Difference between revisions of "Sticks"

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(Character Bio)
(Trained Skills [d6 - d12])
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'''Trick''' [d12]
 
'''Trick''' [d12]
 +
* ''Hustling Pool'' [d6]
  
 
==Untrained Skills [d4]==
 
==Untrained Skills [d4]==

Revision as of 09:54, 2 November 2018

Han Kiko - "Stick" :: Human Resources

"The economy of the fist is not having to reload."

Kikokiko003.jpg

Attributes

|| Physical d8 || Mental d8 || Social d8 ||

Trained Skills [d6 - d12]

Focus [d8]

Fight [d10]

  • Stick Fighting [d6]

Influence [d10]

Move [d8]

Notice [d10]

Sneak [d6]

Trick [d12]

  • Hustling Pool [d6]

Untrained Skills [d4]

Craft, Drive, Fix, Fly, Labor, Operate, Perform, Shoot, Survive, Treat

Distinctions

War Scion: [d8] After your parents died, you were raised by a neverending caravan of well meaning but disreputable soldiertypes.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Duìzhǎng: You hold the honorary rank of Captain in Browncoat bars and taverns everywhere. - Spend 1 PP to create a [d8] Asset to represent a specialist you can call on.
  • Devil's Daughter: You have a reputation for recklessness. - Spend 1 PP to substitute Trick for another Skill when you take a risky action. Both 1s and 2s count as jinxes.

[Highlighted Skills: Fight/Influence/Trick]


Hustler: [d8] You know your way around a pool hall, and you know your way around a good con.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Eyes in Back: Your eyes are always moving. - When you need to get into or out of a situation quick or quiet, spend 1 PP to roll your Notice die and add it to your total on any Move or Sneak roll.
  • Shell Game: You have mastered the art of misdirection. - Step up or double Trick for an action. Both 1s and 2s count as jinxes.

[Highlighted Skills: Focus/Notice/Trick]


Harmless Looking [d8] Folk tend to underestimate you.

  • Step Back: Roll d4 instead of d8 for 1 PP
  • Slip of a Girl: How much trouble could you possibly be? Step back your Physical die to step up your Social die when convincing someone you’re not a threat.
  • Quick Change: Trick to disappearin is to make sure folk don't see what they're looking to see. Spend 1 PP to create a d8 Asset to help you disappear into a crowd

[Highlighted Skills: Move/Notice/Sneak]

Signature Assets

Tungsten-Titanium Pool Cue [d8] This simple yet functional cue looks like it has seen better days, but for all the scuffs and scratches, it is perfectly balanced.

Bubble Gum [d6] Kiko always has fresh bubble gum - is always chewing bubble gum, snapping bubble gum, or blowing bubbles. The smell of bubblegum is a constant presence.

Diceless Assets

Holocube: Contains Jian's recorded message to the crew of the Righteous on his daughter's behalf.

Scene/Episode Assets

Episode Points [0]

Character Bio

Birthplace: Beaumonde || Allegiance: Independent

Height: 170 centimeters (5' 7") || Weight: 54 kilos (120 lbs) || Age: 19 standard years


Kiko lost both her parents in the war and has been on her own ever since.

Sort of.

Sometimes.

Not really.

Her father was a captain in the browncoat militia, and her mother was independent intelligence, and though they both managed to get themselves killed, they made an impression on a lot of soldiers before they did.

Those soldiers have been dropping in on Kiko in groups and pairs and individually since the end of the war, making sure she has what she needs. Making sure she learns the important things.

Except how to shoot.

For all their efforts, Kiko is still a crap shot.

She has enjoyed their sporadic presence in her life, though, her band of helpful misfits. They've shown her that her parents mattered - that they made a difference in a lot of lives - and she's picked up a useful skill or three through association along the way.

Not being the overly ambitious type, Kiko mostly makes her way in the verse hustling pool, earning herself the nickname 'Stick' among her fellow hustlers, not so much from her skill at billiards as her tendency to introduce a concussion at the end of her pool cue for anyone who comes at her wrong.



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