Difference between revisions of "Sticks"

From RPGnet
Jump to: navigation, search
(Character Bio)
(Character Bio)
Line 84: Line 84:
 
Kiko lost her family in the war and has been on her own ever since. Sort of. Sometimes. Not really. Her father was a captain in the browncoat militia and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.
 
Kiko lost her family in the war and has been on her own ever since. Sort of. Sometimes. Not really. Her father was a captain in the browncoat militia and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.
  
Those soldiers have been dropping in on Kiko in groups and pairs since the end of the war, making sure she has what she needs. Making sure she learns the important things.
+
Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things.
  
 
Except how to shoot.  
 
Except how to shoot.  

Revision as of 09:44, 2 November 2018

Han Kiko - "Stick" :: Human Resources

"The economy of the fist is not having to reload."

Kikokiko003.jpg

Attributes

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills [d6 - d12]

Focus [d8]

Fight [d10]

  • Stick Fighting [d6]

Influence [d10]

Move [d8]

Notice [d10]

Sneak [d6]

Trick [d12]

Untrained Skills [d4]

Craft, Drive, Fix, Fly, Labor, Operate, Perform, Shoot, Survive, Treat

Distinctions

War Scion: [d8] After your parents died, you were raised by a neverending caravan of well meaning but disreputable soldiertypes.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Duìzhǎng: You hold the honorary rank of Captain in Browncoat bars and taverns everywhere. - Spend 1 PP to create a [d8] Asset to represent a specialist you can call on.
  • Devil's Daughter: You have a reputation for recklessness. - Spend 1 PP to substitute Trick for another Skill when you take a risky action. Both 1s and 2s count as jinxes.

[Highlighted Skills: Fight/Influence/Trick]


Hustler: [d8] You know your way around a pool hall, and you know your way around a good con.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Eyes in Back: Your eyes are always moving. - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.
  • Shell Game: You have mastered the art of misdirection. - Step up or double Trick for an action. Both 1s and 2s count as jinxes.

[Highlighted Skills: Focus/Notice/Trick]


Harmless Looking [d8] Folk tend to underestimate you.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Slip of a Girl: How much trouble could you possibly be? Step back your Physical die to step up your Social die when convincing someone you’re not a threat.
  • Quick Change: Trick to disappearin is to make sure folk don't see what they're looking to see. Spend 1 PP to create a d8 Asset to help you disappear into a crowd

[Highlighted Skills: Move/Notice/Sneak]

Signature Assets

Tungsten-Titanium Pool Cue [d8] This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced.

Bubble Gum [d6] Kiko always has fresh bubble gum - is always chewing bubble gum, snapping bubble gum, or blowing bubbles. The smell of bubblegum is a constant presence.

Diceless Assets

Holocube: Contains Jian's recorded message to the crew of the Righteous on his daughter's behalf.

Scene/Episode Assets

Episode Points [0]

Character Bio

Birthplace: Beaumonde || Allegiance: Independent

Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years



Kiko lost her family in the war and has been on her own ever since. Sort of. Sometimes. Not really. Her father was a captain in the browncoat militia and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.

Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things.

Except how to shoot.

For all their efforts, Kiko is still a crap shot.

She has enjoyed their sporadic presence in her life, though, her band of helpful misfits. They've shown her that her parents mattered. That they made a difference in a lot of lives. And she's picked up a useful skill or three through association along the way.

Not being the overly ambitious type, Kiko mostly makes her way in the verse hustling pool, earning the nickname 'Stick' among her fellow hustlers, not so much from her skill at billiards as her ability to introduce a concussion at the end of her pool cue if anyone comes at her wrong.


The only daughter of the young matriarch of the Han triad family, Kiko enjoyed a protected - if not particularly sheltered - childhood. Exposed both peripherally and directly to the inner workings of a criminal empire, she grew up fast, but the more her mother tried to push her to take on position and responsibility, the more she rebelled and sought to strike out on her own, and when she came into her majority, Kiko declared herself emancipated and walked away from it all.

A declaration the Han matriarch has ostensibly allowed.

For a time, Kiko drifted aimless in the aftermath of her epic flounce, hopping from planet to planet and station to station, sometimes working, sometimes borrowing, sometimes stealing; until eventually she hit on the discovery that folk who didn't know her tended naturally to underestimate her. And in discovering that, she discovered she had a talent for the con. Now, Kiko spends no small amount of time going by the moniker 'Stick' and hustling pool throughout the black.

When she can manage to pass unnoticed, that is.

Despite publicly separating herself from her birthright, Kiko is still widely thought of throughout the triad as the Han faction's heir apparent, and though she vehemently denies any involvement in triad business. she has been known to make free use of triad resources if it suits her needs to do so, and that has proven a dangerous line to keep crossing.

Her mother's enemies know what she is worth in leverage against the matriarch. Soon enough one of them is bound to try to gain that leverage if she doesn't find a solid ally outside the triads.

So, though he was never allowed a place in her childhood, Kiko tracked down her father, a quiet battle-scarred veteran and core educated doctor. Somehow, perhaps because of the war, he managed to avoid entanglements with her mother and the triads. He claims to owe his freedom to the influence of a high ranking Alliance secret agent, but she is sure he made that bit up. For her part, she does not speak openly of the triads, and for his part he seems to quietly understand her silence and does not ask.

He has given her the name of a ship and a sealed holocube to play for his former captain should she ever need passage.

If the whispers she's hearing are true, she just might.

Back to Main Page