Difference between revisions of "Cale Knight's Sandbox"

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== Background ==
 
  
 
== Stats ==
 
{| class="wikitable" border="0" style="text-align:center"
 
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience
 
|-
 
| CHARNAME || PLAYERNAME || SPECIALTYNAME || CHAPTERNAME || RANKNAME || XPNAME
 
|-
 
|
 
|-
 
! Primarch's Curse !! Chapter Demeanor !! Personal Demeanor !! Past Event
 
|-
 
| <replace me> || <replace me> || <replace me> || <replace me>
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
 
|-http://wiki.rpg.net/skins/common/images/button_bold.png
 
| WS || BS || S || T || AG || IN || PE || WP || FE || W || FP || IP || CP
 
|}
 
 
== Skills ==
 
Untrained Basic skills
 
    Carouse(T):
 
    Charm(Fel):
 
    Command(Fel):
 
    Contortionist(Ag):
 
    Deceive(Fel):
 
    Evaluate(Int):
 
    Gamble(Int):
 
    Inquiry(Fel):
 
    Intimidate(S):
 
    Logic(Int):
 
    Scrutiny(Per):
 
    Search(Per):
 
    Silent Move(Ag):
 
    Swim(S):
 
   
 
 
Trained skills
 
    Awareness (Per)
 
    Ciphers (Chapter Runes) (Int)
 
    Climb (S)
 
    Dodge (Ag)
 
    Common Lore (Adeptus Astartes) (Int)
 
    Common Lore (Imperium) (Int)
 
    Common Lore (War) (Int)
 
    Concealment (Ag)
 
    Drive (Ground Vehicles) (Ag)
 
    Intimidate (S)
 
    Literacy (Int)
 
    Navigation (Surface) (Int)
 
    Scholastic Lore (Codex Astartes) (Int)
 
    Silent Move (Ag)
 
    Speak Language (High Gothic, Low Gothic) (Int)
 
    Tactics (choose one) (Int)
 
    Tracking (Int)
 
 
== Talents ==
 
{| class="wikitable"
 
|-
 
! Talent
 
! Description
 
|-
 
| Ambidextrous
 
| Use either hand equally well
 
|-
 
| Astartes Weapon Training
 
| Proficient with all weapons but exotic
 
|-
 
| Bulging Biceps
 
| Remove bracing requirement for certain weapons
 
|-
 
| Deathwatch Training
 
| Auto-confirm Righteous Fury against aliens
 
|-
 
| Heightened Senses (Sight, Sound)
 
| +10 bonus to relevent senses
 
|-
 
| Killing Strike
 
| Spend a Fate Point to make melee attack impossible to parry/dodge
 
|-
 
| Quick Draw
 
| Ready as a free action
 
|-
 
| Resistance (Psychic Powers)
 
| +10 bonus to resistance tests
 
|-
 
| True Grit
 
| Reduce critical damage the character takes
 
|-
 
| Unarmed Master
 
| 1d10+SB damage, no Primitive trait
 
|-
 
| Unnatural Strength (x2)
 
| Increase characteristic bonus by two
 
|-
 
| Unnatural Toughness (x2)
 
| Increase charactertistic bonus by two
 
|-
 
| talent
 
| description
 
|-
 
| talent
 
| description
 
|-
 
| talent
 
| description
 
|-
 
| talent
 
| description
 
|-
 
| talent
 
| description
 
|}
 
 
== Traits ==
 
*'''Unnatural Strength x2'''
 
*'''Unnatural Toughness x2'''
 
 
 
==Combat Stats==
 
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity
 
|-
 
! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
 
* '''Initiative Bonus:'''
 
* '''Movement:'''
 
* '''Wounds:'''
 
* '''TB:'''
 
* '''Armor:'''
 
* '''Dodge:'''
 
* '''Parry:'''
 
 
== Equipment ==
 
=== Bionics ===
 
* '''Equipment name'''
 
** ''Equipment description''
 
*** Flavor text
 
 
=== Weapons ===
 
* '''Weapon Name'''
 
** Notes about weapon (upgrades, quirks, etc.)
 
** Weapon Statline
 
*** Flavor text
 
 
=== Armour ===
 
* '''Armor Name'''
 
** Power Armor History and effects
 
** Other notes
 
** Power requirements, if any
 
** Amount of AP provided
 
*** Flavor text
 
 
=== Force Field ===
 
* '''Field Name'''
 
** Field type
 
** Protection Rating
 
** Fails only on a (insert number here)
 
*** Flavor text
 
 
===Standard Issue===
 
* '''Equipment name'''
 
** Equipment type
 
** Equipment description
 
*** Flavor text
 
 
=== Other Equipment ===
 
* '''Equipment name'''
 
** Equipment type
 
** Equipment description
 
*** Flavor text
 
 
== Experience  ==
 
Total Experience - 13,000xp
 
 
Spent Experience - 12,000xp
 
 
Advances
 

Latest revision as of 08:11, 4 May 2018