Difference between revisions of "Hallbjörn the Axe"
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*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
− | **Death Ray or Poison | + | **Death Ray or Poison 6 |
− | **Magic Wands | + | **Magic Wands 7 |
− | **Paralysation or Petrification | + | **Paralysation or Petrification 8 |
− | **Dragon Breath | + | **Dragon Breath 10 |
− | **Rod, Stave, or Spell | + | **Rod, Stave, or Spell 10 |
== Racial Abilities == | == Racial Abilities == |
Revision as of 19:04, 8 July 2018
A character in the Iron Age of Imladril B/X Campaign.
Hallbjörn the Axe
- Neutral Dwarf 5 (Swashbuckler)
- XP: 20,000/35,000
- Backstory: Hallbjörn of Clan Járnfjalli (Mountain of Iron) is an axe-brother on a mission to craft the finest axe of his generation. He's sometimes called "Bear", as his name translates to 'Bear of Stone'.
Attributes
- STR 9
- INT 9
- WIS 9
- DEX 11
- CON 14 (+1 HP per die)
- CHA 15 (+1 reaction, max 5 morale 8)
Combat
- HP:
- AC: 9
- Attack: Battleaxe, 1d8 damage
- Movement: 120'/40'/120'
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 6
- Magic Wands 7
- Paralysation or Petrification 8
- Dragon Breath 10
- Rod, Stave, or Spell 10
Racial Abilities
- Infravision, 60'
- Expert Miner: find slanting passages, traps, shifting walls, and new construction when looking for them (1-2 on 1d6)
- Languages: Common, Dwarvish, Gnomes, Kobolds, Goblins, Neutrality
Equipment
- battleaxe
- backpack
- waterskin
- hygiene kit
- adventuring clothes
- sturdy boots