Difference between revisions of "Current Expedition Gear"
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*Gas mask with spare filters | *Gas mask with spare filters | ||
*Sleeping pad | *Sleeping pad | ||
− | |||
==Lucky== | ==Lucky== | ||
− | + | *Minimi 7.62 | |
− | * | + | *M320 Grenade Launcher Module |
− | * | + | *Handgun |
− | * | + | *Grenades |
− | * | + | *Claymores |
− | * | + | *Tazer |
− | * | + | *Medkit |
− | * | + | *Helmet |
− | * | + | *Night vision |
− | * | + | *Gas mask |
− | + | *Armoured vest | |
− | *Gas mask | + | *Combat knife |
− | * | + | *Baton |
− | * | + | *Ammunition |
− | + | *Torch | |
− | * | + | *Flares |
− | * | + | *Trip wires |
− | * | + | *Bolt cutters |
− | * | + | *Breaching charge |
− | * | + | *Handcuffs |
− | * | + | *Water filtration |
− | * | + | *Batteries |
− | * | + | *Food |
− | * | + | *Helmet cam |
− | * | ||
− | * | ||
− | * |
Latest revision as of 21:39, 14 June 2018
Note: Excludes basic clothing as well as standard rations and water for 4 days.
Arikan[edit]
- Camera
- Geiger counter
- Gas detector
- Tablet
- Notebook
- Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
- Extra Magazine (2)
- Body Armor (AR 3)
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Chemical lights
- Rations
Mars[edit]
- Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
- Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
- One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
- Tactical Body Armor + Helmet (AR5 (6 with helmet))
- Radio with throat mic
- 2 Smoke Grenades
- 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
- 2 Frag Grenades (15% lethality; 10 m kill radius)
- Two large knives. One in each boot (1d6 damage; AP3)
- A dozen glow sticks
- Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
- Waterproof Notepad and Pencils
- Extra snack bars
- A box of matches
Dave[edit]
- Tablet, w' ruggedized rubber overlay.
- Google Glasses [personalized]
- Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
- Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
- Flight control unit.
- Electronics repair/spares kit [personalized]
- All devices linked in VPN.
- Tactical Body Armor + Helmet (AR5 (6 with helmet))
- Radio with throat mic
- Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
- Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
- 1 IFAK
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
Lucky[edit]
- Minimi 7.62
- M320 Grenade Launcher Module
- Handgun
- Grenades
- Claymores
- Tazer
- Medkit
- Helmet
- Night vision
- Gas mask
- Armoured vest
- Combat knife
- Baton
- Ammunition
- Torch
- Flares
- Trip wires
- Bolt cutters
- Breaching charge
- Handcuffs
- Water filtration
- Batteries
- Food
- Helmet cam