TOR: Rathar the Quick: Difference between revisions

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Awe: 0 Inspire: 1 '''Persuade: 1'''
Awe: 0 Inspire: 1 '''Persuade: 1'''


'''Athletics: 2''' Travel: 2 Stealth: 2
'''Athletics: 2''' Travel: 2 Stealth: 2 (1AP)


Awareness: 2 Insight: 0 Search: 0
Awareness: 2 Insight: 0 Search: 0


'''Explore: 3''' '''Healing: 3''' Hunting: 2  (2AP)
'''Explore: 3''' '''Healing: 3''' Hunting: 2  (3AP)


Song: 1 Courtesy: 0 Riddle: 1
Song: 1 Courtesy: 0 Riddle: 1
Line 62: Line 62:




Endurance: 21 Starting Endurance: 25 Fatigue from Encumbrance: 13 Fatigue from Travel: 0 Total Fatigue: 13
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 13 Fatigue from Travel: 5 Total Fatigue: 18
   
   
Hope: 16 Starting Hope: 17* Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Hope: 17 Starting Hope: 17* Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0
   
   


Line 100: Line 100:


1. Normal success at Hunting (survival) roll.
1. Normal success at Hunting (survival) roll.
2. Great success at Battle (vocation) roll.
2. Great success at Battle (vocation) roll.
3. Great Success at a Healing (survival) roll after the companions' first battle with Orcs just outside Rhosgobel
3. Great Success at a Healing (survival) roll after the companions' first battle with Orcs just outside Rhosgobel

Latest revision as of 15:44, 18 August 2018

Rathar the Quick

Culture: Woodman of Wilderland

Standard of Living: Frugal

Cultural blessing: Woodcrafty

Background: Seeker (see page 71 of TOR rule book)

Calling: Warden

Shadow weakness: Lure of Power

Specialities: Beast-lore, Mirkwood-lore, Shadow-lore

Distinctive features: Adventurous, Swift

Body: 2 Heart: 5 Wits: 7

Body (favoured): 5 Heart (favoured): 6 Wits (favoured): 9


-Common Skills-

Awe: 0 Inspire: 1 Persuade: 1

Athletics: 2 Travel: 2 Stealth: 2 (1AP)

Awareness: 2 Insight: 0 Search: 0

Explore: 3 Healing: 3 Hunting: 2 (3AP)

Song: 1 Courtesy: 0 Riddle: 1

Craft: 1 Battle: 1 Lore: 0 (1AP)


-Weapon Skills-

Long-hafted axe: 3

Dagger: 1

Spear: 1


-Rewards-:

-Virtues-: Hound of Mirkwood (*raise maximum Hope score by 2 points)


-Gear-

Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3

Spear damage: 5 edge: 9 injury: 14 enc: 2

Dagger damage: 3 edge: G injury: 12 enc: 0

Leather corslet enc: 8


Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 13 Fatigue from Travel: 5 Total Fatigue: 18

Hope: 17 Starting Hope: 17* Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0


Armour: 2 Headgear: 0

Parry: 7 Shield: 0

Damage: 0 Ranged: 0

Wisdom: 2 Valour: 1

Experience: 0 Missing:uitotal: 0

Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0


Hound of Mirkwood

Name: Sadron (Sindarin for "Faithful One")

Support role: Awareness (when making an Awareness roll, roll Feat die twice and keep best result)


AP'S

PERSONALITY MOVEMENT PERCEPTION SURVIVAL** CUSTOM VOCATION*


ADVANCEMENT POINT LOG

1. Normal success at Hunting (survival) roll.

2. Great success at Battle (vocation) roll.

3. Great Success at a Healing (survival) roll after the companions' first battle with Orcs just outside Rhosgobel