Difference between revisions of "D&D 5E: Wyrd of the Wild Hunt - Fey Dwarf PC"

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(Barrow Dwarf)
(Barrow Dwarf)
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'''Languages:''' Common, Dwarven, Sidhe
 
'''Languages:''' Common, Dwarven, Sidhe
  
'''Stonework Sword:''' Every Barrow Dwarf bears an ancient stone sword (treat as a long sword) that in that dwarf's hands is strong as steel and has the Unbreakable feature (though it can be broken if the dwarf is not holding it). You are considered proficient when you wield this weapon. If a Barrow Dwarf's sword is ever broken it takes a day to fashion a new one. You can only have one such weapon at a time.  
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'''Dwarven Toughness:''' Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  
'''Dwarven Toughness:''' Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
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'''Barrow Blade:''' As a bonus action, you can summon an axe or a sword to your hand from the burial mounds of the ancient kings (treat as Long Sword or Battleaxe for stats). You are considered proficient with this weapon and cannot be disarmed while holding it. You can dismiss the weapon simply by letting go of it.
  
 
'''Barrow Sense:''' As an action, you can sense the direction and distance to the nearest barrow mound. If you are within 30' of a barrow, you can use an action to sink into the earth as per the Meld Into Stone spell (the effect will allow you to enter both stone and earth) and move up to half your normal movement. Perception checks are not made at a disadvantage for you.
 
'''Barrow Sense:''' As an action, you can sense the direction and distance to the nearest barrow mound. If you are within 30' of a barrow, you can use an action to sink into the earth as per the Meld Into Stone spell (the effect will allow you to enter both stone and earth) and move up to half your normal movement. Perception checks are not made at a disadvantage for you.

Revision as of 07:36, 30 October 2018

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Barrow Dwarf

Barrow Dwarves are the guardians of Faerie mounds on both sides of the Veil. On the Feywild side the Mounds are courts and palaces of the highest Fey. In the Mortal realm they are the barrows of great and long dead heroes and kings, from which the Barrow Dwarves take their name.

Barrow dwarf 003.jpg

Barrow Dwarves are short and wiry with ritually scarred skin. They are typically not as broad or heavy as their mortal realm cousins, but they are every bit as tough and strong.

Ability Score Increase: Your Strength and Constitution scores both increase by 2.

Size: Barrow Dwarves stand a little over 4 feet tall and average 150 lbs. Your size is Medium.

Speed: Your base walking speed is 25 feet, Your speed is not reduced by wearing heavy armor.

Darkvision: Accustomed to the deep gloaming of the Barrows, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.

Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

Tool Proficiency: Barrow Dwarves are considered proficient with both smithing and masonry tools.

Languages: Common, Dwarven, Sidhe

Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Barrow Blade: As a bonus action, you can summon an axe or a sword to your hand from the burial mounds of the ancient kings (treat as Long Sword or Battleaxe for stats). You are considered proficient with this weapon and cannot be disarmed while holding it. You can dismiss the weapon simply by letting go of it.

Barrow Sense: As an action, you can sense the direction and distance to the nearest barrow mound. If you are within 30' of a barrow, you can use an action to sink into the earth as per the Meld Into Stone spell (the effect will allow you to enter both stone and earth) and move up to half your normal movement. Perception checks are not made at a disadvantage for you.