Difference between revisions of "Cyllian:Saving Throws"

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Revision as of 16:44, 16 February 2019

[Main Page]

Saving Throws

  • Hardiness: Strength or Constitution
  • Evasion: Dexterity or Intelligence
  • Spirit: Wisdom or Charisma

Calculations

Record each saving throw as 15 minus the relevant attribute.

Roll 1d20. A roll of equal, or greater, than the relevant saving throw is a success. A 1 always fails. A 20 always succeeds.

Armor

Medium armor interferes with one saving throw. Select that at the beginning of play and note it. That saving throw is adjusted by -4.

Heavy armor interferes with two saving throws. Select the two saving throws at the beginning of play and note them. Both saving throws are adjusted by -4.