Difference between revisions of "Salamis:RighteousViper"
(→Computer System Damage [+]) |
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*[X] Minimize one die on Technology actions | *[X] Minimize one die on Technology actions | ||
*[X] Minimize one die on Gunnery actions. | *[X] Minimize one die on Gunnery actions. | ||
− | *[ | + | *[x] '''Sensors and Targeting Systems offline.''' Minimize one die on Technology and Gunnery actions. '''Shots in the Dark.''' |
*[ ] '''Flash Fire! Punch out!''' | *[ ] '''Flash Fire! Punch out!''' | ||
Line 31: | Line 31: | ||
===Critical Systems Damage [-]=== | ===Critical Systems Damage [-]=== | ||
− | *[ | + | *[x] '''Life Support Damaged'''. |
*[2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit. | *[2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit. | ||
*[ ] '''Structural Disintegration! Punch out!''' | *[ ] '''Structural Disintegration! Punch out!''' |
Revision as of 08:19, 18 March 2019
Contents
Aspects
- Modern Colonial Union Fighter
Stunts
- Thraxon MEC-A6 30mm Mass Accelerator Cannons [The Viper receives Weapon:1 on Gunnery attacks]
- Automated Ejection System [Spend 1 FP to punch out of the Viper. Rules on page 46.]
Notes
- Modular Equipment Bays: 2
- Maximum Shields: 0/3
Damage
Computer System Damage [+]
- [X] Minimize one die on Technology actions
- [X] Minimize one die on Gunnery actions.
- [x] Sensors and Targeting Systems offline. Minimize one die on Technology and Gunnery actions. Shots in the Dark.
- [ ] Flash Fire! Punch out!
Propulsion System Damage [ ]
- [2] Minimize one die on Tactics actions.
- [2] Minimize one die on Pilot actions.
- [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot actions, Drives ready to give out
- [ ] Catastrophic explosion! Punch out!
Critical Systems Damage [-]
- [x] Life Support Damaged.
- [2] Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit.
- [ ] Structural Disintegration! Punch out!