Difference between revisions of "Rurik Hylar"
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− | *Level: | + | *Level: 2 |
*Race: Mountain Dwarf | *Race: Mountain Dwarf | ||
*Class: Artificer | *Class: Artificer | ||
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*Proficiency bonus: +2 | *Proficiency bonus: +2 | ||
− | *Total Hit Points: | + | *Total Hit Points: 15 |
− | *Passive Perception: | + | *Passive Perception: 10 |
− | *Armor Class: | + | *Armor Class: 14 |
*Personality: Common folk love me for my kindness/generosity. | *Personality: Common folk love me for my kindness/generosity. | ||
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *Acrobatics (Dex) + | + | *Acrobatics (Dex) +2 |
− | *Animal Handling (Wis) + | + | *Animal Handling (Wis) +0 |
− | *Arcana (Int) + | + | *'''Arcana''' (Int) +4 |
− | *Athletics (Str) + | + | *Athletics (Str) +0 |
− | *Deception (Cha) + | + | *'''Deception''' (Cha) +3 |
− | *History (Int) + | + | *'''History''' (Int) +4 |
− | *Insight (Wis) + | + | *Insight (Wis) +0 |
− | *Intimidation (Cha) + | + | *Intimidation (Cha) +1 |
− | *Investigation (Int) + | + | *'''Investigation''' (Int) +4 |
− | *Medicine (Wis) + | + | *Medicine (Wis) +0 |
− | *Nature (Int) + | + | *Nature (Int) +2 |
− | *Perception (Wis) + | + | *Perception (Wis) +0 |
− | *Performance (Cha) + | + | *Performance (Cha) +1 |
− | *Persuasion (Cha) + | + | *'''Persuasion''' (Cha) +3 |
− | *Religion (Int) + | + | *Religion (Int) +2 |
− | *Sleight of Hand (Dex) + | + | *Sleight of Hand (Dex) +2 |
− | *Stealth (Dex) + | + | *Stealth (Dex) +2 |
*Survival (Wis) +0 | *Survival (Wis) +0 | ||
Line 64: | Line 64: | ||
− | *Saving Throws: | + | *Saving Throws: Constitution and Intelligence |
− | *Languages: Common, | + | *Languages: Common, Dwarvish, Elvish |
− | *Tools: | + | *Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing |
*Training: --- | *Training: --- | ||
− | *Weapons and Armor: | + | *Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr |
==Spells and Features and Feats== | ==Spells and Features and Feats== | ||
+ | *Spells | ||
+ | **Cantrips | ||
+ | ***Mending | ||
+ | **Rituals | ||
+ | ***Detect Magic | ||
+ | ***Identify | ||
+ | |||
+ | *Thunder Cannon | ||
+ | **See Weapons below | ||
+ | |||
+ | *Arcane Magazine | ||
+ | **See Weapons and Equipment below | ||
+ | |||
+ | *Magic Item Analysis | ||
+ | **know Detect Magic and Identify | ||
+ | **Can cast as rituals | ||
+ | **do not need material component for Identify | ||
==Weapons and Armor== | ==Weapons and Armor== | ||
− | + | * 'Kristryd' - thunder cannon | |
+ | ** +4, 2d6 piercing, 150/600, reload with BA. | ||
+ | * Arcane magazine | ||
+ | ** Holds 40 rounds of ammo | ||
+ | ** Produce 10 rounds after each short rest | ||
+ | ** produce 40 rounds after each long rest | ||
+ | * Handaxe | ||
+ | ** +2, 1d6 slashing, 20/60 | ||
+ | * Light hammer | ||
+ | ** +2, 1d4 bludgeoning, 20/60 | ||
+ | * Light crossbow | ||
+ | ** +4, 1d8 piercing, 80/320, reload with BA | ||
+ | * Studded leather | ||
+ | ** AC 14 with Dex | ||
+ | ** No disadvantage on Stealth | ||
==Retainers, Familiars, and Mounts== | ==Retainers, Familiars, and Mounts== | ||
Line 86: | Line 117: | ||
==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 76.1 |
==Possessions, Party Loot== | ==Possessions, Party Loot== |
Latest revision as of 19:35, 31 July 2018
Contents
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA | ||
10 | 15 | 15 | 14 | 10 | 12 | ||
+0 | +2 | +2 | +2 | +0 | +1 |
- Level: 2
- Race: Mountain Dwarf
- Class: Artificer
- Subclass: Gunsmith
- Alignment: Chaotic Good
- Background: Noble
- Proficiency bonus: +2
- Total Hit Points: 15
- Passive Perception: 10
- Armor Class: 14
- Personality: Common folk love me for my kindness/generosity.
- Ideal: Independence, handle myself without coddling of the family.
- Bond: Common folk must see me as a hero of the people.
- Flaw: I often bring shame to my family.
Proficiencies and Skills[edit]
- Acrobatics (Dex) +2
- Animal Handling (Wis) +0
- Arcana (Int) +4
- Athletics (Str) +0
- Deception (Cha) +3
- History (Int) +4
- Insight (Wis) +0
- Intimidation (Cha) +1
- Investigation (Int) +4
- Medicine (Wis) +0
- Nature (Int) +2
- Perception (Wis) +0
- Performance (Cha) +1
- Persuasion (Cha) +3
- Religion (Int) +2
- Sleight of Hand (Dex) +2
- Stealth (Dex) +2
- Survival (Wis) +0
- Saving Throws: Constitution and Intelligence
- Languages: Common, Dwarvish, Elvish
- Tools: Masonry, Smithing, Thieving, Tinkering, Carpentry-ing, Chess-ing
- Training: ---
- Weapons and Armor: Light & Medium Armor, Simple Weapons, Battleax, Handaxe, Throwing Hammer, Warhammr
Spells and Features and Feats[edit]
- Spells
- Cantrips
- Mending
- Rituals
- Detect Magic
- Identify
- Cantrips
- Thunder Cannon
- See Weapons below
- Arcane Magazine
- See Weapons and Equipment below
- Magic Item Analysis
- know Detect Magic and Identify
- Can cast as rituals
- do not need material component for Identify
Weapons and Armor[edit]
- 'Kristryd' - thunder cannon
- +4, 2d6 piercing, 150/600, reload with BA.
- Arcane magazine
- Holds 40 rounds of ammo
- Produce 10 rounds after each short rest
- produce 40 rounds after each long rest
- Handaxe
- +2, 1d6 slashing, 20/60
- Light hammer
- +2, 1d4 bludgeoning, 20/60
- Light crossbow
- +4, 1d8 piercing, 80/320, reload with BA
- Studded leather
- AC 14 with Dex
- No disadvantage on Stealth
Retainers, Familiars, and Mounts[edit]
Possessions, Mundane[edit]
Possessions, Treasure[edit]
Gold: 76.1