Difference between revisions of "Briellen Moonfoot"

From RPGnet
Jump to: navigation, search
(Created page with " == Name == *Description: 3’1”, black hair and brown eyes *Level: 1 *XP: *Spent Dominion: 0 *Available Dominion: 0 === Effort: === *Free: 2 *Instant Commitment: *Scene-...")
 
(Name)
Line 2: Line 2:
 
== Name ==
 
== Name ==
 
*Description: 3’1”, black hair and brown eyes
 
*Description: 3’1”, black hair and brown eyes
*Level: 1
+
*Level: 2
 
*XP:  
 
*XP:  
 
*Spent Dominion: 0
 
*Spent Dominion: 0
Line 8: Line 8:
  
 
=== Effort:  ===
 
=== Effort:  ===
*Free: 2
+
*Free: 3
 
*Instant Commitment:
 
*Instant Commitment:
 
*Scene-Long Commitment:
 
*Scene-Long Commitment:
Line 33: Line 33:
 
=== Combat ===
 
=== Combat ===
 
*AC: 4
 
*AC: 4
*HP: 9
+
*HP: 14
*Hardiness: 14
+
*Hardiness: 13
*Evasion: 12
+
*Evasion: 11
*Spirit: 14
+
*Spirit: 13
 
*Movement:
 
*Movement:
 
*Attacks:
 
*Attacks:
**Melee: +1
+
**Melee: +2
**Ranged: +4
+
**Ranged: +5
  
 
=== Facts ===
 
=== Facts ===
Line 46: Line 46:
 
* Scholar (budding archaelogist and historian) from Candlekeep
 
* Scholar (budding archaelogist and historian) from Candlekeep
 
* Escaped Patrian slave
 
* Escaped Patrian slave
 +
* Master Tracker
  
 
=== Influence & Dominion ===
 
=== Influence & Dominion ===
 
*Influence Commitments:
 
*Influence Commitments:
 
**  
 
**  
*Dominion Spent: 0
+
*Dominion Spent: 2
  
 
=== Words & Gifts ===
 
=== Words & Gifts ===
  
 +
*'''Apotheosis:'''
 +
** Receive the Incense of Faith
 
*'''Bow:''' Heroes with the Bow word never run out of normal ammunition. They may instantly call ranged or throwing weapons they’ve used to their hand over any distance, and their ranged attacks never harm any target they did not intend to hurt. Their ranged attacks always count as magical for purposes of overcoming defenses
 
*'''Bow:''' Heroes with the Bow word never run out of normal ammunition. They may instantly call ranged or throwing weapons they’ve used to their hand over any distance, and their ranged attacks never harm any target they did not intend to hurt. Their ranged attacks always count as magical for purposes of overcoming defenses
 
** Feathered Tempest
 
** Feathered Tempest
 
** Omnipresent Reach
 
** Omnipresent Reach
 +
** The Inexorable Shaft
 
*'''Journeying:''' Heroes of the Word of Journeying always know exactly where they are, never lose their way to a known destination, and may treat travel as if it were as restful and nourishing to them as sound sleep and a good meal.
 
*'''Journeying:''' Heroes of the Word of Journeying always know exactly where they are, never lose their way to a known destination, and may treat travel as if it were as restful and nourishing to them as sound sleep and a good meal.
 
** Know the Way
 
** Know the Way

Revision as of 00:08, 10 March 2018

Name

  • Description: 3’1”, black hair and brown eyes
  • Level: 2
  • XP:
  • Spent Dominion: 0
  • Available Dominion: 0

Effort:

  • Free: 3
  • Instant Commitment:
  • Scene-Long Commitment:
  • Day-Long Commitment:

Attributes

Attribute Score Mod Check
Str 11 +0 10
Dex 18 +3 3
Con 14 +1 7
Int 16 +2 5
Wis 9 +0 12
Cha 14 +1 7

Combat

  • AC: 4
  • HP: 14
  • Hardiness: 13
  • Evasion: 11
  • Spirit: 13
  • Movement:
  • Attacks:
    • Melee: +2
    • Ranged: +5

Facts

  • Sheepfarmer’s daughter in the Dalelands of Faerun
  • Scholar (budding archaelogist and historian) from Candlekeep
  • Escaped Patrian slave
  • Master Tracker

Influence & Dominion

  • Influence Commitments:
  • Dominion Spent: 2

Words & Gifts

  • Apotheosis:
    • Receive the Incense of Faith
  • Bow: Heroes with the Bow word never run out of normal ammunition. They may instantly call ranged or throwing weapons they’ve used to their hand over any distance, and their ranged attacks never harm any target they did not intend to hurt. Their ranged attacks always count as magical for purposes of overcoming defenses
    • Feathered Tempest
    • Omnipresent Reach
    • The Inexorable Shaft
  • Journeying: Heroes of the Word of Journeying always know exactly where they are, never lose their way to a known destination, and may treat travel as if it were as restful and nourishing to them as sound sleep and a good meal.
    • Know the Way
    • Opening the Path
  • Sky: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold, and injurious sounds.
    • Rain of Lightning
    • Sapphire Wings

Possessions

  • Leather armour (AC 7, 4 with Dex bonus)
  • Bow (1d8+3)
  • Sword 1d8)