After The Storm:KNIGHTSKY: Difference between revisions
Created page with "Backgrounds: Military, Technology Str: 15+3 (18) End: 12+7+2 (21) Agi: 12+0+3 (15) Int: 9 (9) Cool: 12 (12) Carrying Capacity: 480/960 Base HTH: 1d8+1 Saves: Str 12, End 12,..." |
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Backgrounds: Military, Technology | Backgrounds: Military, Technology | ||
Str: 15+3 (18) | Str: 15+3 (18) | ||
End: 12+7+2 (21) | End: 12+7+2 (21) | ||
Agi: 12+0+3 (15) | Agi: 12+0+3 (15) | ||
Int: 9 (9) | Int: 9 (9) | ||
Cool: 12 (12) | Cool: 12 (12) | ||
Carrying Capacity: 480/960 | Carrying Capacity: 480/960 | ||
Base HTH: 1d8+1 | Base HTH: 1d8+1 | ||
Saves: Str 12, End 12, Agi 11, Int 10, Cool 11 | Saves: Str 12, End 12, Agi 11, Int 10, Cool 11 | ||
Initiative: d6 | Initiative: d6 | ||
Hits: 20 | Hits: 20 | ||
Healing Rate: 2.8 | Healing Rate: 2.8 | ||
Power: 63 | Power: 63 | ||
Att: +1 | Att: +1 | ||
PD: 2 | PD: 2 | ||
MD: 1 | MD: 1 | ||
Move: 18 | Move: 18 | ||
IP: 1.5/4.5 | IP: 1.5/4.5 | ||
Weight: 240 lbs. | Weight: 240 lbs. | ||
Mass: d6 | Mass: d6 | ||
Core Abilities: | Core Abilities: | ||
Cybernetics (Armor; 6 Kinetic/3 Energy, Heavy Partial Coverage/Gear <5 CP>, Experience Levels; +1 Att/Def/Skill, Gear <5 CP>) 10 CP | Cybernetics (Armor; 6 Kinetic/3 Energy, Heavy Partial Coverage/Gear <5 CP>, Experience Levels; +1 Att/Def/Skill, Gear <5 CP>) 10 CP | ||
Physical Ability (Android Body; +3 Str, +7 End) 10 CP | Physical Ability (Android Body; +3 Str, +7 End) 10 CP | ||
Repulsion Blast (d6+d8) 2.5 CP | Repulsion Blast (d6+d8) 2.5 CP | ||
Speed (Acceleration 12", Top Speed 48"/16 mph) 2.5 CP | Speed (Acceleration 12", Top Speed 48"/16 mph) 2.5 CP | ||
Telekinesis (Telekinetic Defense; +4 defense only vs. Physical attacks, takes 1" of movement and 1 PR to activate w. PR 1/turn <7.5 CP>, Kinetic Manipulation; 1200 lbs/d10+1 damage, Multi-Manipulation <12.5 CP>) 20 CP | Telekinesis (Telekinetic Defense; +4 defense only vs. Physical attacks, takes 1" of movement and 1 PR to activate w. PR 1/turn <7.5 CP>, Kinetic Manipulation; 1200 lbs/d10+1 damage, Multi-Manipulation <12.5 CP>) 20 CP | ||
Flight 5 CP | |||
Invented Items: | Invented Items: | ||
Adaptation: Asphyxiation/Drowning 1 IP (Gear), Disease 1 IP (Gear), Poison/Venom 1 IP (Gear) | Adaptation: Asphyxiation/Drowning 1 IP (Gear), Disease 1 IP (Gear), Poison/Venom 1 IP (Gear) | ||
Weaknesses: | Weaknesses: | ||
Unliving (Android; Heal 50%, Chance of Ability loss) -10 CP (5 CP used for +2 End/+3 Agi, 5 CP for Telekinesis) | Unliving (Android; Heal 50%, Chance of Ability loss) -10 CP (5 CP used for +2 End/+3 Agi, 5 CP for Telekinesis) | ||
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Latest revision as of 06:12, 25 March 2018
Backgrounds: Military, Technology
Str: 15+3 (18)
End: 12+7+2 (21)
Agi: 12+0+3 (15)
Int: 9 (9)
Cool: 12 (12)
Carrying Capacity: 480/960
Base HTH: 1d8+1
Saves: Str 12, End 12, Agi 11, Int 10, Cool 11
Initiative: d6
Hits: 20
Healing Rate: 2.8
Power: 63
Att: +1
PD: 2
MD: 1
Move: 18
IP: 1.5/4.5
Weight: 240 lbs.
Mass: d6
Core Abilities:
Cybernetics (Armor; 6 Kinetic/3 Energy, Heavy Partial Coverage/Gear <5 CP>, Experience Levels; +1 Att/Def/Skill, Gear <5 CP>) 10 CP
Physical Ability (Android Body; +3 Str, +7 End) 10 CP
Repulsion Blast (d6+d8) 2.5 CP
Speed (Acceleration 12", Top Speed 48"/16 mph) 2.5 CP
Telekinesis (Telekinetic Defense; +4 defense only vs. Physical attacks, takes 1" of movement and 1 PR to activate w. PR 1/turn <7.5 CP>, Kinetic Manipulation; 1200 lbs/d10+1 damage, Multi-Manipulation <12.5 CP>) 20 CP
Flight 5 CP
Invented Items:
Adaptation: Asphyxiation/Drowning 1 IP (Gear), Disease 1 IP (Gear), Poison/Venom 1 IP (Gear)
Weaknesses:
Unliving (Android; Heal 50%, Chance of Ability loss) -10 CP (5 CP used for +2 End/+3 Agi, 5 CP for Telekinesis)