TOR: Svar: Difference between revisions
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Cultural blessing: Redoubtable | Cultural blessing: Redoubtable | ||
Calling: | Calling: Wanderer | ||
Shadow weakness: | Shadow weakness: Wandering-madness | ||
Specialities: | Specialities: Smith-craft, Trading, Folk-Lore | ||
Distinctive features: | Distinctive features: Hardened, Bold | ||
Body: | Body: 6 Heart: 4 Wits: 4 | ||
Body (favoured): | Body (favoured): 9 Heart (favoured): 5 Wits (favoured): 6 | ||
-Common Skills- | -Common Skills- | ||
Awe: 0 Inspire: 1 | Awe: 0 Inspire: 1 Persuade: 2 | ||
Athletics: | Athletics: 0 Travel: 3 Stealth: 1 (3AP) | ||
Awareness: | '''Awareness: 2''' Insight: 2 Search: 2 (1AP) | ||
''Explore: | ''Explore: 2'' Healing: 1 Hunting: 1 | ||
Song: | Song: 1 '''Courtesy: 2''' Riddle: 1 | ||
''Craft: 3'' Battle: 0 Lore: 1 | ''Craft: 3'' Battle: 0 Lore: 1 | ||
Line 44: | Line 44: | ||
Short sword: 1 | Short sword: 1 | ||
Bow: 1 | (Bow): 1 | ||
Line 57: | Line 57: | ||
Dagger damage: 3 edge: G injury: 12 enc: 0 | Dagger damage: 3 edge: G injury: 12 enc: 0 | ||
Mattock (2h) damage: 8 edge: 10 injury: 18 enc: 3 | Mattock (2h) damage: 8 edge: 10 injury: 18 enc: 3 | ||
Line 71: | Line 69: | ||
Endurance: 32 Starting Endurance: 32 Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14 | Endurance: 32-18=14 Weary Starting Endurance: 32 Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14 | ||
Hope: | Hope: 7 Starting Hope: 10 Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0 | ||
Line 86: | Line 84: | ||
Experience: 0 Total Experience: | Experience: 0 Total Experience: 0 Spent Experience:0 | ||
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 | Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 | ||
Svar was born into a small family of wandering dwarves who from the Grey Mountains who lost their homes to the incursions of creatures of the Shadow. As he has grown older, in the course of their travels and occasional journeys back to their ancestral homeland, time and encounters with danger have resulted in Svar being the only one left in his family. This has pushed him to move more from trading to seeking out and trying to end the menace of the Shadow when he can. He still takes part in trading and using his craft skills to support himself, as he still needs to eat. With this change in his life, he has traveled to answer Saruman's call. He has wandered far, but still carries the viol he inherited from his father that he plays when he can. The weight of his experiences shows in his lean frame for a dwarf, and the grey that already shoots through his dark brown hair and beard. | Svar was born into a small family of wandering dwarves who from the Grey Mountains who lost their homes to the incursions of creatures of the Shadow. As he has grown older, in the course of their travels and occasional journeys back to their ancestral homeland, time and encounters with danger have resulted in Svar being the only one left in his family. This has pushed him to move more from trading to seeking out and trying to end the menace of the Shadow when he can. He still takes part in trading and using his craft skills to support himself, as he still needs to eat. With this change in his life, he has traveled to answer Saruman's call. He has wandered far, but still carries the viol he inherited from his father that he plays when he can. The weight of his experiences shows in his lean frame for a dwarf, and the grey that already shoots through his dark brown hair and beard. |
Latest revision as of 06:52, 28 October 2018
Svar
Culture: Dwarf of the Grey Mountains
Standard of Living: Frugal
Cultural blessing: Redoubtable
Calling: Wanderer
Shadow weakness: Wandering-madness
Specialities: Smith-craft, Trading, Folk-Lore
Distinctive features: Hardened, Bold
Body: 6 Heart: 4 Wits: 4
Body (favoured): 9 Heart (favoured): 5 Wits (favoured): 6
-Common Skills-
Awe: 0 Inspire: 1 Persuade: 2
Athletics: 0 Travel: 3 Stealth: 1 (3AP)
Awareness: 2 Insight: 2 Search: 2 (1AP)
Explore: 2 Healing: 1 Hunting: 1
Song: 1 Courtesy: 2 Riddle: 1
Craft: 3 Battle: 0 Lore: 1
-Weapon Skills-
"Mattock": 2
Dagger: 1
Short sword: 1
(Bow): 1
-Rewards-:
-Virtues-: Broken Spells (Spells of Prohibition and Exclusion)
-Gear-
Short sword damage: 5 edge: 10 injury: 14 enc: 1
Dagger damage: 3 edge: G injury: 12 enc: 0
Mattock (2h) damage: 8 edge: 10 injury: 18 enc: 3
Mail shirt enc: 12
Cap of iron and leather enc: 2
Viol
Smithing Tools
Endurance: 32-18=14 Weary Starting Endurance: 32 Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14
Hope: 7 Starting Hope: 10 Temporary Shadow: 1 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 5 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Total Experience: 0 Spent Experience:0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
Svar was born into a small family of wandering dwarves who from the Grey Mountains who lost their homes to the incursions of creatures of the Shadow. As he has grown older, in the course of their travels and occasional journeys back to their ancestral homeland, time and encounters with danger have resulted in Svar being the only one left in his family. This has pushed him to move more from trading to seeking out and trying to end the menace of the Shadow when he can. He still takes part in trading and using his craft skills to support himself, as he still needs to eat. With this change in his life, he has traveled to answer Saruman's call. He has wandered far, but still carries the viol he inherited from his father that he plays when he can. The weight of his experiences shows in his lean frame for a dwarf, and the grey that already shoots through his dark brown hair and beard.