Characteristics & Attributes
    • Brawn 1
    • Agility 2
    • Intellect 2
    • Cunning 2
    • Willpower 1
    • Presence 1
    • Soak 2
    • Wound 10
    • Defense 0/0
  • Skills
    • Astrogaton 2 P 1 A
    • Computers 2 P 1 A
    • Cool 1 P 1 A
    • Mechanics 2 P 0 A
    • Piloting - Space 2 P 0 A
  • Abilities
    • Does not need to breathe, eat, or drink
    • Can survive in vacuum or underwater
    • Immune to poisons or toxins
  • Gear
    • Onboard repair & diagnostics suite

Other Gear and Weapons[edit]

Weapons & Armor[edit]

  • Heavy Blaster Pistol
    • 2 Encum
    • Repair Green/good
    • Damage 7
    • Crit 3
    • Range Medium
    • Stun setting
  • Frag Grenade
    • Encum 1
    • Quantity: 1
    • Repair Green/good
    • Damage 8
    • Crit 4
    • Range Short
    • Blast 6
  • Padded Armor
    • Good Repair
    • Encum 0
    • Soak 2
    • Melee Def 0
    • Range Def 0

Other Gear[edit]

  • Q7 Astromech
  • Comlink (handheld)
  • Authentication Tools
    • add two Boost dice to determine if documents are falsified
  • Lockpicking tools
  • Security Sweeper
    • Make Average Computers check to discover recording or espionage devices in medium range.
    • If device is hidden, Computers v. Mechanics check against the hider.
  • Electronic Lock Breaker
  • Concealed Recorder
    • Add Setback dice to Perception checks to find concealed recorder on a person's body.

Starfighter(s)[edit]

A-Wing Razor Divine[edit]

  • Attributes/Characteristics
    • Silhouette 3
    • Speed 6
    • Handling +3
    • Defense
      • Fore 1
      • Aft 0
    • Hull Trauma 6
    • System Strain 6
    • Armor 2
    • Encumbrance
      • Value 0
      • Capacity 4
  • Equipment
    • Hyperdrive Class 1
    • NaviComputer Yes
    • Consumables 1 week
    • Sensor Range Medium
    • Crew One pilot
  • Vehicle Feature(s)
    • 4X-Phantom Sensor Jammer
      • Blocks all sensors within range, counting its ship silhouette as one smaller when being fired at.
      • Immediately notifies all ships in star system to the ship's existence.
  • Weapon Systems
    • Forward mounted twin light laser cannons
      • Arc Forward
      • Range Close
      • DMG 5
      • Critical 3 Jedi symbols
      • Quality: Linked 1
    • Forward mounted twin concussion missile launcher
      • Arc foorward
      • Range Short
      • DMG 6
      • Critical 3 Jedi symbols
      • Qualities
        • Blast 4
        • Breach 4
        • Guided 3
        • Limited Ammo 6
        • Slow Firing 1
        • Linked 1